
An explosive mix of action and mystery, seasoned with black humor and a sinister atmosphere. Journey into Hell alongside a brave boy named Blizzy and defeat Evil itself. Save the world and become a hero. But at what cost?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the twisted, magical universe of Creepy Tale—a world packed with eerie secrets, original brainteasers, and minigames that'll test your wits, agility, and stealth. To survive, you'll need to leap over deadly traps, dodge sinister foes, and crack puzzles like they're no big deal.
Meet the mysterious—and downright dangerous—inhabitants of the otherworldly realm in this thrilling adventure where questing collides with action, and a gripping story ensures boredom stays far, far away.
Creepy Tale isn't just a game; it's a haunting story for everyone. Lovingly crafted graphics summon memories of childhood tales—only darker, stranger, and far more twisted. Whether you dive deep into the narrative or just want a creepy little diversion, this game's designed to be enjoyed by the whole family.
Blizzy has always craved adventure—the more dangerous, the better. Becoming a hero and saving the kingdom? That's the stuff of dreams. But a trip to Hell? Now that's a real opportunity to stretch his legs and prove his mettle. An ancient evil trying to break free? Child's play! The young and fearless Blizzy can handle anything!
Your guide through Hell will be Molek, a tiny imp whose greatest joys in life are candy and children. If you're lucky enough to become one of his favorites, you'll get more than just cruel jokes—you might even get some genuinely helpful advice. After all, watching a child sow chaos is the most entertaining pastime Hell has to offer.
Befriend hellish denizens of the underworld—and slip away just before they decide you're dinner.
Tame enchanted butterflies to bring pictures to life.
Uncover loads of eerie nods to classic fairy tales... and much, much stranger things.
Take control of Furry: fight off a monstrous spider and escape a poisonous tower.
Shatter an ancient seal, unleash the darkness within, and try desperately to set things right.
Play with Adele—a girl with bipolar personality disorder.
Lose yourself in the handcrafted animation for dozens of bizarre characters.
And all of this is wrapped up in a haunting soundtrack and professional voice acting that'll creep under your skin.
Creepy Tale is the brainchild of a small but obsessed trio, pouring every ounce of passion and dark creativity into this chilling project. Prepare yourself for a tale as unsettling as it is unforgettable.
Playing the previous Creepy Tale games is not necessary to understand the story of Snow Child.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Creepy Tale: Snow Child es una aventura gráfica 2D con puzles y plataformas desarrollada por Creepy Brothers. Nos cuenta la historia de Blizzy, un niño valiente que termina viajando al infierno para detener un mal ancestral. La Experiencia: Hemos vuelto a este macabro universo y nos ha encantado su fórmula. Hemos jugado intercalando la exploración pausada de entornos interactivos con minijuegos de agilidad y sigilo que no perdonan un error. La resolución de puzles se siente lógica e intuitiva; interactuar con el entorno y recoger objetos es sencillo, pero el juego no duda en aniquilarte si tomas la decisión equivocada, obligándote a pensar rápido mientras intentas escapar de arañas o trampas. Lo mejor: Dirección artística: El arte dibujado a mano es soberbio, mezclando el tono de un cuento infantil con un horror oscuro y perturbador. Humor oscuro: Las interacciones, especialmente con personajes como el pequeño demonio Molek, están cargadas de un carisma siniestro fantástico. Puntos a tener en cuenta: Ensayo y error: Algunos minijuegos y secuencias de acción terminan en muertes instantáneas que pueden llegar a frustrar, aunque los puntos de control son muy generosos. Conclusión: Una secuela brillante que mantiene viva la esencia de los cuentos de hadas más macabros. Su mezcla de resolución de acertijos relajada y momentos de tensión letal te mantendrá pegado a la pantalla de principio a fin. Valoración: 🎨 Arte: ★★★★★ (Una delicia visual siniestra) 🧩 Puzles: ★★★★☆ (Lógicos y bien integrados en el entorno) 📖 Historia: ★★★★☆ (Un cuento de terror muy disfrutable) 💀 Dificultad: ★★★☆☆ (Algunos picos de frustración por muertes súbitas) ¡Gracias por leer! Si eres desarrollador o quieres descubrir más joyas ocultas, puedes seguirme y contactarme a través de mi página oficial de Curator: Maestro del Pixel https://store.steampowered.com/curator/45041832-Maestro-del-Pixel-Pixel-Master/
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Turkish, Japanese, Korean, French, Italian, Polish +2 more
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В игре неплохой сюжет , Офигенная атмосфера и озвучка , но из минусов что катсцены и диалоги невозможно скипать.
Cool
Очень крутая серия игр вообще от этого издателя есть несколько серий игр Creepy tale. Озвучка на высшем уровне!! Очень рекомендую.
шедевр, который завершает истории всех наших персонажей из прошлых частей, спасибо за пасхалку в финале игры, где показывают лес и виден дом Ларса и его семьи, а также колодец и место где рыбачил Мартин, спасибо за создание такого шедевра.
制作组肉眼可见的进步,从英格丽那一部开始,剧情和解密就变得有趣了。这一部氛围塑造的更是不错。谢谢为我们带来这么有趣的作品!(因为本人词穷就不细夸了) 有几个建议: 1.就是本作的窥视机制很多,可以加入更多的跳脸画面,比如窥视门缝啊洞啊超过一定时间触发跳脸,比如在那个弹钢琴的小女孩那边,要从窗户看密码。可以加入看了10秒钟后,再移动画面的时候会发现小女孩的脸盯着我们看之类的。总之可以有更多的挑脸画面,更符合惊悚故事这个主题。 2.减少重复性的操作,比如躲避毒气吃宝石那一关,感觉非常没必要,做的很复杂,来来回回让玩家吃宝石,跳跃。感觉略微有点多余,这不是动作游戏。 3.可以加入一些更有意义的牺牲画面,这一作有付钱提示的机制(虽然我没用过)但是可以像之前英格丽那部一样,加入善恶不同的解决办法。比如选择恶,可以用牺牲同伴的方式完成任务,这样可能会更有趣。 4.就是还是希望如果有下一部的话,增加恐怖感,这一作僵尸骷颅画的挺吓人的,但是还可以更恐怖一点。比如,在紫色衣服的小女孩地下室那关,要给手充电,然后传送,可以加入一定时间没解开谜题,就触发小女孩追到地下室。目前想到这么多,总之这个系列做的越来越好了! 5.另外想再说一下,就是本作复活女巫的商人的塑造有点太单调了,有点像工具人,觉得可以多花点笔墨塑造配角们的剧情。 You can clearly see the remarkable progress your team has made with every title. Starting with the Ingrid chapter, both the storytelling and puzzle-solving have become genuinely engaging, and this entry nails the atmospheric build-up even better. Thank you so much for crafting such an entertaining experience for us players! I’ll skip the lengthy praise since I’m not great with words. I’ve got a few suggestions to share: 1. This game leans heavily on peeking mechanics, so you could add more jump scare moments tied to them. For example, trigger a fright if players peer through door cracks or holes for too long. Take the piano-playing little girl segment, where you have to peek through a window to spot the password—if the player stares for over 10 seconds, when they pan the camera away, the girl’s face could suddenly be staring right back at them. More jump scares like this would fit the horror theme perfectly. 2. Cut down on repetitive gameplay loops. The stage where you dodge toxic fumes to collect gems felt entirely unnecessary and overly convoluted; players are forced to backtrack constantly to grab gems and jump around repeatedly. This isn’t an action game, so that tedious back-and-forth drags down the pacing. 3. Introduce more meaningful sacrifice sequences. This game features a money-prompt mechanic (though I never used it), and you could bring back the branching moral paths from the Ingrid chapter. Give players two distinct solutions for each objective: a virtuous route, and a malicious path where you sacrifice a companion to complete the task. This moral choice layer would add far more depth and fun. 4. I hope you’ll crank up the horror intensity for the next installment. The zombies and skeletons here are creepy, but there’s plenty of room to ramp up the terror. For instance, in the basement level with the little girl in purple, where you charge a hand device to teleport—if players fail to solve the puzzle within a set time limit, the girl could hunt them down and chase them into the basement. That’s all the thoughts I’ve got for now. Overall, this series just keeps getting better and better!
fun, but achievements are trash
Мало головоломок, неинтересный конец
they killed my boy Martin nooo he was like my favorite protag so far i thought he got a happy ending damn i guess i gotta go replay some other place now
t took me about eight hours to finish the whole game. Overall, the puzzles were not particularly impressive to me. Most of them were reasonable and made sense, but they were also quite predictable. There were very few moments where I felt genuinely surprised or rewarded after spending time solving a puzzle. Some puzzles even felt uninspired and boring. I personally really enjoy puzzle games, and after seeing so many positive reviews before playing, I had fairly high expectations for this sequel. However, after finishing it, I ended up feeling a little disappointed. It might also be because, after playing the first game, the art style and gameplay that once felt fresh and exciting to me have become too familiar by the time I reached the third entry. On top of that, the puzzle quality did not feel significantly better than before, so the overall experience was just average for me. --Spoiler warning for the following puzzle examples-- One puzzle that did leave a good impression on me was the one in the elevator where you have to figure out a sequence of numbers. It involved matching numbers with letters, and switching between day and night modes to access different sets of letters. Even though it was a simple puzzle, I thought the idea of using day and night switching in that way was quite interesting. By contrast, one puzzle that really frustrated me was the butterfly bait puzzle in the ghost street area. There was a piece of paper with a butterfly drawn on it, surrounded by a circle of numbers, with each number corresponding to a different ingredient. I tried around three to five different approaches, and when I finally realized that the solution was based on the positions of the numbers on a clock face, my reaction was basically, “That’s it?” I honestly felt that some of the ideas I had come up with myself were more creative than the actual solution. Compared with the first two games, this sequel also adds a lot more action-based mini-games, including quite a few QTE sections. They are generally not difficult, but they also do not bring much excitement or surprise. Overall, I would give this game a 7 out of 10. It is not bad, but it is not especially fun either. If you are curious or just want something to pass the time, it might be worth playing.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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