
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best indie game
After picking up this game half a year ago, it has become one of my favourite games of all time. The gameplay is fast paced and cycling in between 4 elements and adapting to every enemy is very fun, especially since many enemies are supposed to be defeated in certain ways. I love the idea of the dungeons too, they introduce the element and slowly ease you into it until you have mastered it. The puzzles are also very fun to solve and are rarely annoying. the plot is amazing and everyone is just as colourful as their designs. The music in this game is also unmatched. Simply a 10/10 game, would highly recommend.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 635ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I saw some early footage of another game the devs were working on and decided to check out their other projects, which led me to this gem. I have to say that, hands down, that was one of the best ideas I've ever had. This game was so much fun to play through, with an incredible story, loveable characters, and references that made me laugh regularly. The music was genuinely so nice to listen to, and the combat system was so fun to mess around with. I am extremely excited to see more from the developers. 10/10, I would highly recommend you pick this game up.
My feelings are more complicated than expected after witnessing consistent high praise over the years. In short, I think CrossCode does what it sets out to do well, which is combine the fun combat and gear progression of an arpg alongside a top down puzzler akin to Zelda wrapped up in a simple yet charming artstyle. These two focuses while I believe done well in general, have flaws that I felt in the overall experience of the game which I want to elaborate on. To start with the combat, it is at a baseline fun, and certainly challenging. I like that it manages to make the often stale 3hit combo core more interesting via the juggling of elements and all the special moves that come with them. The enemy variety is also good and the mechanics that come with attacking some enemies prevent you from disengaging and resorting to mindless button mashing. The double edged sword with said mechanics, and especially in bosses, I feel is they end up feeling less like true fights and more like elongated survival phases where you run around, barely doing damage, trying to exploit the boss weakness before you then dump damage without them reacting to move onto the next phase. Another thing I'm mixed on is phase gating hp which I understand why it exists, but also made building damage feel kind of pointless in most cases where I was doing overkill per phase. A couple times though you can sometimes do enough in a single instance to skip which felt really cool! Now the puzzles, especially in dungeons, are also a focal point and a big reason why I can be hesitant to recommend the game unless you're a certain type of player. Overall they're well designed with solid tutorial puzzles to introduce mechanics that're then iterated on and combined with past knowledge to truly test you. The main problem can lie in the density if unprepared as it can get exhausting. Dungeons try to help break it up by alternating a puzzle room with a combat room, but the balance isn't achieved as, in my experience, combat encounters are resolved much quicker than puzzle rooms if you're not on your A-game. Therefore you'll spend probably at least twice as much time solving puzzles in the session leaving you fatigued/saturated of the experience. Personally I enjoyed the puzzles but also took many breaks, and so [u] if the described experience isn't something you'll appreciate I wouldn't recommend [/u]. In addition to the traditional puzzles, CrossCode's greater exploration is essentially one giant puzzle as you traverse its dense maps trying to put together the line you can autohop your way to the chest. I think this is a cool way to tackle exploration in a 2D game and feels on theme with the game's puzzley nature. On the other hand, this can also get exhausting, especially if you're a completionist, as I found the best way was to start from your goal and run down all the way following a potential path so essentially running twice the distance (barring you don't fail a jump). Some areas are better than others though with respect to exploration feel. As a side note, sometimes it can also be difficult to tell/factor height differences in the 2d presentation which is something I can sympathize with but also want to make a note of. Finally to touch on the story, my only real gripe was the first half felt predictable and the pacing between actual story beats felt really long as the space inbetween them was filled with CrossCode's in-game's setting which I felt was both maybe underutilized and also nonexistant in terms of story. The actual game's plot bits when happening though I really enjoyed so all that "dead air, "which is essentially purely the game part of the game, was something to get over. I really loved the story in the DLC though and think its partly by being a tighter 4 chapters and avoiding the aforementioned pacing issue. Overall I think at its pricepoint, especially since I picked it up on sale for 5$?! it's unnecessary to be overly critical. Especially for how much you can potentially get out of it. I may have been negative in my review but I wouldn't have played it all the way through if I wasn't enjoying it for the most part. There's just some sour parts of the whole experience that I had to get down onto paper. Still definitely want to check out Alabaster Dawn though! Finally, If you're unsure, the demo is right there to the dev's suggestion. P.S if you're using a high refresh rate monitor (in my case 280hz) you will have issues on controller. Your solutions are either to turn down your monitor's refreshrate which sucks or download an fps limiter mod. I found 144fps completely normal/useable.
분위기 좋고, 전투 경험도 훌륭하고, 노드를 통해 나름 나만의 전투를 할 수 있는 것도 강점. 무엇보다 주인공이 귀엽다. 다만 던전 속 퍼즐 요소가 과도하다 싶을 정도로 많기 때문에 그 점은 유의.
yeah it's peak
Great game but the puzzles are a bit too often with no breaks between them. It makes playing the game pretty tedious after a few hours. Literally everything is a puzzle. Traversing overworld ? Walking around town? Dungeons? All puzzle room after puzzle room. It would be cool if the puzzles were less about angling your ranged attack precisely and more engaging like some of the quests were where you run around using terrain/bombs and such to thin out hordes of enemies. When I say puzzle, its not simple like just use the right element to light some torch. Theyre multi stepped and most are timed, which you can increase in the settings because most of them are pretty unforgiving if you miss anything. The combat itself is also pretty challenging. Facerolling wont work out well against enemies your level.
10年前搶先體驗時段買的遊戲,10年後終於打通了 美術風格我是很喜歡的,劇情寫得不錯,最終章也很感人 戰鬥和技能樹也不錯,但有些敵人故意設計得很討厭,十幾秒間隔才會有一瞬的破綻給你打破防,故意拖時間,打得非常不爽 迷宮解迷也算好玩,但有些解迷過於刁難,就很煩 野區探索和寶箱收集最廢時間,偏偏戰鬥又非常吃數值和裝備,令你不得不收集這些 但無論如何,整體上還是很推薦的,不過一些野區探索和寶箱收集不要過於頭鐵,不然會玩得很憋屈 PS:最喜歡的角色是Emilie
Hidden Gem from 2018 - 10/10 I wish I played it sooner back then.. :)
解谜和战斗都是一等一的牛 而且也很难 还好有辅助模式 玩起来费脑子费眼睛 只能慢慢打哈哈哈
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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