
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In the year 2026 a game just released where you not only cannot change the keybinds on your keyboard, but you can't even view them. When a developer says they recommend a controller, this one really means that you have better have one or good luck. Absolutely unacceptable. I spent 12 minutes in the game, and 11 of those were just me Googling and being utterly shocked that this was somehow left out of the game. How can any developer, even small ones, miss this? Fastest refund request to date.
No keyboard/Mouse support for rebinding controls. Camera is super slow to turn and changing mouse DPI did not effect it. Would not recommend to anyone that uses keyboard and mouse. Refunded.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 684 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can tolerate being forced to use predefined key bindings, but not even having the option to adjust the sensitivity is absolutely ridiculous. I’ve never seen a game restrict something as basic and essential as this.
优化差的有点过分了,2K全高帧生成只有60真的会气笑,而且还是在游戏光影这么差的情况下 视角锁定会随着boss转身乱晃 审美是有点高饱和页游风的 如果不是类魂联机游戏荒的玩家,不推荐入
no keybinds, camera is janky with it zipping around the mobs if u r locked onto them. feels like there some input delays.
BROTHER IM BRICKED
How is it that there is no way to change keybinds... like it's not even hard to make that feature... Overall tho so far it's not too bad but I will not recommend till keybinds are rebindable. There is 20$ games that are nice and 20$ that you get what you pay for and right now I'm leaning towards the latter. Visuals are both stunning but if you peek anywhere you shouldn't too hard and it shows odd jank like copy paste visuals that clip through terrain into abyss sections for instance. Combat wise which is more important the tutorial boss moves around so much my camera was spinning at times because the boss was "behind" me at times. Edit: More combat jank, attacks without lockon will not follow move direction or any directional input meaning without lockon you are stuck attacking in a forward motion meaning the only way to play is with lockon. A more minor annoyance that is just graphical is major enemy executions do not respect terrain and will perform them through walls. Stairs are a pain as the interactions are too much restricted vertically for the stairs incline meaning you trying to grab some loot off stairs as well as perform an execution is janky... OOoof, so a major problem that really should be fixed is the blacksmith has an upgrade function but it's only on current gear, the problem is the game defaults you to starting gear after every run (or maybe on true death) either way it's a problem because that means you need to load up a mission, select your loadout, and then you have to haul your ass back to the blacksmith...
5/10
games really cool, neat concept, artistically awesome, just needs a little work, combat is a little bit un-rewarding, cant really weave attacks and dodges together, very one or the other kind of feeling the camera is really rough, makes it really hard to dodge and parry when it has its moments of spasming out but the game is fun, and it is cool, just needs a lil more time to cook, i have faith that it will get there
looking forward to any further content. game is really fun rogue-like, with fun combat and bosses. the story is not to bad. completed on normal difficulty in 13 hours. only wish there was a few more levels to it. 100% they should allow you to change your load out upon return to hub and the shops could use with a big improvement considering gear available. 7/10
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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