
Become an adventurer and go on a fantastic journey through epic procedurally generated dungeons. Collect powerful loot to develop your character and then brawl online with your friends on 12 different multiplayer maps.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 54reviews | 78% | — | $10.3K |
| $7.99 | 39ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gameplay repetitivo e simples demais. :/
Es ist ein sehr schönes angenehmes spiel bei dem man sich für den Preis nicht beschweren kann. Es macht spaß besitzt die Inhalte die man braucht und ist einfach zu kapieren man kommt gut in das spiel rein. Die Dialoge sind nicht nervig oder sonst was und das gameplay macht auch spaß. Leider ist momentan Spielermangel weshalb man nicht wirklich online was spielen wenn man keine Kollegen hat die dieses Spiel mit einem spielen wollen. Im großen und ganzen 10/10 nurnoch ein paar mehr Spieler für den Multiplayer das wars dann schon.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💋
difficult and a fun game but the lines are corny and cheesy.
Простенькая пиксельная РПГ. Действия происходят в мире-песочнице, который поделен на локации в зависимости от сложности выноса мобов. Особенность игры в том, что сложные локации распределены неравномерно и гуляя по карте можно быстро попасть в "непонятное". Но как только локации будут более менее разведаны, начинается банальный фарм, долгий скучный и унылый. По мере развития ГГ можно осваивать новый инвентарь и новые локации. И так до финала. Есть PvP режим - бессмысленный и беспощадный. Если кто задумал играть в это поделие, то рекомендую взять релиз для Xbox, там игра выглядит бодрее. Хотя в общем и целом - ничего примечательного.
really fun and enjoyable. I highly recommend.
Crawlers and Brawlers, developed and published by Ugly Beard Games, LLC, is a pixelated action RPG that combines dungeon crawling, class-based combat, loot collection, and multiplayer brawling into a single package that leans heavily on nostalgia while embracing modern mechanics. Drawing clear inspiration from retro RPGs of the 8- and 16-bit eras, it offers a blend of familiar genre elements with a few novel twists, creating an experience that feels both old-school and surprisingly versatile. While the game doesn't reach the complexity of larger titles in the genre, it provides an accessible and engaging experience, especially for players who enjoy fast-paced cooperative or competitive gameplay. The gameplay centers around procedurally generated dungeons that players explore as one of three classes: warrior, mage, or cleric. Each class plays distinctly, with the warrior favoring melee, the mage focusing on ranged magical attacks, and the cleric providing a hybrid of offense and healing support. The class system is simple but effective, giving players just enough flexibility to suit their preferred playstyle without overwhelming them with stats or overly complex skill trees. As players progress through dungeon runs, they earn loot, level up, and unlock new abilities. The loot system is fast and generous, with plenty of gear drops, stat boosts, and equipment upgrades that keep the core loop of exploration and reward feeling satisfying. Combat is quick and responsive, especially for a game with such a retro presentation. Enemies swarm in large numbers, and while their AI is relatively straightforward, the increasing challenge of dungeon floors keeps the pace brisk and the stakes high. Boss encounters punctuate the action with larger-scale fights that require a bit more movement and timing, though the overall difficulty is manageable for casual players. Procedural generation adds replayability to dungeon runs, though after several hours, patterns in level layouts and enemy types begin to feel familiar. Still, the randomness keeps the game fresh enough for extended play sessions, especially when combined with the loot and progression systems. Where the game really shines is in its multiplayer offerings. Crawlers and Brawlers supports local and online co-op, allowing players to team up to tackle dungeon content together, or face off in PvP brawling arenas. The local split-screen co-op is a major strength, making it ideal for couch gaming with friends, while the online component supports up to 16 players in competitive multiplayer maps. The brawling aspect is a unique feature for this type of RPG, letting players test builds and reflexes against others in simple but chaotic arenas. These PvP battles aren’t especially deep in terms of strategy, but they’re fast, fun, and serve as a welcome change of pace from dungeon grinding. The multiplayer, however, is best enjoyed with a group of friends, as the online player base can be sparse, making random matchmaking unreliable. Visually, the game embraces a minimalist pixel art style. Characters, enemies, and environments are all rendered in a way that clearly references classic RPGs, complete with bright color palettes and basic sprite animations. While the art style is consistent and charming, it lacks detail and variety over time, especially in longer sessions where environments begin to blend together. The simplicity of the visuals does help performance—Crawlers and Brawlers runs well on low-end hardware and loads quickly, which adds to its appeal as a casual game. Audio design follows suit: the soundtrack is appropriately chiptune-inspired, with looping tracks that complement the gameplay, though they don’t stand out much on their own. Sound effects are basic but get the job done, with hits, spell casts, and loot pickups providing just enough feedback to keep things satisfying. As a value proposition, Crawlers and Brawlers delivers a solid amount of content for its price, particularly during sales. The combination of randomized dungeon crawling, character progression, and multiplayer functionality gives it a surprising amount of replayability. That said, it lacks long-term depth—players looking for a more intricate RPG experience with nuanced storytelling or deep character customization may find the game too shallow. There is no real narrative to speak of, and progression is tied more to equipment and experience gain than to any kind of overarching plot or world-building. The game instead relies on its gameplay loops and multiplayer engagement to retain players, and while it succeeds in delivering fun, it doesn’t offer much beyond that surface-level enjoyment. Crawlers and Brawlers is best enjoyed in short bursts or as a shared experience. It’s a game that understands what it is—an arcade-style dungeon brawler with light RPG elements and a strong social component. It doesn’t try to compete with more complex dungeon crawlers or modern ARPGs, and that works in its favor. The mechanics are accessible, the action is quick, and the presentation is deliberately nostalgic. While it may not be groundbreaking in its design, it offers a cohesive and enjoyable experience for players who want something light, fast, and fun with friends. For fans of pixel art RPGs, couch co-op, and casual dungeon runs, it’s a solid addition to the genre. Rating: 7/10
best game of the year
Not a bad game by any means, it's a fun, cheap RPG. Although it feature no endgame, and it can take a while to start off. Besides this, I find it enjoyable and a good experience when I get bored of other games.
bretty good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 21.1K | 91% | $4.79 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $235K | 3.7K | 78% | $3.99 | |
| $10.2K | 52 | 90% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3K | 54 | 24% | $7.99 | |
| $10.3K | 130 | 95% | $4.99 | |
| $10.2K | 249 | 91% | $2.39 | |
| $10.3K | 54 | 89% | $11.99 | |
| $10.3K | 62 | 94% | $4.71 | |
| $10.2K | 125 | 82% | $2.49 |