
CRIMSON METAL - Far from Perfect, brutal and merciless.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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CRIMSON METAL is a first-person shooter developed and published by Madbox Entertainment that deliberately channels the spirit of late-1990s corridor shooters. Built around intense combat, industrial environments, and relentless enemy encounters, the game attempts to recreate the tension and brutality of classic FPS titles while layering in a dark sci-fi horror narrative. It does not aim for cinematic storytelling or modern design conveniences; instead, it commits to a raw, uncompromising experience that prioritizes survival, exploration, and firepower. The premise places players in the role of Adam Crimson, a lone operative trapped inside a secret facility that has descended into chaos. Cyborgs, mutants, and grotesque biological experiments roam the corridors, transforming the once-secure compound into a hostile labyrinth. The narrative itself unfolds mostly as background context rather than through elaborate cutscenes or character development. While the story remains relatively straightforward, it serves its purpose by providing motivation for the player’s descent into deeper, more dangerous sections of the complex. Level design is central to the experience. The environments consist of tight corridors, metal-clad rooms, hidden passages, and trap-filled chambers that reward cautious exploration. The layout often encourages backtracking and thorough searching for supplies or secrets. Hidden rooms and concealed resources provide occasional relief in an otherwise punishing progression curve. The claustrophobic design heightens tension, as enemies frequently ambush from blind corners or emerge from unexpected angles. Combat is fast and unforgiving. Enemies attack aggressively, often dealing significant damage that can quickly overwhelm careless players. Encounters require quick reflexes, smart positioning, and careful management of limited ammunition and health resources. Rather than relying on scripted cinematic battles, the game emphasizes raw firefights where survival depends on precision and awareness. The difficulty can feel steep, particularly when facing multiple enemies in confined spaces, reinforcing the game’s old-school identity. Visually, CRIMSON METAL adopts a gritty industrial aesthetic. Rusted metal surfaces, dimly lit corridors, and mechanical architecture dominate the environments, reinforcing the oppressive atmosphere. While the graphical fidelity may not match contemporary AAA standards, the design direction supports the tone effectively. Lighting and ambient sound contribute significantly to the experience, creating a sense of isolation and unease. The soundtrack complements the action with tense and driving compositions that amplify the intensity of firefights. However, the game’s retro foundation extends beyond style into its technical framework. Built using an older development engine, CRIMSON METAL lacks several modern conveniences. Customization options for controls and graphical settings are limited, and players may encounter occasional technical quirks. The absence of adjustable control bindings or detailed configuration menus can feel restrictive, especially for players accustomed to modern FPS flexibility. These omissions can impact comfort and accessibility, particularly during prolonged sessions. Enemy AI and mechanics sometimes contribute to frustration. Opponents can exhibit sharp accuracy, and certain encounters may feel more punishing than strategically nuanced. The challenge is part of the intended design, but it may test patience rather than skill in some situations. The game’s commitment to harsh difficulty may appeal strongly to players who enjoy unforgiving shooters but could deter those seeking smoother progression or balanced pacing. Despite its limitations, CRIMSON METAL succeeds in delivering moments of genuine tension and adrenaline. Its exploration elements, secret discoveries, and relentless combat create a focused and immersive atmosphere. It captures the feeling of navigating a hostile facility alone, with every corner potentially concealing danger. The absence of hand-holding reinforces the sense of vulnerability, aligning well with its retro inspirations. Ultimately, CRIMSON METAL stands as a gritty homage to classic FPS design. It prioritizes atmosphere, challenge, and straightforward action over polish and accessibility. While its technical roughness and rigid systems may limit its appeal to a broader audience, it offers a raw and intense experience for players who appreciate old-school shooters and punishing gameplay. For those willing to embrace its uncompromising style, it delivers a tense and memorable descent into industrial sci-fi horror. Rating: 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Crimson Metal is not a game from 1999, it's a GameGuru FPS Creator kitbash from 2017. Admittedly some changes have been made to make the game almost tolerable, but it still suffers from the jank and unpleasantness of FPS Creator, which as we should all know is hot garbage. And when you have an engine that's hot garbage, you get games that are hot garbage. With a price tag on it. Plus extra to buy more DLC too. The subject is appealing enough, you're a tough guy with a gun and you shoot other guys, great. The problems are almost entirely from GameGuru, it sucks, no matter how much you polish the proverbial, it's a pig that won't tolerate lipstick. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. You can always spot lazy shovelware when the developer doesn't even bother including basic options like customisable display settings, graphics tweaks, or control remapping. In this case, the developer [i]did not include a settings menu at all.[/i] It's obvious this is a lazy, minimum viable product cash grab. Because of this, the controls can't be customised at all, which will frustrate many players, but more seriously it can render the game unplayable for differently-abled gamers, left handed gamers, or anyone on an AZERTY or other international keyboard layout. No settings menu means there's also no option to change the resolution and no graphics settings. There's no way to guarantee this runs at your monitor's native resolution, and no way to fix it if it doesn't run smoothly and no way to improve the poor visual quality. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. Let's look at the price and what kind of value this actually offers gamers. Should you buy this game? Is it one of the best of the 140,000+ games on Steam? CRIMSON METAL Classic 1999 has the almost comically optimistic (if it wasn't so sad) price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "Borderlands: The Pre-Sequel", "Dishonored" or "Rainbow 6 Siege". Quality, professionally made games like those are frequently on sale cheaper than this. The quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam.
oyunda settings yok, çoğu şey eksik, kontrolleri anlayamıyosunuz. kötü oyun
This is disgusting I hate it Do not buy unless u hate urself
It is an OK techno-demo that reminded me of the game DOOMED, but it is too clunky and you do not ask money for this kind of projects.
Game keeps crashing on level 2, you can't change the resolution or use options, really bad feature no options, Doom in 1994 had options, this game don't have it and they present it like good feature. Sadly I have game for long time in my library so I can't refund. Played on Lenovo Legion 5 15IAH7H.
Hi Steam Zauważyliście witam się jak pederasta z YouTube, ha ha ha.......
如果10分是满分的话,这游戏我只给6分勉强及格 如果说你是老练的fps玩家并且喜欢这种很糙的风格,那你买那个捆绑包我认为是很值的,毕竟这种就连人物移动都不怎么丝滑的游戏确实能让你玩上很久,这种风格的fps确实很有氛围感
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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