
Long may the sun shine! Prepare to suffer! Souls-like combat adventure in a unique world. Learn to fight... then fight to realize your belief.A warrior gradually grows and uncovers the ultimate truth of world change.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
About
Long may the sun shine! Prepare to suffer!
Guretvo, a millennium-old continent. The rule of the golden dragon family has become increasingly corrupt. The white cult has launched a monstrous rebellion. The gods beyond the realm have begun to meddle here one after another and sent envoys of the gods. With the power of Sith, the God from west, the white cult was suppressed. Master William, an unyielding rebel, crossed the sea to the east, learned new powers from the eastward god Eagle, and with the help of the northern god Leon, founded the Youth sect and the Red sect. Unexpectedly, William suddenly passed away just before the army set out on the northern expedition, which led to a series of betrayals and internal strife. After the "night of the massacre", the Youth sect and the Red sect went their separate ways. The dragon academy, as a sect school founded by William, also forced the apprentices to choose their own paths.Obey your oath,save Guretvo.
The game includes a total of 6 main levels. Except for the main city level of Lonserv, each level is massive and features traditional souls-like levels. The game includes a total of 12 boss battles and over 80 different AI combat encounters.
Diverse enemy attack moves
Basic combo attacks, dangerous strikes, deadly attacks
Multi-layered enemy counter mechanisms and rewards
Mikiri counter, dodge, parry, gun counter, execute
An epic and stirring historical adventure storyline
Multiple church factions compete for the right to lead Gurettvo, involving conspiracies, grudges, grand historical trends, and the victory of ideals and beliefs.
Various items, skills, and martial arts to "abuse" boss
Items, skills, martial arts
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.44−37% | 821reviews | 82% | — | $252.9K |
| $9.75−35% | 6ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gioco pieno di difetti che però sa divertire. Il gioco è stato creato da tre ragazzi e solo per questo motivo vale la pena supportarlo. E' un normale souls like con meccaniche viste e riviste ma che non stufano. Il gioco costa poco e dura poco quindi un motivo in più per provarlo.
确实不错
6.5/10 差强人意 + 优秀的地图设计 + 十足的魂味 + 较为完善的动作体系 + 较为合理的数值设计 = 核心战斗机制参考了《记忆边境》 - 后期地图较为一本道且过大了,存在堆怪甚至堆精英怪的现象(最后一张图的雷霆双忍者、枪兵骑枪兵双打、双数值怪大骷髅) - 后期地图怪物的伤害略高,主要在于后期血量加点的收益过低 - 动作的流畅度和手感太差了,以至于弹反的手感比较难找,突刺看破更是全流程都没用出过一次;悬崖没有边缘保护,对崖边的怪根本不敢用重击,突进距离过长容易直接坠崖 - 弹反难度高的同时收益较低,敌人连招结束玩家回合基本只能贪两刀,大部分时候红刀只能砍一刀,给战技的使用机会就更小了,战斗逻辑有待优化 - 怪物设计一般:怪的寻路比较抽象,经常被隔墙发现、隔墙射箭;怪的倒地判定不佳,大部分怪物被击倒只能用跳劈才能砍到,放隔壁仁王倒地应该奖励玩家处决而不是惩罚玩家给怪物保护;部分怪物的闪避无敌帧过长,部分怪物连招后砍一刀就必定完美弹反玩家,输出窗口过小;部分远程敌人技能追踪性能过于强大 - 过于廉价的美术 - 对红色主题的运用不太恰当,可以理解作者的心是好的,但是给我八辈子我也想不出把party比作教会这样的比喻
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 26 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就,简单评价一下,整体流程较短,不到十小时通关,剧情不说啥了反正一点没看,单boss和怪的设计这一块就纯纯一坨谢特,跟机兵那些个粪怪有一拼。 机兵是霸体➕各种快慢刀或神经刀或长连段,这游戏单纯就是霸体➕超绝连段,连招中夹杂着些许平a说是,而且攻击欲望还高的吓人,打完一套没带停歇的又来一套。 不清楚跟记忆边境有啥关系,都说这游戏是类只狼,咋感觉是类只鸦呢,单战斗爽感远不如只鸦。 boss招式设计也很有特色,跟记忆边境相比多出来个不可闪避不可防御不可枪反的红刀,打着打着莫名奇妙来个红刀攻击节奏又断了,手忙脚乱想喝口药boss的新一套连招又开始了。😁 这种带弹刀的游戏需要大量背板很正常,但这游戏需要记一套又一套的连招,正常连招也没啥,这游戏单boss连招也就两三套,但这连招里面还带快慢刀,攻速快➕快慢刀➕又臭又长的连招对吗。 总的来说远不如只鸦,弹个连招还➕这些个快慢刀真是恶心吐了,打的一点不爽快,纯纯全背板过的。
gives me darksouls 1 vibes and just love it dont go expecting from soft but just love for challenge and u will love it
游戏还行,但是鉴证的水平我很不满意
还可以 有一些奇怪的bug导致探图的时候会被卡住,三十来块钱的价格,十几个小时的流程还可以,就是某些地方太过于隐喻,以至于看的不是很懂,比方说达里昂(我个人猜测是不是楚云飞),古驰,Sophia都暗指谁,看的不是很懂,而且也没有类似的wiki可以参照。
Has very good combat, bosses, and nostalgic feel, but it didn't quite manage to cover up the flaws of this game. And while I enjoyed it for the most of my time with it, the last area felt like a stretch, where the game unfortunately overstayed its welcome. At least in my opinion. I definitely wouldn't say the game is bad because of it, I mean, they managed to mesh basically all soulsborne games + Thymesia into one, and make it work, but I would have a higher opinion on the game if the final zone was either more intuitive to navigate (I spent like 1 and half an hour looping around because the two optional paths were more visible than the absolutely hidden away main path in one part), or was just much shorter. But for an indie soulslike I'd still say it's good. If you don't mind some jank, definitely try it
还行,就最后boss富兰克林二阶段太鬼畜,毫无乐趣。
血条打完怪都不死还有多打几下才死. 还有为啥等级只有100级 整体感觉还可以. 如果能多几把武器就更好了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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