
Battle against rival fantasy armies in this fast paced turn based strategy game. Fight powerful bosses while you hunt for treasure in dungeon mode, play through over one hundred single player missions in campaign mode, or match wits against your friends in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]Not Recommended[/b][/h1]
Crossfire: Dungeons is a fantasy turn-based strategy title developed and published by Random Thoughts Entertainment that combines elements from classic tabletop strategy games with light role-playing mechanics. Instead of focusing on fast-paced action, the game emphasizes thoughtful planning, tactical positioning, and intelligent resource management. Inspired by timeless strategy games like Chess, Stratego, and Battleship, it delivers a combat system where every move can determine the outcome of a battle. While its presentation reflects its age, the game's emphasis on strategic decision-making gives it a distinct identity that still appeals to players who enjoy methodical gameplay over reflex-driven encounters. Combat is built around turn-based battles that reward patience and careful planning. Players command armies made up of unique fantasy units, each with specific strengths, weaknesses, and battlefield roles. Positioning is just as important as raw power, forcing players to consider terrain, enemy movement, and unit synergy before making their decisions. The controls are intentionally simple, making it easy to issue commands, but the underlying mechanics provide enough depth to satisfy experienced strategy fans. Success rarely comes from overwhelming force alone, as understanding each unit's capabilities and predicting an opponent's actions often proves to be the deciding factor. A major strength of the game is its selection of six playable factions, including Humans, Elves, Dwarves, Lizardmen, Undead, and Skitterlings. Every faction offers its own style of combat and specialized units, encouraging players to adapt their strategies rather than relying on a single approach throughout the game. This variety significantly increases replay value, as mastering each army presents new tactical opportunities and challenges. Whether players prefer durable frontline troops, ranged specialists, or unconventional creature-based forces, each faction feels distinctive enough to justify multiple playthroughs. Beyond traditional battles, Crossfire: Dungeons introduces a dungeon exploration mode that incorporates light RPG progression. Players venture through randomly generated dungeons, recruit allies, collect treasure, and strengthen their armies while facing increasingly dangerous enemies and powerful bosses. The random layouts prevent the experience from becoming predictable, while the loot system creates a satisfying sense of progression that complements the strategic gameplay. Although the RPG mechanics remain relatively straightforward, they successfully add another layer of long-term engagement. The single-player content is surprisingly substantial, featuring more than one hundred missions spread across multiple campaigns with branching story paths and alternate endings. Rather than following a strictly linear structure, players can experience different routes depending on their choices, encouraging replayability well beyond a single campaign completion. The steady introduction of tougher enemies, varied objectives, and memorable boss encounters helps maintain interest throughout the lengthy adventure. Players also have the option to create customized armies or use preset forces, allowing both newcomers and veterans to tailor the experience to their preferred level of preparation. Multiplayer further expands the game's longevity through customizable matches and dedicated server support. Although the active online community has naturally diminished over the years, the multiplayer framework remains a welcome feature for players interested in competing against friends. Features such as dynamic fog of war also improve both single-player and multiplayer battles by limiting battlefield information, rewarding scouting, anticipation, and intelligent positioning instead of complete visibility. Visually, the game clearly reflects the era in which it was created. Character models, animations, and environments lack the polish expected from modern strategy games, and the interface occasionally feels dated. However, the graphics remain functional, prioritizing battlefield clarity over visual spectacle. Sound effects and music effectively reinforce the fantasy setting without becoming particularly memorable, serving as solid support for the tactical gameplay rather than overshadowing it. Crossfire: Dungeons succeeds because it focuses on delivering meaningful strategic gameplay rather than flashy presentation. Its diverse factions, extensive campaign content, customizable armies, dungeon exploration, and thoughtful turn-based mechanics provide a rewarding experience for players who appreciate careful planning and tactical experimentation. Although its aging visuals and interface may discourage those seeking a more modern production, the game's strategic depth and impressive amount of content continue to make it a worthwhile experience for fans of classic fantasy strategy games. Rating: 5/10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so complex that I got lost while doing the tutorial.
ずっと以前のセールで購入していたのを思い出してプレイ(Single Player Campaigns)。してみたものの・・・ 何がわからないって、ゲームの終了方法・セーブの仕方がわからない。 仕方がないのでWindowを閉じて終了してみると、公式にはオートセーブのはずなのに、最初からやり直し。 オンラインでもオフラインでも同じこと。 Forumで質問も出ていたけれど、結局放置されているようです。 いくら一戦一戦は短いとはいえ、セーブなしでキャンペーンをやりきる自信(時間?)もないので、この状況では”おすすめしない”にしておきます。
So bad
Нет настроек. Нет кнопки возврата в меню. Нет кнопки выхода вообще. Нет полноэкранного режима. Нет сохранений. Нет разнообразия карт. Нет сюжета. Нет.
Love this style of game! reminds me of the ad&d 1st edition play style
Tags: Tactical - Fantasy Additional Tags: Delete Local Content & Remove from Library TLDR: You need to deactivate steam overlay for this to even launch. This is a lot like elven legacy, tabletop version with even clunkier controls, mechanics, less rpg elements and a less developped storyline. Strong emphasis on multiplayer. Requires third party account to login without steam integration. Singleplayer reveals a game that does not fullscreen well with black sidebars, ugly pixelized badly textured tile based sprites and ugly representation of elf figurines you move on a board. Game does a good job of explaining movement, unit types, terrain and whatnot but when it became clear I was just playing an underpar version of other games I owned I decided to remove for declutter.
Game is badly broken. For 51 cents was not expecting the world. Thought after comments from 2015 that you couldn't save game that perhaps now 7 years later it was fixed! LOL Nope. Also developers statement said game did some automatic saving which i didn't find to be happening either. Really like the look of minatures and basic feel. You can play a few rounds, but even your selected army can not be saved and does not carry over to next round. Certainly a waste of any money you spend on it. May want to spend your 51 cents some place else!
Crossfire: Dungeons is a tabletop game ported to Steam. Control fantasy units in a turn based strategy game. The rules are very unclear here and the interface is brain-damagingly badly done. I couldn't find any decent graphics tweaking. The whole thing is very badly implemented. There's a lot of fantasy turn based games, and that's okay because it's a great and popular concept that should be enjoyable, but the interface and terrible implementation here is so bad it saps all the fun out of it. I don't think I've seen such a simple and decent concept treated so badly before.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.