
Potion Tycoon is a management simulator with a witchy twist! Build and develop your very own magic shop. Manage resources, set up production lines, mix potions and sell them smartly to stay ahead of the competition. Welcome to the potion business!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0.29/day in the week after.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 629reviews | 71% | — | $497.4K |
| $7.99−60% | 11ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Made a lot of money and decided to revamp the whole shop. Game kept crashing. There hasn't been an update since last year. That's one year of no updates and fixes..
Restarted the play-through a few times trying to understand the economy, it is super confusing even though it should be simple. The tutorial tosses way to many different things at once increasing the complexity. Uninstalled but too late for refund.
Played 4 times, crashed 4 times. High-spec PC, all drivers updated. Sent the reports or engine crash. Cannot recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 20.4/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Japanese, Korean, Russian, Spanish - Latin America
| $7.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's alright. I post this as negative simply because there are so many better similar games that scratch the same itch, like Mind over Magic, rimworld, Corsair cove, potionomics if you really want the econ and crafting rather than building etc. That I don't think I can recommend this one if someone is looking at a review to decide.
tldr: If thinking of buying, hold out for a sale. It's kinda buggy : egs >sales desk occasionally gives a bugged negative value result >when you try to up or down the position of items in production queues on some productions desks, it'll move the item somewhere in the queue other than what you wanted >when moving rooms around sometimes items within the room won't be moved with the room and will be left in untouchable limbo. Mostly the game involves: > creating mushrooms and herbs > producting potions from combinations of said mushrooms and herbs > selling the produced potions > managing staff to do all the above > maxing fame for higher customer throughput and creating potions more appealing than the NPC opponent's potions in order to maximise chance of sales. > by completing quests of a combination of the above tasks, complete the story questline to win the game. Kinda shallow gameplay wise for the regular sale price. Given the gameplay depth/graphics available I'd say it's a $AU20 at best, but it's priced at @ $AU30. If you're patient, wait for a sale price. If you don't care about the price or have no ability to control your spending impulse, by all means go for it! The current sale price of $AU11.80 is probably the game's most appropriate price point. Mind you, with my comments on pricing, keep in mind I'm someone who remembers being able to buy a can of soft drink for $1. If the bugs didn't exist, I'd probably recommend as buy.
Game crashes if you make too many changes during building mode. Upload an earlier save to be able to continue, then make sure to only implement a few changes at a time.
Be prepared to think about this game when you're not playing it.
I like the style. The tutorial is AWFUL. So much stuff happens at once and the videos overlaying just makes everything more confusing. That said, after 5 hours of gameplay, I could not figure out a running shop. Material cost and wages straight up outweigh the sales. Every single time. Even when 'guided' by the tutorial, the resulting shop makes minus. Either I'm not getting how the game works at all, or the numbers are so tight that you cannot make ANY mistake or deviation from the intended 'plan'.
I love it but there is room for improvement. It has great potential
In my playthrough I had no bugs and no crashes. But the game has very limited replayability (different starting ingredients) , the mechanics are not explained. What does the room rating do? Is it only for the mood? What is a "cult following"? And many mechanics are shallow and i basically ignored them in my one play-through. Different customer budgets and preferences, building elements to guide my customers, some of the processing units, marketing, decorations The only mechanic that is somewhat impactful are the events which you should not ignore (on highest difficulty). After the first half of the game it felt more like a grind with no challenge and tens of thousands of gold with nothing to do with. I like the graphic style though and at least in the beginning it might take a little bit of thinking to make money on highest difficulty.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $110.3K | 132 | 94% | $19.99 | |
| — | 0 | — | — | |
| $135.7K | 206 | 81% | $16.99 | |
| $86.4K | 203 | 76% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $497.5K | 1.1K | 89% | $12.99 | |
| $497.9K | 2.6K | 90% | $9.99 | |
| $498.1K | 6.2K | 97% | $4.99 | |
| $498.4K | 1.3K | 82% | $19.99 | |
| $498.8K | 1.9K | 78% | $24.99 | |
| $498.9K | 179 | 85% | $79.99 |