No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $107.9K — a different platform, not this one.
Hunt enemy convoys, battle destroyers, attack land bases, and shoot down aircraft in this long-awaited sequel to the best-selling "Crash Dive". Take command of a Gato-class submarine prowling the South Pacific in search of enemy shipping to sink. Sneak past the destroyers and torpedo the transports, or surface and engage the sub-chasers in a duel with your deck gun. When the enemy planes come in on a strafing run, man your AA guns to take them down! Evade the hunting escorts before they can crush you with their depth charges. Features: * Smoothly blends a submarine simulator with arcade action. * Provides the tools for both stealth and offense; you decide how aggressive you want to be. * Full day/night cycle and wide range of weather conditions affect visibility and weapons. * Crew health and location-based damage affects the performance of your sub. * Optional crew management and detailed damage control (or let the computer take care of that for you). * Optional upgrade tech tree for your sub (can also be left to the AI). * Lengthy campaign mode. * Random mission generator for deep replayability. * Both randomly-generated maps and real-world locales including the Solomon Islands, Philippines, Sea of Japan, and more! * Built-in modding editor lets you change every aspect of the game.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Hunt enemy convoys, battle destroyers, attack land bases, and shoot down aircraft in this long-awaited sequel to the best-selling "Crash Dive". Take command of a Gato-class submarine prowling the South Pacific in search of enemy shipping to sink. Sneak past the destroyers and torpedo the transports, or surface and engage the sub-chasers in a duel with your deck gun. When the enemy planes come in on a strafing run, man your AA guns to take them down! Evade the hunting escorts before they can crush you with their depth charges. Features: * Smoothly blends a submarine simulator with arcade action. * Provides the tools for both stealth and offense; you decide how aggressive you want to be. * Full day/night cycle and wide range of weather conditions affect visibility and weapons. * Crew health and location-based damage affects the performance of your sub. * Optional crew management and detailed damage control (or let the computer take care of that for you). * Optional upgrade tech tree for your sub (can also be left to the AI). * Lengthy campaign mode. * Random mission generator for deep replayability. * Both randomly-generated maps and real-world locales including the Solomon Islands, Philippines, Sea of Japan, and more! * Built-in modding editor lets you change every aspect of the game.
Stats
Sums Google Play + Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $9.99 | 322ratings | 95% | — | not modelled |
| $9.99 | 1.5Kratings | 92% | — | $1M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $11.99 |
| 233reviews |
| 96% |
| — |
| $107.9K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $279.3M | 197.2K | 86% | $49.99 | |
| $230M | 295.5K | 90% | $29.99 |