
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 9Kreviews | 89% | — | $2.9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Final Fantasy Crisis Core Reunion is a fantastic experience for fans of the series! Through the perspective of as Zack, a young and idealistic SOLDIER, the game immerses you in the inner workings of Shinra and its corporate war machine, letting you witness events and characters from a unique perspective. Interacting with characters like Sephiroth, seeing his early brilliance and subtle tragedies, and uncovering the backstory of the world adds layers of emotional depth that truly enrich the lore of Final Fantasy VII. Meanwhile, Zack’s shared experience with Cloud and Tifa gives huge depth to their relationship, expanding their connection and the traumas of Nibelheim, which shaped the bonds that carry into the beginning of Final Fantasy VII. The emotional weight of the story is remarkable. The budding young love between Zack and Aerith is heartfelt and beautiful, sweet in its innocence and tenderness. Sephiroth’s tragic arc is also compelling, where his loneliness, pride, and descent into obsession are potrayed with nuance, giving weight to his transformation from brilliant SOLDIER hero to legendary villain. The cruelty and ambitions of Professor Hojo and the Shinra organization underline the harsh realities of the world Zack inhabits. Combat in Crisis Core is pretty basic for today's standards, but fast, high-energy, and responsive, perfectly capturing Zack’s agility and power. Fusing materia adds a fun layer of strategy, and it is immensely satisfying to find overpowering combinations, feeling almost like you’ve broken the game even on hard mode. Side missions can feel somewhat repetitive, but given the PSP’s design for short, digestible play sessions, they are understandable, and reward you with useful items and bonuses. The game’s storytelling shines in the ending as well. If you know the lore, you know what happens, but Crisis Core shows how it happens with a wide range of emotions that hits hard if you allow yourself to feel them. Experiencing Crisis Core brought me a profound depth to the Final Fantasy VII story. The Shinra corporate war machine feels ruthless and real, Zack's first love with Aerith is tender and bittersweet, the trauma of Nebelheim hits with lasting weight, and Sephiroth's identity crisis leading to his decent becomes heartbreakingly understandable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 15.9K | 63% | $9.99 | |
| $2.9M | 7K | 78% | $12.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.9M | 2.9K | 79% | $29.99 | |
| $2.9M | 6.8K | 66% | $19.99 | |
| $2.9M | 7.5K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 52.9K | 87% | $9.99 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $1.3M | 715 | 94% | $59.99 | |
| $1.2M | 717 | 84% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| #100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zerith is REAL! I actually didn't like this game at first, but holy it grows on you fast. Once you understand the materia fusion system and start knocking out a lot of the side missions, something in your brain just clicks. Also the story was a bit confusing and questionable but really damn good in the end.
pretty good
FINISHED IT AND ITS A MASTERPIECE WOULD RECCOMEND IT
I like FF7 remake and this feels like a scam...
Amazing story and likeable characters, great setup for 7 remake and ez platinum. gameplay is fun enough but pretty brainless once you know what you're doing. whatever peacewalker is to mgsv this is to ff7 remake. absolutely goated.
I dont find Chadley
This is a must-play for the lore, but be prepared for some growing pains. The combat is genuinely bad for the first several hours before finally getting better later on, and the dialogue often feels stiff and unnatural. Despite the weak filler writing and awkward scripts, the core story of Zack Fair remains strong enough to satisfy any FF7 enthusiast.
Again, no nostalgia bias here. The gameplay is good but grinding for completion, defeating minerva, is rough. I like the idea of widening the lore by giving zach's story but i think it can be expanded further. Deepening his relationship with aerith more scenes of them meetings. Maybe more boy to boy bonding with cloud. But it's good enough i guess.
[h2] You'll be... my living legacy...[/h2] I've never seen such a devastating ending in my life, I am utterly destroyed. Such a beautiful story, a very good prequel that tells you Zack's backstory and how it connects with Cloud's and with the major plot points in FF7 story. A good game that should be played after the original, not the other way around. Leaving praise aside... it has the worst hack and slash gameplay i've seen in my life, so horrid, so basic. That's it, that's my only problem, the rest of the game is good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.