
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 701 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
je ne recommande pas dans l'état actuelle !!! parade 1 seconde avant de se faire , esquive blocage attaque léger ou lourde tout a une latence de une seconde avant d'étre effectuer se qui donne une sensation de lourdeur juste horrible se genre de jeu a besoin de controle fluide mais la c'est juste injouable actuellement sans parler des nombreux bug non recommander
Pas mal avec le temp sa sera encore mieux
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 19.8K | 88% | $2.99 | |
| $1.6M | 2.9K | 90% | $19.99 | |
| $1.6M | 3K | 86% | $19.99 | |
| $1.6M | 2.5K | 90% | $19.99 | |
| $1.6M | 2.6K | 90% | $14.99 | |
| $1.6M | 2.4K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $89.5K | 363 | 76% | $9.99 | |
| $8.7K | 58 | 86% | $7.99 | |
| $283 | 18 | 72% | $0.99 | |
| — | 0 | — | — |
Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 702 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
je trouve Crimson Moon rafraichissant parce qu'il mix un style arpg , soulslike et rogue lite d'une belle façon , dans une boucle de gameplay qui sert parâit un peu difficile à comprendre au début , mais qui par la suite est vraiment addictive et jouissive. un travail des devs est en cours et vraiment très réactifs notamment sur la caméra patché récemment , et les bug de runs rencontrés par les autres joueurs il me semble ( perso je n'ai eu aucune run échouée à cause de bug en 20 heures de jeu ) c'est un jeu qui mérite de l'attention , parce qu'il est facile à prendre en main, avec une difficulté qui se corse au fur et a mesure ,et qui est très dépendante des builds que vous arrivez à sortir durant la run . un systeme de combat a la fois accessible , bien basé sur les timming et assez bien amené pour permettre de super combos et un jeu plus profond. un univers graphique et une DA plutot stylé surtout au niveau des armures du personnages principales. et puis certainnement pleins de mises à jour de contenus prochainement donc c'est vraiment cool la boucle de jeu met de suite dans l'action, si par exemple vous sortez du taff ou des cours et que vous voulez décompresser c'est parfait. on peux stopper sa run quand on veut sans forcément tout perdre , ce qui est top quand vous manquez de temps. franchement pour 15 à 20 euros en fonction des promos , c'est une belle découverte très bien rentabilisée.
Really fun game with lots of potential to grow and get even better
Amazing scenery, satisfying weapon play and executions, skill range for all players.
J'ai purgé des démons avec des flammes en les renvoyant en enfer pour venger mes frères d'armes. J'ai dit à ma femme que je serais le plus puissant des Nephilims : elle a pas tout compris. Je recommande
for now iill leave a negative review, will be revisiting the game after a few more updates to check on it if things will change. Theres barely a weapon type. The game only has 3. and weapon of the same weapon types barely has changes in its moveset, considering you will grind the game repeatedly and theres only very few weapon type, my runs barely differ and the game has a very weird meta-progression, very different with the usual ones, just think youll never ever get to keep the great gears you get after the run. the game has so much non-friendly roguelike mechanic in it that its very easy to get bored with repeated runs.
Bug也太多,遊戲內連線會撿不到道具,切電腦紀錄直接消失,連原本電腦的紀錄都不見,直接放棄玩 :(
I really want to recommend this game, but in it's current state I would advise to postpone buying Crimon Moon untill its many flaws are fixed. Like others have said, the gameplay itself is great. The combat is great, the loop and meta progression feel meaningful, but every fun moment is countered by bugs or annoying design choices. Simple things like - Want to swap your gear while in the lobby? First you have to select the mission, then walk to the loadout section. - Naming your loadout presets is impossible and hovering over #1-5 does not give you indication which build you are picking, as the character model keeps displaying which gear you have currently equipped. - Want to go back and select another mission, because mission does not contain the mobs for your bounty mission? --> You'll wait untill the map zoom out animation is done. - Want to adjust the difficulty after having selected the first mission? Not possible, you have to reset the lobby. Now, all these things are midly annoying. But, in my 12hours at time of writing, I have encountered multiple game breaking bugs: - Final boss fight in coop: crash to desktop from my side, partner got booted to the lobby. My partner was able to rejoin but we lost EVERYTHING we acquired during the run, forcing us to fight with the default (non upgraded) loadout. This is virtually impossible, so we died very quickly. - During a "clear the area" event, the last mob did not properly die, preventing is from progressing the run. 1 hour of progression: gone. It's a bummer, because again, the combat, bosses and environment all feel and look great. I was just saying to my coop partner: The game feels like every mechanic and system has been seperately. It's like the devs did not do a single full run in coop. I will definitely come back to this game in the future, but for fighting the UI, design choices and bugs are too frustrating.
Very fun
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Players by region
Where this game's players are, estimated from review languages.
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