
Crisis VRigade is a virtual reality action filled first person shooter that lets players take on the role of a SWAT trooper and deal with terrorist situations. Play solo or team with your friends with the coop multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome on-rails shooter experience. Has a few different stages, different routes for each stage, and a variety of weapon power ups. Lots of crouching, moving around behind cover, and timing your shots. Feels a lot like Virtua Cop or Time Crisis! :-)
I really wanted to like this as a VR Time Crisis or Police 911, but I just grew more and more frustrated with my attempts to overcome the overly harsh and unfair difficulty. The only thing this game does right is accurately simulate what it would be like to be a single pistol-wielding police officer fighting an army of terrorists with automatic weapons: not fun. Like I said, I wanted to like this game. I think the shoot-out locations that you duck and cover behind in missions are fun and a good form of exercise: you can pull off all sorts of crazy angled shots by lying down, ducking or leaning around the varied forms of cover. The missions are quite a spectacle as well with varied routes, and incredibly challenging to get through even after various attempts. So, if you are somewhat interested and are a masochist, it might be worth shilling out for the rather low price of entry to try it out for a laugh and to work out your glutes. However, the game is just unrelentingly frustrating in its difficulty. Its not that it's hard, as I like a challenge: it's that it is hard with no way to really strategize or get good at it from what I can tell. It has learned all the wrong lessons from the arcades. Time Crisis introduced red flashes in the 2nd game to make it more apparent when you are getting shot at, and Police 911 made the bullets slow-mo: why? So you could react and dodge to enemy fire, which made the game feel infinitely more fair and therefore fun. The games were still hard, but they felt fair and could, with a lot of practice or great reflexes, be 1CC'd. This game has no way to avoid or react to enemy fire and thus feels random on whether you get hit or not. I tried everything: periscope shooting to avoid putting my head out, waiting for enemies to stop firing and reload, blindfiring to make enemies duck down so I could pop out, popping out from various different parts of cover to hopefully lose their targetting...nothing worked. When I won (rarely) it didn't feel like I won because of skill, but of dumb luck. Maybe the game does have mechanics that I can work with that I'm not seeing, but the game sure hasn't given any hint of that. My fear is that the developers think this difficulty is intended and just, that they are advocates of the dark age of arcade shooters which prey on people with unfair difficulty that you can only memorize your way to victory after spending millions of quarters (or, more likely, they just playtested their game way too much and kept increasing the difficulty to not get bored). Again, this game feels quite unfortunate and way behind the times: I still had a bit of fun and will applaud the attempt as I feel like it could be great with just some adjustments.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm coopy and pasting my review from the second one in the series. There's not much difference except this one is clearly older. invest in kneepads: this is a fun decently good game, first thing I noticed upon my first mission however is that you never really know what kind of cover you're going to be standing behind. Some of the cover is really only about waist high which makes the game fun, but it's not forgiving on the knees. Do yourself a favor, go buy knee pads with rubber on the exterior. I bought the following item from Amazon: "Bodyprox Protective Knee Pads, Thick Sponge Anti-slip" which were only 15 dollars and made the game immensely more comfortable. Even if you only use these knee pads as a reference, go get something like them.
드럽게 어렵다. 적들이 나오는 패턴이 정해져있기때문에, 드럽게 어렸지만 무한한 재시도로 패턴을 외워서 깨는 것이 다크 소울과 비슷하다. 마찬가지로 친구랑 하면 훠어어어얼씬 할만하다.
Jeu de masochiste. Le mode rookie n'a rien d'un mode rookie. N'y allez pas la fleur au fusil, vous allez vous faire dégommer sévère. Je veux bien entendre que le jeu est "challengeant", mais là c'est juste du foutage de gueule. Plus punitif que ça tu meurs ! Je mets cet avis après avoir testé à l'instant le second opus "Crisis Brigade 2 Reloaded" qui lui, est, pour le coup, bien plus équilibré ! Si vous n'avez aucun des deux opus. Si vous êtes normalement constitué et mentalement équilibré, Si vous aimez jouer pour jouer, Alors passez votre chemin et allez plutôt voir le second opus qui sera un peu plus accueillant, tout en gardant un challenge important dans les difficultés les hautes !
Knee destroyer simulator
Нету чекпоинтов, из-за чего игра имеет систему "одна жизнь". Идея была интересной, но к сожалению реализация подкачала. Я брал бандл с двумя частями за 500 рублей, и считаю что оно не стоило того... https://steamcommunity.com/id/badillin/recommended/939000/
Lo mas parecido a Time Crisis VR que tenemos por ahora. Es un juego DIFICL, podría decirse que es el dark souls del shooteer arcade en Realidad Virtual. Algunas personas acusan al juego de ser muy difícil y poco accesible... Es como quejarse de Dark Souls... Por ser Dark Souls... En este juego mas te vale: -Tener buena puntereia. -No creerse robocop. De verdád si no te cubres, te mueres. Dependiendo del nivel y de la etapa los enemigos tienen mas o meno spunnteria pero por lo general mas te vale cubrirte por que suelen ser aparecer demasiados y la intensidad de fuego, si no tienes cuidado, pues te alcanza. -Los controles responden muy bien, tan bien como la calidad de tu trackkinng. -La mira funciona perfectamente. -Armas no hay mucha variedad, pero hay múltiples armas y ayudas a lo largo de los niveles, empiezas con una pistola, pero puedes terminar el nivel con un rifle de asalto o un sub fusil. Sonido: -Normal, nada destacable. -Gráficos: Tiene un estilo de arte caricaturesco pero congruente a lo largo de todos los niveles y eso que algunos se inspiran en algunas peliculas, queda en uds reconocer los cameos. Nada destacable en el aspecto gráfico mas allá de que a pesar de ser simple, es inmersivo. Sin mencionar que gracias a ello, corre perfecto en mayor cantidad de hardardware... (No que no es accesible? jajaja) -Si te gustan los juegos de disparos arcade tipo time Crisis pero DESAFIANTE, este es tu juego, pondrá a prueba tu punteria, tu estado fisico, tu capacidad de estar conciente de tu entorno y sobre todo, tu tolerancia a la frustracion. Ohh casi me olvido del aspecto mas interesante del juego, su modo coopeerativo es muy divertido, tiene matchmaking para crear y buscar partidas. Por ahora no eh pasado del nivel 3 después de unas 4 hrs, pero superar cada uno, es bastante satisfactorio. Recomendado tanto solo como con amigos o con desconocidos en la red.
Good lord this game COULD'VE been perfect, but thanks to the unmanagebale difficultly this game sucks. I don't understand why I can get shot before I even have a chance to move, I don't undertand why some of the spawns are literally in the open. This game seems like it was designed to instill a rage within you without giving you any reason or good design. Unrealistically expecting players to perform impossible feats in order to avoid getting damaged is NOT real difficulty. This game sucks
Too buggy, enemies can shoot through walls. You cant. You're constantly locked in a weird spot unless you know exactly where to stand for every scene. Started a scene in the wrong place in your room? Too bad, now you can't shoot to your left.
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Players by region
Where this game's players are, estimated from review languages.
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