
Cross Blitz is a unique RPG deckbuilder featuring fast-paced tactical combat with loads of cards to collect and synergies to wield. Explore, level up, craft new cards and build the perfect decks as you carve your own path to victory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.86/day in the week after.
About

Ahoy there! Welcome to Cross Blitz, a unique deckbuilder RPG where heartfelt adventure meets fierce, strategic battles! Whether you embark on a thrilling Story Campaign or a ruthless Roguelite Run, Cross Blitz will push your deckbuilding skills and strategic mind to their limit!

Engage in exhilarating turn-based fights where any move can turn the tide of battle!
For each encounter you face on the 4x4 grid battlefield, you’ll need to carefully consider your card’s effects and placement, while strategizing around your deck’s synergies.
Draw out the master tactician within you: learn your enemy’s moves, deploy clever counterstrategies, and time devastating “Blitz Burst” ultimate finishers!
Experiment with new and exciting ways to crush your foes: hurling bombs, tinkering with deadly bots, cooking up powerful dishes, conjuring demonic groupies, or even releasing shrubasaur stampedes! It’s up to you to mix and match complementary archetypes to draw out the most powerful combos.
With over 500 cards, 160 relics, and 20 archetypes across 5 factions, infinite ways to Blitz await!

Arrre ye a hardened adventurer thirsting for challenge? Set sail for our roguelite mode: Tusk Tales!
Choose from 20 powerful mercenaries, each with their unique playstyle and starter deck, and challenge treacherous randomized maps. As you progress through each encounter and peculiar locales, strengthen and customize your deck to face increasingly difficult opponents!
Engage in captivating battles that require strategy and cunning - with more than 200 cards to experiment with - as you build powerful decks to stomp your foes into dust! Easy to pick but chock-full of challenge, you'll have to harness the strength of your minions alongside a plethora of spells, traps, and match-finishing Blitz Bursts if you're to claim victory!
Each run will reward you with precious Husks, a currency to invest in your mercenary or to unlock useful items you’ll find in future runs!

From the treacherous Swindler’s Wharf to the chilling Frostfall Peak, Crossdawn Isle is a vibrant world packed to the crow’s nest with colorful characters, intriguing locations, and delightful secrets.
Follow 5 determined heroes in the Fables Story Mode, and experience each full-length story campaign packed with action and intrigue! From hilarious moments to epic showdowns, witness each hero overcoming their struggles and achieving profound personal growth.
Redcroft - A mighty pirate burdened by the weight of legacy, forced on a perilous errand to regain his freedom.
Violet - A charming popstar running from her past, on the hunt for her evil doppelganger.
Quill - A pint-sized thief hiding a heart of gold, trying to break free from his crippling debt.
Seto - A noble martial artist searching for his long-lost master and the true meaning of his teachings.
Mereena - A sheltered but dutiful sprout elf on a journey to bring peace to her divided people.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,就是難度一點偏低
Cool game and lots of content
Fantastic deck builder. There are some UI things that make the game slightly clunky, but other than that there is a ton of content to try out and enjoy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and engaging game with plenty of possible complexity in strategies.
Think this is just a great game. I am a bit blown away by the amount of content in this game and how much fun I have had with it. There some decent qol in places as well, including for the story pre-built deck suggestions, ability to save decks, etc. I does have some bumps. Periodic points where balance feels a bit off, and I think that can lead to frustration for some, even in 1.0. It does weirdly feels like it is at 95% done. Imo totally worth the price and then some. Do hope we get a continuation down the line!
I wanted to try this game the moment I read that it had a campaign that wasn't roguelike, and I wasn't disappointed. The amount and variety of content here is amazing. It's not just quantity either—there's clearly a lot of work and love put into it. There are five main characters: a pirate, a narcissistic pop star, a squirrel thief, a shy Shaolin monk, and a naïve princess. They're all lame in a Disney-esque way, to the point that each of them has a partner whose main purpose seems to be adding some edge. As you progress through each character's story, you build decks using the cards and artifacts you acquire along the way. This is easily the best part of the game. Slowly assembling synergies that evolve into one of each character's four archetypes is incredibly satisfying. Eventually, a combo or an entire deck just clicks (most of the time, artifacts are what make or break a build), and is really satisfying. Not every archetype feels equally strong, but for a single-player game that's perfectly fine. The difficulty generally encourages experimenting with different builds rather than forcing you into the strongest one. The roguelike mode is fine, I guess. After finishing the campaign and experiencing full strength decks, though, the randomness felt underwhelming. My only real criticism is that some mechanics and interactions aren't always explained clearly. For example, there's an archetype that fills your opponent's hand with Poison cards, and there's a card (a cannon) that attacks whenever the opponent draws cards. I expected those two mechanics to work together, but they didn't, because the cannon only triggers when the opponent performs an actual draw, not when cards are added directly to their hand.
De los mejores juegos de cartas que he jugado en los últimos tiempos. Tiene mecánicas muy entretenidas, similares a otros CCG, lo cual hizo fácil de entender y de agarrar el ritmo al principio del juego. Mucho contenido, tiene un modo historia que está dividido en campañas, cada una correspondiente a un personaje distinto, y un modo roguelite con un montón de desbloqueables. Totalmente recomendado. 10/10
2个模式,内容很多,值得一玩。每一个敌人的任务很无聊,无视就行了,不影响通关,钱花不光的,多一些少一些不要紧。
I love the artstyle and roguelite deckbuillders.
High cost cards seems pretty weak. Game has a lot of bugs. Gameplay is nice.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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