
CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−65% | 9Kreviews | 89% | — | $2.9M |
| $17.49−65% | 958ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good night, Zack.
It's a good game. But it's really short. I didn't like Zack's story that much. The story starts to get good (in my opinion) is when they show the Nibelheim incident in Zack's point of view, everything before it is really weak lol. I didn't like the fact that you to have to "win in a lotery" to level up too. Really different system! Also, there is no post game. After you beat the game you have a New Game plus to do everything again. The game is really easy on normal mode. The ending is the best part of the game, in my opinion.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 3.9K | 73% | $19.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| $2.9M | 3.7K | 89% | $19.99 | |
| $2.9M | 7K | 78% | $12.99 | |
| $2.9M | 2.7K | 76% | $29.99 | |
| $2.9M | 6.2K | 81% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 52.7K | 87% | $9.99 | |
| $11.1M | 35.5K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $1.3M | 757 | 93% | $59.99 | |
| $1.2M | 717 | 84% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $34.99−30% |
| — |
| — |
| #57 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's only a YES for the story, nothing more. I started my gameplay because I loved the FFVII universe but I didn't enjoy Crisis Core. First of all, COMBAT - it's tiring and feels very stiff. I know it's a Remake of the OG game which released in 2007 but they could make it more smoothly this time. It also becomes very boring when you have to kill the same monsters every 3m you take a step. Second of all, STORY - Though I love FFVII lore and was excited to play as Zack and relive his memories with Aerith and Cloud, I didn't feel empathy for other characters and I didn't feel bad for Angeal. Maybe because the game focuses more on combat instead of giving us some more depth to the characters, idk it might be me. SPOILERS!!!! Third of all, BOSS FIGHTS - I CANNOT go through Angeal Penance, I've tried everything at this point, but it's one smash and it's over even when i dodge. That's what made me quit the game. Some bosses are just overpowered and don't give you time to even think to make a step. Overall if you don't want to struggle and ragequit - just watch the gameplay online.
TL;DR Crisis Core: Final Fantasy VII Reunion still has the bones of a 2007 PSP game, and sometimes you can REALLY feel them. Repetitive side missions, small environments, and a bizarre slot-machine combat system are all still here. But Reunion does a great job modernizing it. The combat feels much better than I remember from the PSP version, Zack is still impossible not to like, and even though I already knew where his story was going, the ending still hit me. If you're invested in Final Fantasy VII, this is absolutely worth playing. Full Review Quick disclaimer because I'm consistent with my reviews: I only review games I've actually beaten. Story completed. Credits rolled. I should also mention that I played the original Crisis Core on PSP back when it released. So coming back to Zack's story all these years later was a weird mix of nostalgia and realizing how much of this game I had completely forgotten. And honestly, I think I appreciated it more this time. Zack Fair carries this game. He starts as an overly optimistic SOLDIER 2nd Class who just wants to become a hero, while almost everyone around him slowly starts falling apart. Angeal, Genesis, Sephiroth, Shinra... Zack somehow stays Zack through all of it. That's what makes him so likable. The story definitely shows its age in places. Some scenes move too quickly, some dialogue is awkward, and Genesis quotes LOVELESS enough that I'm pretty sure he legally isn't allowed to have a normal conversation. But the closer Crisis Core gets to the events of Final Fantasy VII, the stronger the story becomes. Seeing Cloud and other familiar characters from Zack's perspective adds a lot to moments I already knew, and Zack and Cloud's relationship ended up being one of my favorite parts of the game. Combat also feels significantly better than I remember from the PSP. It's fast, responsive, and materia fusion gives you plenty to mess around with if you want to build ridiculously powerful abilities. Then there's the DMW. At first, it basically feels like Zack has a slot machine running inside his head. Random buffs, limit breaks, summons, memories... Eventually you just accept it. What surprised me was how the game eventually turns that weird mechanic into part of the storytelling. Without spoiling anything, the final sequence uses the DMW in a way that genuinely works emotionally. And yeah... That ending still got me. I already knew what was coming. I played this game years ago. Didn't matter. My biggest complaint is the optional mission structure. There are a LOT of missions, and too many of them feel like: Run through small area. Fight enemies. Open chest. Fight stronger enemy. Mission complete. The environments repeat constantly too, so trying to complete everything can become exhausting pretty quickly. That's where you really feel that this was originally designed as a PSP game. Thankfully, the main story is much better paced, and Reunion's improved visuals, combat, voice acting, and quality-of-life changes make the overall experience feel much more modern. Steam Deck Performance I played Crisis Core Reunion on my Steam Deck with the display locked to 40 Hz, and it ran very well. Combat felt smooth, the game looked great on the Deck's screen, and I didn't run into any major performance problems. Other Steam Deck players have reported strong results as well, including people targeting higher frame rates depending on their settings. Personally, 40 Hz felt like a great sweet spot. And considering I originally played Crisis Core on PSP, playing Reunion on another handheld all these years later felt strangely appropriate. If a Steam Deck is your only gaming PC, I wouldn't hesitate to recommend playing it there. Pros Zack Fair is an incredibly likable protagonist Great addition to the Final Fantasy VII story Reunion greatly improves the original combat Materia fusion is fun to experiment with Fantastic soundtrack Strong emotional payoff Runs very well on Steam Deck Cons Optional missions become extremely repetitive Environments are reused constantly Some dialogue and pacing show their age DMW can be confusing at first You can still feel the PSP game underneath the modern presentation Verdict Crisis Core: Final Fantasy VII Reunion isn't perfect. The repetitive missions, reused environments, and occasional PSP-era design choices are still here. But Reunion modernizes enough of the experience without losing what made Crisis Core memorable in the first place. As someone who played the original back when it released, it was great coming back to Zack's story after all these years. I already knew what happened. I already knew where this was going. And the ending still hit me. Crisis Core reminded me why Zack Fair matters so much to Final Fantasy VII. Embrace your dreams. And protect your SOLDIER honor.
;_;
ME? GONGAGA!
尽管剧情编排和角色塑造还是有ff式尬演的不少老毛病,但是扎克斯的角色弧光是相对完整的。一群屁事不干的神经病1ST里出了一个真正解决问题的傻瓜;一个毫无荣誉的组织中出了一个真正拥有战士荣誉的英雄。
Это первое мое знакомство с ФФ и мне понравилось. Мне кажется игру проходить лучше два раза, чтобы познакомиться с миром и сюжетом, а второй для отшивок и более глубокого изучения сюжета в миссиях. Единственная сложность в игре, на хард моде - это Минерва, ♥♥♥♥♥ я долго её убивал, а попыток её убить доебени матери потратил.
the nostalgia is real with this one
I love Zack and enjoy how campy this game's story is but it doesn't feel great to play. It feels significantly worse than the other FF7 remakes, and I don't like its retcons to the original's true flashbacks of the Midgar reactor SPOILERS AHEAD (specifically adding genesis into the scene and altering Sephiroth's agency as a character to discover the truth about himself)
Active players
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Players by region
Where this game's players are, estimated from review languages.
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