
You are Nephilim: a human-angel hybrid forged to defend humanity with supernatural powers. Fight solo or with a friend to annihilate demons and challenge brutal bosses in relentless melée combat. Rise, violent one. The prophecy is yours to fulfill.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you.
Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.

Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods.

Blood-soaked Melée Combat - Fight hordes of abominations with relentless, visceral combat
Single Player or Co-Op - Crusade solo or slay together
High Risk, High Reward Missions - Every successful run presents new missions, modifiers, and skill achievements
Upgrade to Superhuman - Evolving Nephilim powers bestow temporary abilities for devastating attacks
Seek Sanctuary Between Runs - The Church is your home base for upgrades, NPC interactions, and War Table planning
Set Your Difficulty - Dynamic difficulty scaling allows every mission to match your skill - but with higher difficulties come greater rewards
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun with a friend.
Fun but definately let it cook a little more. Progress is jank with the game putting me on mission 3 but cant go back to mission 2, which is my main quest. Sometimes the loadout menu isn't available. And on a purely personal note, I cant fist bump, high five, hug and or make out with my homies. Why even bring a homie?!
good for 20 bucks ; camera issue and power scaling need to be revised ; why launch an other run after you defeat the last boss ?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 19.8K | 88% | $2.99 | |
| $1.6M | 2.9K | 90% | $19.99 | |
| $1.6M | 4.6K | 87% | $11.99 | |
| $1.6M | 4K | 88% | $14.99 | |
| $1.6M | 2.5K | 75% | $29.99 | |
| $1.6M | 3.6K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $89.5K | 363 | 76% | $9.99 | |
| $8.7K | 58 | 86% | $7.99 | |
| $188 | 12 | 67% | $0.99 | |
| — | 0 | — | — |
Latest in each market: best PL #22, worst US #89 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 684 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Durante el reciente parche, mucha gente, yo incluido perdimos todo el progreso realizado hasta la fecha. Ante cualquier problema dijeron que reportemos en su pagina y seremos contestados...nunca ocurrió y la verdad perder horas y horas de progreso quitan las ganas de seguir... si logro reembolsarlo genial...si no quedará ahi...
Il gioco nel complesso non è male, ci sono parecchi bug da fixare
Até que curti o game, jogabilidade leve, gráficos bem legais. Não chega a ser um Elden Ring, se assemelha muito a um soulslike mais fantasia. Valeu a pena comprar
简单来说一坨,手感差,弹反时机模糊,怪物快慢刀,锁定瞬移,养成几乎没有,升级也只有一点数值,数值提升也不明显,中文还有bug,赐福显示全是罕见,明显光柱不一样的,真是我买过最后悔的游戏,还是买的key,没法退了,屎
The game has an amazing art style and the game does have some potential if designed properly in certain areas. Example coop the team shares the loot, so you often times have to waste time deciding who gets what gear etc. causes the game to become very boring with all the stopping. Combat is the worse system in the game in my opinion. Example you perform a heavy attack on a target and begin to strike the target after, just for the target to return attacks has you are? This makes on sense, try this in actual real life and see how well you attack someone that engages you first with a heavy attack, the momentum and force, to include the weight of the weapon used would stagger you or knock you off balance allowing for continued hits, this game not the case you perform the attack on a target not expecting it and nope they return attacks has you are hitting them, so the game wants you to play hit tag I hit the enemy and then have to doge, block, or parry to avoid the enemy attack, while you are hitting and attacking them. this is a horrible design and can tell the devs have no clue of proper hand to hand combat. Every enemy is pretty boring they all have an AOE styled attack to hit you when not even in line of sight, example they will swing their sword in a circular motion to ensure a hit on you even though you attack from behind, this is very lazy coding on the devs part and makes the game very boring no thought in combat what so ever. Hopefully, these items will be addressed in the future and the game will be a better version of its self, but has of right now boring and horrible game play loop and the loot is bad same gear and weapons over and over just a few changes to the weapons abilities. Weapons do not feel good as well, no heaviness or real world mechanics to them they all fell the exact same, nothing really makes a weapon standout, no signature weapons either just same gear with some mediocre abilities added on to change them up very lazy design. Like I said I hope the game gets better cause it has potential and looks amazing! hope this helps others before you buy. Also, be prepared for numerous unreal engine crashes and disconnects when playing coop with friends.
肉鸽+类魂+打宝,然而没有一样做的好,打宝给的东西抠抠搜搜局内给的全是蓝蓝绿绿,肉鸽构筑基本看不出什么效果,数值给的奇低,联机打BOSS全是在刮痧基本靠变身打,怪物攻击判定诡异突然就360度转身一刀,盾反更是幽默收益奇低,玩的又累又无聊
Parrying just doesn't function at all and the second boss has an insane health sponge, will not be playing again until changes are made.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.