
Crop Rotation is a farming-theme card drafting game. Cards are played automatically so you can focus on the deck building and building synergies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crop Rotation is much more akin to an autobattler than a traditional deckbuilder, however with no real need to adapt to an enemy, many rounds just feel like rolling your luck and then having to deal with inventory management which is ultimately just not very fun. The game really lacks any kind of sauce - I played up to difficulty 500 and experienced no real highs or lows, no moments of feeling like I broke the game, and no real celebration when I won as there was no real change in strategy in the last 20 rounds of gameplay before I beating the game, you're either on trajectory to meeting the gold quota or you aren't, as there's fairly little variance between rounds.
rotated my crops
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Japanese, Korean, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看了很多UP主推荐的,趁着打折也入手了下。跟着教程玩了一遍之后依旧不知道自己在玩什么,只知道那个位置可以放牌,哪个位置可以看水量,仅此而已,一上来需要看的词条属性太多了,根本看不懂是什么意思,也不知道怎么摆放,这个入门玩的也太晦涩难懂了。不太推荐任何人不做任何了解就直接买这个游戏,这教程绝对是有问题的。开头半小时内容没有任何让我想要长时间游玩这款游戏的冲动。当然如果你已经足够了解这款游戏了,当然按照这个好评数,在你已经足够了解这个游戏的情况下,你也可以打折入手这个游戏。其他内容就不做过多介绍,本身也没玩懂这个游戏。
TL;DR Fun and cozy game despite some minor design flaws. Crop Rotation is a farm management roguelike deckbuilder that also draws from autobattlers (Dota Underlords, Teamfight Tactics etc.), which makes it stand out in a well saturated genre. The goal of the game is to grow a farm and reach the score quota in a limited number of turns. The difficulty of the main mode may be changed with the Farm Rating, which increases the required score and adds additional modifiers. Pros: - A *ton* of replayability. There is a lot of combos and many of them are perfectly viable. - Simplicity of the UI and overall graphical design. While the visual style itself might a matter of taste, there's very little visual clutter to distract you and most elements have clear and concise descriptions. - Gameplay complexity. It takes a few dozen hours to notice, but much like with the favorites of the genre, you will improve drastically over time and find out that many runs are winnable, even on higher ratings (up to ~2500). - Good communication from the dev. The solo developer, Sprouting Potato, is easy to reach via socials and often active within their community. Cons: - May be difficult to get into. The tutorial, while well designed, is a little lackluster in terms of explaining certain mechanics. In the end, you may have to learn some things via trial and error. - A little too easy at low ratings (?). Players with prior experience in the genre may feel bored for the first couple runs due to the game being very forgiving at lower Farm Rating. Whether it is an up- or downside may be up to preference.
I don't know what im doing
2.5/10 i get it... its just not fun + works on windows 7
Never expected to have such high number of hours in this game. I don't like it very much, to be honest. Sometimes I hate it for it's brutal progression - the number of times where I was 7 dollars short in paying 4-figure tax is immeasurable. But there's something in the sauce that I'm being drawn to. The planning phase, where I start thinking about available combos and strategies at the start of the game is great. It's not an "official" phase in the gameplay loop, though, but it is great. The filters and the ability to pre-pick your cards greatly improve the gameplay. There's vast amount of combos and strategies available. Yes, it's an autobattler, basically, but I found it better and more engaging than TFT or whatever else I played before in that genre. Not as inventive as the previous game of the author, which I also like, but it's a great addition to my collection, nontheless. Works on linux nativelly without ANY of the problems that users expected to see nowadays.
[h3]ローグライク農業スコアアタック※全実績解除済み[/h3] シナジーを考えながら金を稼いで借金を返そう! 多分現状何年も通してダラダラと農業するタイプのゲームではありません ワンプレイは基本一年間なので慣れればそれほど長くないです ランキングモードを進めることで順番にカードセットが解放されますし 実績も解除されていきます、最終の実績が結構大変と感じます 作物のレベルも大事ですが、「許可書」と「動物」のレベル4(黄色)が最優先かと 広大地・効率許可証・ネズミ・ヒツジ・ネコ等の2倍、小規模農場の3倍ボーナスが使いやすい [spoiler]耕作地削除用のスコップを活用して農場を川の字や三の字型にする技法も存在します[/spoiler] 色々試行錯誤して楽しみましょう [hr][/hr] 以下、日本語翻訳修正希望(→11/10対応済み) ・「Owl」の日本語訳が「カタカナ」になっています 正しくは「フクロウ」かと思いますので修正をお願いしたいです The Japanese translation of “Owl” has been rendered as “Katakana.” I believe the correct term is “Fukurou,” so I would like to request a correction. ・「Morel Mushroom」の日本語訳が「アミガサタケ属」になっています 「属」がついていると統一感がなく違和感があるので「アミガサタケ」でいいと思います よろしくお願いいたします The Japanese translation of “Morel Mushroom” is listed as “Amigasa-take genus.” Since adding “genus” creates inconsistency and feels awkward, I believe “Amigasa-take” is sufficient. I really enjoyed this game. Thank you so much for making it.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Great little take on a gambling-like similar to Balatro/Luck be a Landlord. Starts off maybe a bit too basic/easy, but as you get a few runs in it gets quite difficult and you need to actually pay attention to your build in order win. Minor quibbles: The graphics are a bit too minimal for my taste and organizing your crops can be troublesome (a lot of things look similar so it's hard to see what you have). overall 8/10. certainly worth a play, but not a must play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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