
Crazy Machines 3 is the latest, greatest, most amazing and craziest part of the series and fascinates once more with physic-based puzzles. Build your own crazy machines and share your awesomeness across the world thanks to the Steam® Workshop.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 29 → 0.86/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Обычно не пишу обзоры, но хочется от всей души поблагодарить разработчиков! Как-будто вернулась в детство, в ту - свою игрулю) Затупила на полете Харви, но переспала с мыслью и всё прошло))))) Игра на вариативность, фантазию и логику. Рекомендую)
Bitcoin miner? It indeed makes your machine crazy. 100% GPU usage all the time. gg no re.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 435.33/day in the week to Jul 17 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Russian
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wygląda naprawdę fajnie . Gameplay w niektórych poziomach jest przekombinowany i jest po prostu od czapy. W większości przypadków logiką jest "co autor miał na myśli", a nie jakiś zamysł techniczny i logiczny konstrukcji. Bez poradnika nie ma sensu nawet podchodzić do niektórych. Mocne 10 na 10
I figured I would just play the easy and medium levels before quitting. I ended up getting addicted and played all 80 base campaign levels. I uninstalled after that to escape the rabbit hole, considering 9 hours and 80 puzzles victory enough. :D The game looks really nice, seems to have few bugs (I only noticed a crash on exit once and had to close via Task manager), and isn't TOO hard. However, especially towards the end there are a lot of puzzles where you adjust things by 1 square and fast forward through the solution, adjust by another square and do it again. That got repetitive.
Это игра шедевр! и эта игра полезна для мозгов!!!
我觉得我就是天才
Тихо мирно, своеобразно, отвлекает от суеты. Бывает иногда сложно уловить логику, но в целом занятно.
I actually like it. I liked 1 & 2 to an extent, but ♥♥♥♥♥♥♥♥ they were daunting experiences, and the graphics just made it ultra hard to actually see what you're doing half of the time. The presentation in 3 is nice, but the main levels are a lot more, well, simplified compared to the predecessors. They usually follow a certain theme, and don't allow a lot of leeway in how you actually place things, making the solution in many cases very strict. Overall, I'd still recommend it, because other than 1&2 it actually works. The other games are so old the NVidia PhysX engine they relied on is outdated, breaking a lot of the puzzles outright. Once you're done with the main "campaign" here, consisting of about 80 or so levels, the hardest of which are funnily enough in the tutorial and easy sections, imho ... there's a few dozen more special levels in various categories. The admission fee is well worth it. Even today, because there's really no competition apart from other Crazy Machines games. There just aren't any other physics based puzzle games of this kind. The closest might be Trine, but that's a very different game. And Portal isn't really about physics, but, well, portals. Same goes for pretty much any other puzzle game out there. None of them ACTUALLY deal with physics. None that I can think of right now. The actual placement of objects is a pain, though ... since it's very constrictive, especially when it comes to gears or anything with a cable attached to it. CM 1&2 did that way better. And, like I said, this is basically the "easy" version of those games if you ask me. At least in the main levels there's only ever like 5 to 8 objects you can place per level, and they're mostly of the same kind.
я балдею. 10/10
白嫖的游戏,还挺考验脑子的
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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