
Crawl Tactics combines classic turn-based tactics with roguelike progression. In Dungeon Mode, face challenging, ever-changing encounters as you explore procedurally generated maps. In Quest Mode, develop your village, train your mercenaries, and defend against growing enemy invasions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Crawl Tactics combines classic turn-based tactics with roguelike progression. In Dungeon Mode, face challenging, ever-changing encounters as you explore procedurally generated maps. In Quest Mode, develop your village, train your mercenaries, and defend against growing enemy invasions.


Crawl Tactics is not a puzzle-like tactical game focused on finding one correct solution, but a turn-based strategy RPG forfans of classic, orthodox SRPGs.
You can enjoy deep tactical gameplay that considers height differences, unit facing, weather, terrain, and more.
Traps and terrain affect both you and your enemies. Set grass on fire, electrocute enemies standing on water, or ignite poison clouds.
Various interactions are possible through pushing/throwing objects and units. Push enemies off high ground or into blade traps, or roll boulders to hit them.
You can also activate cannons or crossbow traps to damage distant enemies, and all traps can trigger in chains for satisfying results.

You can freely customize skills, equipment, classes, techniques, and appearance.
Even after clearing the main dungeon, you can continue developing your characters through New Game Plus and Reverse, which allows you to reset classes even after advancing to higher tiers.
From a solo party to an 8-member battle party, you can build any party composition you want.
Dungeon Mode lets you explore dungeons composed of multiple rooms.
Both the dungeons and the battlefields within them are procedurally generated, providing challenging and varied experiences.
Ruins, caves, catacombs, forests—each features unique climates, monsters, and environments.
Every dungeon may include hostile or friendly NPCs, special mercenaries or valuable items, and unique events such as siege battles or defense missions.
In Quest Mode, you expand your village by constructing buildings each turn and hire multiple mercenaries, sending whichever ones you choose on the quests you want.
Rewards differ depending on the type of quest you undertake each turn, and you can also choose higher difficulties, allowing as much grinding as you prefer.
Through village events where monsters invade at set intervals, you can engage in larger-scale battles than in standard quests.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 220reviews | 92% | — | $114.5K |
| $9.99 | 94ratings | 99% | #77 | $25.9K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This charming little game is honestly pretty great! It is consistently getting some polish from the dev and they are quite responsive. This feels very much like an homage to tactics games of old like Final Fantasy Tactics, Tactics Ogre. It is missing the engaging story (due to its roguelike nature) but still offers quite a lot of value.
A hidden gem among strategy RPGs. While the UI can be a bit cumbersome and there is basically no story or lore to speak of, you've got a pretty rock-solid core here. Gameplay-wise the most immediate comparison is something like Tactics Ogre, with a bit more emphasis on things like environmental interactions (i.e., wet tiles/water tiles will cause electrical attacks to have AoE, fire spells will light grass tiles on fire, and so on). In terms of class selection it doesn't really break the mold, but it has all the essentials. All the classes you'd expect are here. From knights to paladins, warlocks and bishops, spellswords and dragoons and the whole glut of elemental mages. Even slightly more esoteric picks like the terror knights and fusilier-equivalents show up. Alongside racial variations that provide unique benefits/maluses (i.e., hawk-men who can fly and can evade ranged attacks easier at the cost of being easier to hit with ranged attacks). There are even tameable beast units. Although honestly plain human characters are probably the best overall, as they are the only ones who can subclass. There's two main modes, Dungeon Mode and Quest Mode. Dungeon Mode is a more focused rogue-like experience, having you choose a party and go through about ten dungeons that get progressively harder as you go along, before fighting a final boss at the end. The scope of this mode is smaller and it's harder to really explore the whole of what the game offers here, but it serves as a nice introduction and is the mode you should probably play first. Quest Mode is a slightly more traditional experience, having you pick and choose dungeons to explore at your leisure, with occasional raids on your home base that you upgrade between missions with the resources you find. Because the timescale of this mode is longer, you can really start to break open the class system and make some truly overpowered combinations. My personal favourite being a Mage who I rebirthed (prestige system) into an Elemental Blade ("spellsword"), who then went on to do ludicrous magical-melee damage for the few missions I had them (they were doing about 600 damage a swing when boss units were capping out at about 400). I got it discounted, but I would not be disappointed had I paid full price for it. ~30 hours well spent. For those who get super into it, maybe even more (there's a meta progression layer that unlocks new classes and starting parties for you to use - I didn't unlock everything until about 20-25 hours in).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
only needs more enemy variety and some polish. Still good.
結構イベントあるし、ランダムに能力のある仲間を雇えたり、そういうのが好きな人は楽しめると思います。 よくあるスキルまわりかなと思ったら意外とバリエーション豊かで何人も育成していても違いがあるので良かったです。
buen juego y nivel de dificultad
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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