
Enter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Crown Trick is a beautifully animated rogue-like RPG adventure characterized by turn-based combat and skill-item interactive strategy. Enter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure!
The procedurally-generated maze ensures you have a different experience every time you enter the dungeon. But unlike traditional open maps, Crown Trick locks you inside of small dungeon room to do battle with monsters. Without access to the entire map, you have no choice but to strategically decide how you will mount an attack on the enemy.
The game moves as you move, and your enemies will stand still until you decide what’s the best way to attack. Take however long you need to map out your route, decide the best way to avoid traps, or how to use the elements to your advantage. A carefully thought out strategy is the key to escaping this dungeon alive.
As you go deeper into the dungeon you will come across terrains mirroring a variety of elements that can be combined with your skills to deal heavy damage to the enemy. Throw fire on top of oil to burn monsters and mix lightning with water to electrocute your foes. There are a lot of lethal combinations to explore and use to slay monsters you encounter.
Throughout your quest, you will encounter elite monsters equipped with elite skills known as Familiars. By defeating them you will gain access to their abilities, increasing your arsenal of skills you can unleash as you continue on to the next levels.
A totally new approach to strategy roguelike gameplay;
Synchronous turn-based combat, where each move is full of possibilities and each battle is a challenge;
Explore the atmospheric dungeons of different settings and try your best to survive until the end;
Build your own unique combat style and choose from the variety of 40+ active skills, 60+ passive abilities, 30+ usable items, 170+ special relics;
Slay 100+ different monsters wielding 9 unique types of weapons or up to 120+ individual weapons in total;
Dare to challenge more than 10+ powerful bosses;
Solve 60+ mysterious challenges and puzzles;
Experience randomly generated dungeons, weapons, relics, items, and challenges each time you start your journey;
Reveal all the secrets and find the truth hidden behind the Nightmare Realm;
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 5.4Kreviews | 85% | — | $497.4K |
| $4.99−75% | 930ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喵喵
除了剧情短了点,优点很多。画面干净舒服,是我喜欢肉鸽游戏
★★★☆☆☆☆ 画风很不错,但实际游玩体验槽点很多。魂池搭配选择太少,能玩的流派屈指可数;武器池整体拉胯,好用的武器寥寥无几,大部分都是凑数。一周目之后难度直接飙升,体验非常折磨,没有刷出强力魂器和合适武器基本很难通关,随机性带来的挫败感很强。 回合制战斗遇上 BOSS 搭配大量小怪的时候,回合轮动会出现卡顿,视觉上很割裂,游玩感受大打折扣。肉鸽本该有多样构筑,现在更多看运气,对普通玩家不算友好。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $497.5K | 731 | 72% | $19.99 | |
| $497.5K | 1.1K | 89% | $12.99 | |
| $497.8K | 1.6K | 79% | $9.99 | |
| $497.9K | 2.6K | 90% | $9.99 | |
| $496.8K | 1.7K | 91% | $9.99 | |
| $496.8K | 916 | 52% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.4K | 2.4K | 91% | $12.99 | |
| $43.7K | 158 | 65% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1M | 3.4K | 84% | $24.99 | |
| $92.2K | 1.2K | 62% | $2.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil
| $19.99 |
| 313ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | 81%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
En vrai je ne sais même pas comment décrire mon expérience. Le gameplay est cool avec des bonnes mécaniques (magies/armes étaient bien) et des énigmes. Problèmes: Sur la version fr, on a des bugs de texture qui n'ont pas était fixe et des textes qui n'appliquent pas tjr ce qui est dit ou n'est pas compréhensible. Je pense par exemple aux familiers dlc qui ont quasi tous du texte de code dans la description ou le niv 2 des oceans ou l'on ne sait PAS ce que nous apporte de polluer ou purifiez l'eau ( je parle des conséquences d'affaiblir ou renforcez les monstres car sinon ca ne sert à rien de les renforcez à pars corser la difficulter) Les salles sont également très injustes en particulier quand on augmente la difficulté car entre des salles avec 2boss booster en même temps et des salles sans boss + les modificateurs on le sent. Le dlc est gratuit mais si on ne le remarque pas il est possible de ne pas l'avoir. Pas de tableau de stats. Le endless porte bien son nom, avec des runs qui tourne à l'infini avec le bon build cependant bcp de mécaniques du jeu de bases n'y sont plus rendant l'expérience bcp moins agréable Les améliorations à la fin du jeu(dans la base pour les familiers) sont ABERRANTES, elles coutent chers pour rien et sont justes là au cas où pour que tu faire rester plus longtemps dans le jeu si tu veux 100% le jeu. Note: Pour l'histoire je m'en rappelle plus et j'ai une grosse flemme d'aller relire tout les textes et de refaire le jeu mais de mémoire, elle est pas si mal
짧게 플레이한 소감: 게임을 괜찮게 만들었다는 느낌이 들지만, 몰입할 만큼 재미있지는 않았음,디자인도 취향에 안 맞다 보니... 하지만 게임 자체가 나쁘지는 않음 보스 전투도 괜찮고 마음에 드는 점도 있었음 마음에 드는 점은 1.던전을 탐험하는 느낌이 꽤 괜찮았음 2.보상으로 해금되는 것들이 재미있음(왕도적인...이기면 스킬로 쓸수있고,구출하면 상점이용 등) 3.보스 전투가 꽤 괜찮았음 지형지물 이용하는 기믹도 있고,나름대로 난이도도 있어보임 턴제+로그라이크를 좋아하는 사람은 아마 재미있게 할 듯 Crypt of the NecroDancer에서 리듬 요소를 제외하고 로그 라이크요소를 더 강하게 만든 느낌이라고 볼수있음 지금은 조금만 하고 접지만 아마 나중에 할 거 없으면 엔딩까지 다시 할 수도 있을 거 같음
手绘童话画风精致耐看,同步回合制肉鸽的新颖之作,破盾 + 元素交互玩法深度充足,百余种武器、魂器搭配自由,击杀 BOSS 解锁使魔技能,每局构筑体验完全不一样。 单局通关两小时左右,不会长时间坐牢。同时配备新式肉鸽的标志——局外永久天赋。
很有新意的回合制肉鸽,玩家和敌人同步移动 画风有特色 第一次玩的时候有种枪牢的地图设计的感觉 局外成长很高,所以玩家在前期基本上就是在不停赚魔晶和升级,到后期魔晶只有极少魂器能发挥用处 武器+使徒+魂器能组合出不少骚套路,但是为什么玩到普通难度通关都没见过几次橙装?整体感觉运气大于运营
推荐。但并不极力推荐。回合制肉鸽游戏。 点满全局外成长要累死,局内除普通武器获取途径和概率几乎为0,大量魂器就是充数的,没搭配的时候某些传说魂器作用为0不如普通魂器。还有一个黑碑成就,我tm早早早都解锁黑碑这个使魔了,没有获得这个成就,图鉴里甚至没有黑碑,一搜steam讨论区,也是一堆人遇不到黑碑。
Roguelike bien sympathique, classique dans le style mais avec un aspect tour par tour intéréssant
Game has nice graphics and interesting gameplay similar to Shattered pixel dungeon but unlike the mentioned title this one rellies way too much on rng to get anywhere. You will basically keep losing runs because of not getting good weapons, artifacts, familiars or items alongside with effect that have a chance to proc. Also many things feel unfinished like the fact that there's so many items that relly on you getting hit by enemies but there just isn't enough options in the game to heal to risk taking any damage in battle just to activate a small temporary buff. Overall highly disappointed for what at first seemed graphically better version of Shattered pixel dungeon.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.