
Master the art of indirect rule in this fantasy RTS inspired by the classic Majesty. Forget direct orders, use gold to bribe subjects and set bounties for heroes. Build your kingdom in Rodovia and master a unique system where the coin is king. Can you lead those who won't obey?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 13 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forget about direct orders you know from other games of the genre. Master an unusual, indirect management system in which you must skillfully bend your subjects and heroes to your will. Claim the throne of Rodovia, build cities, recruit troops, expand your kingdom and exploit the power of a coin.
In this unique take on the city builder genre, you cannot issue direct orders. Your subjects have their own wills, fears, and desires. Want a monster den cleared? Set a bounty. Need a dangerous ruin explored? Post a reward. Master the art of motivation to get things done without ever clicking a single soldier.
Transform a humble settlement into a sprawling medieval empire. Strategically place buildings, manage resources, and establish a thriving economy. Every structure you raise attracts new types of heroes and citizens. Each of them brings their own skills and their own price tags.
Travel through the gloomy, mysterious realms of Rodovia inspired by European medieval folk culture. Discover a variety of biomes, from dense forests and swamps to the treacherous icelands and deathlands. Venture into forgotten ruins, caves, and graveyards to face horrifying inhabitants like Basilisks, Drowners, and even the legendary Baba Yaga herself. Immerse yourself in the dark atmosphere with a haunting soundtrack composed by talented Polish artists. Remember that the greater the risk, the more gold flows back to your coffers.
When gold isn’t enough to sway the tides of fate, turn to the Arcane. As your strongholds grow, so does your knowledge of the mystic arts, unlocking new spells and powerful abilities to support your heroes or rain destruction upon your enemies.
Recruit legendary champions who act on their own initiative, but choose wisely. Each hero comes with a unique set of randomized traits, both positive and negative. You might hire a Devout Warrior who excels against the undead but suffers from fragile health and low stamina. You might find a skilled Rogue who hides a dark secret or struggles with a costly vice. Your job is to ensure that their chaotic nature aligns with your goals by dangling the right amount of gold. Will they risk their lives for a copper, or will you need to empty the vault to save the realm?
Your reign doesn’t end with a single mission. Between quests, use the Heritage Points earned during your campaign to unlock permanent upgrades for your kingdom. The more deadly the quest, the more points you receive. Invest in your realm's future to ensure that each subsequent ruler starts with a stronger foundation.
Unique Indirect Management: A deep system where gold and influence are your primary tools.
Dark Folklore and Monsters: Face Basilisks, Drowners, and Baba Yaga in a world inspired by European myths.
Polish Artistry: High quality soundtrack and atmosphere created by Polish artists.
Arcane Progression: Upgrade your strongholds to unlock devastating spells and tactical abilities.
Unpredictable Heroes: Manage champions with randomized traits, from holy warriors with low stamina to rogues with costly vices.
Heritage System: Earn points from risky missions to buy permanent kingdom upgrades.
Living World: Watch your subjects live, spend, and fight according to their own greed.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
英雄都不买装备!不卖药给悬赏都不去 然后酒馆组队合作的那个都不管用 后面不买装备根本打不过
Артефакт с болот не берется.
this game is totally awesome. It is an RTS but is different from all the others....instead of the usual drag and click to swarm your units to attack some basic area like your typical RTS game does, this game has you use contracts (i.e. bounties) to let your troops decide whether or not to join in that contract depending on how much you offer as the bounty money. It is loads of fun and the units look cool and there is no woke bs in it. This game has a lot of replayability and I have 30 hours on it so far and it is just plain fun to play. You can put a bounty on a particular mob or on a building or send a team you gathered from an Inn/tavern against something or use a defense contracts to hire units to guard an area or a particular mob or a building or you can hire people to explore around in order to find bad guys and their lairs/hideouts/monster caves. I have never encountered a game like this one. I love it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a huge Majesty fan from the release of the first original one and waiting for 25 some years for anything credibly similar, Crown of Greed is awesome! I want more! Recently we got this and Lassaria, both, as old Majesty fans. I feel Lassaria feels a bit more like the Majesty games, but Crown of Greed, while having its own feel that seems a bit separate, comes across as being a bit different in its mechanics, yet with a different and even smoother polished feel to it than the others. Some people may gripe about the swarms and missions too hard, especially getting started. Well, they are suppose to be. It was the same with the Majesty games. The games are not for chumps. If you are expecting a simple Sim, these are not it. Nor are they RTS and can't be successfully played like one. They are a unique combo of the two in which it takes settling into playing like a bit of both, but unlike either, to be successful. Even with the original Majesty, you were super excited about what you saw coming into it. Then you start trying to play it and end up wanting to just throw it away in frustration the first several attempts to even try just getting started. But hang in there, change up what you do until it works, and once you get it, there isn't much out there more fun. Love this game. Want more. Great job to the Devs.
На вкус игра повторила механику славной серии Majesty с дополнениями в виде прокачки замка и другими маленькими плюшками. Прошёл с удовольствием и после прокачки замка захотелось пройти всю игру заново на самой большой сложности. Недостатки: - был квест привести рыцаря для мертвой невесты, решение нашел чисто случайно построив рядом зал рыцарей... Не очевидно, описали бы детальней. - Была проблема с квестом "зажечь костры", возможно я делал это поздно, но часть костров загоралась, а часть нет. - уровень Бабы Яги, выглядит на большой сложности не реалистичным чтобы выполнить все дополнительные задания, возможно, это я не смог разгадать стратегию переигрывая 5 раз, больше желания не было :) В остальном игра отличная, дарит приятные воспоминания и приятное времяпровождение.
The good points: ok gameplay, gamestudio is reviving the genre ( or at least is trying to). bad points: enemies attack in waves and especially in the beginning it will overwhelm you, partly because there is no guide to speak of( yeah those pop up things dont count). Sometimes crashes. Some enemies do enormous damage and if you are just starting to build up your base, before those enemies are destroyed they take down 3/4ths of your base. It feels like its unballanced and i get it, high learning curve and brutal and all that but there is a fine line between being brutally ( and fun at the same time) and just trashing the player. The latter will cause for a large amount of bad comments and negative reviews. Oh and no this is not the successor or the whatever you want to call it of the game of the similar genre called Majesty. My rating is MEH with potential.. if you want me to put a number on it its a solid 5/10 with potential to be more if things change ( which i have my doubts ).. plus it has some serious bugs that need to be fixed. I do wish steam would have a neutral option because for me this a neutral comment. if you really want to test this game out wait on a sale. It is fun when it works and not beats you over the head with overpowered enemies
It actually injected its own spin on the "Majesty gameplay. I like it, especially the "base building" reminiscent of HOMM3(Still boggles my mind why the new HOMM games opted to use cartoony base building instead of like this one)
Beautifully built game! Please add more missions! Looking forward for add-ons. Game is awesome! Reminds me of Majesty so good.
7 out of 10 Kind of fun could of used some polish. Pros: - Full Campaign - Cheesy Voice Acting - Outer map Menu had strategic upgrades based on points earned - A few interesting maps and campaigns - A lot of factions spells upgrades ect Cons: - I feel like the game works backwards in some ways you start with all the different allied camps except in a few missions - Barbarians just run past demons ect... kind of annoying and unrealistic how nothing wants to kill each other they all just wanna kill you - Could of used some fun allied maps where your not in complete control - Characters were a little buggy especially when you try to revive maybe make it so you can only revive one time and after that remove them from list
все очень плохо, единственное это карты нормальные
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