
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 9Kreviews | 89% | — | $2.9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Crisis Core: Final Fantasy VII Reunion [/h1] ★ ★ ★ ★ ★ ★ ★ ☆ ☆ ☆ (7/10) Playtime: 58 hours to 100% completion, all 51 achievements unlocked. Crisis Core: Final Fantasy VII Reunion delivers a compelling prequel story that expands the world of Final Fantasy VII in meaningful ways. The narrative is engaging, with strong emotional beats—especially toward the ending (no spoilers) and in the quieter moments between Zack and Aerith. Zack himself is a classic protagonist: optimistic, energetic, and driven by a strong moral compass. While not particularly complex, he’s undeniably likable and serves the story well. The connection to Final Fantasy VII is handled excellently, adding depth for fans already invested in the universe. Gameplay is a mixed bag. The real-time combat system is accessible and fluid, but ultimately lacks depth, which can make encounters feel repetitive over time. While I enjoy both turn-based and modern combat systems, this one leans too heavily toward simplicity. The Digital Mind Wave (DMW) system, however, is a standout mechanic—its slot-machine style buffs and limit breaks add unpredictability and flair to battles. Unfortunately, mission design and enemy variety are quite redundant, and the encounter system—where enemies spawn into isolated combat instances that require the environment to reload afterward—slows the pacing considerably. The mission-based structure feels repetitive, and the locations themselves are serviceable but limited in scope. You rarely get a sense of a larger, living world due to the game’s structure. On the positive side, the soundtrack is excellent and enhances the emotional weight of key scenes. Visually, the Reunion remaster is very well done, bringing character models and environments up to modern standards while preserving the original’s identity. The road to 100% completion is extremely grind-heavy. While the main story could likely be completed in around 10 hours, pursuing full completion stretched my playtime to nearly 60 hours. Much of that time was spent repeating missions and farming for completion requirements, which may test the patience of completionists. Highlights include the emotional story moments and the expanded lore for Final Fantasy VII fans. However, the repetitive mission structure, shallow combat depth, and pacing issues hold it back from true greatness. Overall, Crisis Core: Final Fantasy VII Reunion is a worthwhile experience for fans of Final Fantasy VII who want deeper insight into its world and characters. However, due to its repetitive structure and grind-heavy completion, it’s harder to recommend to newcomers looking for a more modern or varied RPG experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 15.9K | 63% | $9.99 | |
| $2.9M | 7K | 78% | $12.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.9M | 2.9K | 79% | $29.99 | |
| $2.9M | 6.8K | 66% | $19.99 | |
| $2.9M | 7.5K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 52.9K | 87% | $9.99 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $1.3M | 715 | 94% | $59.99 | |
| $1.2M | 717 | 84% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| #100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为了FF7补剧情入了,扎克斯我的老公
хорошая предыстория 7 части, раскрывает много деталей , трогает за душу
리마스터 작품에 거의 변한게 없는 작품이라 오리지널 ccff7해봤으면 굳이 할 이유는 없고 7리메이크를 해본 사람인데 7 이전 이야기가 궁금하다면 추천. 정가 구매는 매우 비추
Un remaster très réussi du jeu original ! Au début j'avais un peu peur du fait que les graphismes soient plus jolis, mais que les animations/scènes restent identiques au jeu de PSP Mais finalement ça fonctionne assez bien
The price of Rick Gomez is steep
i like strawberries
I'm not going to give this game a bad review because I just didnt play long enough. But its not a game for me. Game play and graphics are just ok. Combat is ok also. I wasn't able to stay awake while I played it, only 7 in the evening and I kept dozing to sleep with my fingers still on the key board. For me the game is a snoozer. ZZZZzzzzzzz! I don't need to know more of Zacks background. I am sure some of you, you will be in heaven with this game, But, for me it's a deleter game. So go for it and have fun....
Played it just to catch up on the ff7 lore, did the bare minimum, but I liked it. I found myself button mashing more often than not, but it was the type of button mashing that feels *nice*. So, bonus points for the intuitive combat gameplay. At some point the grind got a little monotonous, so I stopped it right when I got good enough stats to carry me towards the final bosses, but before the burnout hit me (I liked it, I am extremely biased because I love Zack, he's great, but it doesn't mean that I could ignore the repetitive side missions which felt like hallway simulator). I did around 30% of all side missions, so that was most certainly *not* a completionist run, but I still felt pretty powerful in the game's finale. A little underwhelming on normal difficulty, but it also makes me curious what I could do if I experimented more with different skills. Side note for the peeps who might get into it after playing FF7 Remake and Rebirth while not knowing the original ff7 lore: there's quite a significant piece of info at the end that might be a little bit of a spoiler for part 3. I personally didn't mind, it actually helped me connect some of the dots, but I think someone who's going into it blind might feel spoiled.
Варто одразу уточнити один нюанс: під назвою Final Fantasy VII Reunion зазвичай мається на увазі саме Crisis Core –Final Fantasy VII– Reunion. Це ремастер приквела оригінальної гри 1997 року, який вийшов наприкінці 2022-го. Ось нейтральний огляд проекту, який допоможе зрозуміти, що він собою являє без зайвого хайпу. Огляд Crisis Core –Final Fantasy VII– Reunion Ця гра займає проміжне положення між простим "підтягуванням графіки" та повним рімейком. Вона оновлює технічну частину, але залишає недоторканою структуру гри, яка спочатку створювалася для портативної консолі PSP (2007 рік). Візуальне та технічне оновлення Розробники провели значну роботу над зовнішнім виглядом: * Графіка: Усі 3D-моделі персонажів та оточення були замінені на нові, що наближають гру до стилістики FFVII Remake. * Інтерфейс та озвучка: Меню стало сучаснішим, а діалоги тепер повністю озвучені (хоча акторський склад змінився порівняно з оригіналом, що викликало суперечки серед фанатів). * Продуктивність: Гра працює стабільно на високій частоті кадрів на більшості сучасних платформ. Ігровий процес (Геймплей) Бойова система стала динамічнішою, проте вона все ще несе в собі спадщину портативного минулого: * Динаміка: Бої відбуваються в реальному часі. У порівнянні з оригіналом 2007 року, керування стало набагато чуйнішим. * Система DMW (Digital Mind Wave): Це "ігровий автомат" у кутку екрана, який автоматично крутиться під час бою. Він дає випадкові бонуси (лікування, безкоштовні заклинання або суперудари). Оскільки це елемент рандому, гравець не може повністю контролювати хід битви. * Структура місій: Світ гри поділений на невеликі лінійні локації. Додаткові завдання дуже короткі (2–5 хвилин) і часто повторюються, що може здатися монотонним при тривалих ігрових сесіях. Сюжет та наповнення Історія фокусується на Заку Фейрі та подіях, що передували пригодам Клауда Страйфа. * Для новачків: Сюжет розкриває багато деталей лору всесвіту FFVII. * Для фанатів: Сценарій залишився ідентичним оригіналу. Це означає, що всі діалоги (іноді дещо пафосні або наївні за мірками сучасних ігор) збережені без змін. Сильні та слабкі сторони | Переваги | Недоліки | |---|---| | Чудова візуальна оновленість | Застарілий дизайн рівнів (коридорність) | | Покращена бойова система | Одноманітність другорядних місій | | Важливий сюжетний контекст для серії | Елемент випадковості в бою (DMW) | Вердикт: Crisis Core Reunion — це якісний місток між минулим і майбутнім серії. Вона ідеально підходить для тих, хто хоче знати повну історію світу Final Fantasy VII, але варто бути готовим до того, що за сучасним фасадом ховається ігровий дизайн 15-річної давнини.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.