
Long may the sun shine! Prepare to suffer! Souls-like combat adventure in a unique world. Learn to fight... then fight to realize your belief.A warrior gradually grows and uncovers the ultimate truth of world change.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
About
Long may the sun shine! Prepare to suffer!
Guretvo, a millennium-old continent. The rule of the golden dragon family has become increasingly corrupt. The white cult has launched a monstrous rebellion. The gods beyond the realm have begun to meddle here one after another and sent envoys of the gods. With the power of Sith, the God from west, the white cult was suppressed. Master William, an unyielding rebel, crossed the sea to the east, learned new powers from the eastward god Eagle, and with the help of the northern god Leon, founded the Youth sect and the Red sect. Unexpectedly, William suddenly passed away just before the army set out on the northern expedition, which led to a series of betrayals and internal strife. After the "night of the massacre", the Youth sect and the Red sect went their separate ways. The dragon academy, as a sect school founded by William, also forced the apprentices to choose their own paths.Obey your oath,save Guretvo.
The game includes a total of 6 main levels. Except for the main city level of Lonserv, each level is massive and features traditional souls-like levels. The game includes a total of 12 boss battles and over 80 different AI combat encounters.
Diverse enemy attack moves
Basic combo attacks, dangerous strikes, deadly attacks
Multi-layered enemy counter mechanisms and rewards
Mikiri counter, dodge, parry, gun counter, execute
An epic and stirring historical adventure storyline
Multiple church factions compete for the right to lead Gurettvo, involving conspiracies, grudges, grand historical trends, and the victory of ideals and beliefs.
Various items, skills, and martial arts to "abuse" boss
Items, skills, martial arts
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.44−37% | 819reviews | 82% | — | $252.9K |
| $9.75−35% | 6ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is the closest ill ever get to playing the original Demons souls again unless I buy a ps3 and spend stupid amounts of money for the game , im not good with emulators so thats out of the question too, its pretty good souls like type of game for under $15 , ive only played about an hour worth of the game but so far so good , graphics are pretty good for what it is too.
A real hidden gem! This is a fun parry-focused souls-like with great combat and nice compact DS1-like levels with a nice amount of interconnectedness!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 26 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
东抄抄+西抄抄 先不提主角拿俩日本刀玩居合斩是否合适,看到《支部建立》这四个字能绷住可以去医院检查下有没有玉玉症 唯一的优点可以说是红色教团的命名足够准确
看着一般,其实很好玩!
对于这个价格来说,什么缺点都不是缺点,值得这个价格,好玩
Me gustaria poder recomendar este juego, hace muchas cosas bien. Sin embargo, las cosas que hace mal suelen ser muy frustrantes. Lo bueno - El combate se siente en general muy bien, los golpes se sienten pesados y el parry es satisfactorio, con un gran diseño de sonido. - El diseño de nivel recuerda bastante a un souls, pero con una estructura más de niveles mas lineal, que loopean en si mismos, y terminan con un boss final en cada escenario. Luego de terminar ese nivel, no hay motivos para volver al mismo. Lo malo: - El error mas grave que percibi en el juego esta en los bosses principales. El juego tiene un sistema en el que los enemigos (todos por igual) tienen dos barras de vida, una de proteccion y otra es de salud. Cuando golpeas con tu ataque normal, la barra de proteccion baja, y luego tenes que darle con un golpe cargado para que baje la barra de vida. El problema esta en que a medida que va progresando el juego, los bosses principales van teniendo una cantidad absurda de salud, entonces tus golpes cargados, o habilidades especiales, le bajan muy poca salud. Y sumado a que en general son dos fases, hace que la primera fase (que si bien es más sencilla que la segunda, sigue siendo bastante desafiante) sea muy larga, y para cuando llegas a la segunda y te eliminan en un par de hits, la repeticion deja de ser divertida para volverse tediosa. - El parry, si bien es satisfactorio, en muchos casos tiene una ventana muy corta, generando que tengas que memorizar el ataque de los enemigos a la perfeccion, ya que quizás es un combo te eliminan - Otro error grave es la velocidad de las animaciones. Entiendo que al no tener captura de movimiento es mucho más difícil lograr que las animaciones sean precisas, pero se nota que estan aceleradas, en muchos bosses y enemigos se vuelven casi imperceptibles, y retroalimenta lo que decía de memorizar el ataque de enemigos, ya que al salir tan rápido no podes evitar recibir daño a menos que tengas estudiado al enemigo. - La programacion en todos los enemigos tiene una especie de bug que genera que por momentos un enemigo o boss te haga un solo ataque durante un rato largo, en vez de transicionar a otro estado de ataque diferente. Sumado a esto, muchas veces, el cooldown entre ataques es casi insignificante, siendo bastante difícil atacar ya que tu enemigo nunca deja de estar atacandote. - Sumado a lo anterior, cuando atacas con un ataque cargado, o con una habilidad, no interrumpe al enemigo, entonces siempre te comes un golpe o dos. Es especialmente grave cuando se supone que al ir haciendo parry debieras ir sumando una barra invisible de aturdimiento en el enemigo, y no sucede, ni con el golpe cargado. - A los enemigos les faltan animaciones, por ejemplo, la de girar para los costados. Me paso muchas veces que de repente estan mirando para un costado, y cuando vuelven a un estado de vigilancia y te dejan de perseguir, se teletransportando mirando a un punto fijo. La animacion de idle es muy mala en general. - Le faltan estados, muy pocos enemigos patrullan en general, la mayoria están estáticos. - Para el final del juego, es absurda la cantidad de enemigos con los que tenes que enfrentarte, sobre todo porque te atacan a la misma vez, y si bloqueas un golpe te comes el que viene. Lejos de querer seguir criticando en forma negativa el juego, me encantaria que estos devs con más presupuesto y un equipo más grande pudieran seguir trabajando en proximos proyectos, porque hay varias cosas solidas en este juego. Si los bosses tuvieran menos salud, o en vez de tener dos barras de vida tuvieran una sola cuando transicionan a la segunda fase, este sería un mejor juego, lejos, y el resto de errores y bugs pasaría por alto. Realmente, lo bueno no justifica lo tedioso y frustrante que se vuelve el juego más adelante, y ya me daba bronca tener que enfrentarme con los bosses, creo que me quede en el anteúltimo jefe, pero ya lo estaba pasando mal y si bien creo que con repetición lo puedo pasar, no lo justifica. El mayor pecado es hacerle perder el tiempo a tus jugadores... Como producto no lo puedo recomendar, tiene un valor monetario que no creo que sea justificable gastar, aunque sea muy barato.
打击感还可以,地图还需打磨,小兵可以多些联动
nice
Just beat the game, and overall I really enjoyed it. Considering it is produced by a small and apparently talented group of devs, it came together rather well for an indie game. Is there some jank along the way?... sure. Are there some areas that could use a polish? Of course. But if you are a fan of soulslike games, you should definitely give it a try, the combat system is one of the better areas of this game, and there are some bosses that will require a few attempts. What I really enjoyed though was the parry system, and different counters you could use (ie. if they glow yellow counter with a gun. )
I enjoyed this game and finished it I hope the devs come out with another game like this.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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