
Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 10 → 12.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 22.3Kreviews | 92% | — | $5.3M |
| $11.99−70% | 4.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still one of the benchmarks for video game remakes. Although perhaps some additional quality of life improvements were needed here and there (especially for Crash 1, which hasn't aged particularly well). The N. Sane Trilogy looks great and Crash plays like he always did (for better and worse). The stages where Crash runs toward the screen haven't aged well, and some stages feature backtracking that just doesn't work with Crash's level design. Not to mention some elements are a bit too obtuse. But on the whole, Crash Bandicoot is a delight, and it's a shame the series kind of went off the rails after the PSOne era up until this remastered trilogy (and sadly, even that resurgence didn't last. Thanks a lot, Crash Team Rumble). The N. Sane Trilogy proves that this series had something special going for it, despite its flaws. Brief reviews for each game: Crash Bandicoot - The core gameplay is fun, breaking all those crates is satisfying, there's some solid levels sprinkled throughout. But some of the design choices are just illogical, and the difficulty often feels cheap. Don't even get me started on those bridge levels. Yeesh! It's not bad per se, but it feels incredibly unpolished. I kind of wish Vicarious Visions had touched up the game a lot more when making the remaster. Crash Bandicoot 2: Cortex Strikes Back - A vast improvement over the first game (for the most part). The difficulty curve feels more thought out, better level design all around (although - as mentioned - having the player character run towards the camera was a novelty in its day that age has not been kind to). There are two gems to collect that feature some nonsensical backtracking to obtain, but at least it's limited to just those two. The boss fights feel a tad lazy though. However, Crash 2 is overall a great platformer, and the music is excellent (got to love that Warp Room theme). Crash Bandicoot Warped - The best and most polished of the lot on the whole, though I do wish some of the gimmick levels (like the dogfights and motorcycle stages) were separate from the main stages, because they take up a good chunk of Warped's level count. Those stages are fun, but with how much Crash's platforming had improved by this point, it's a shame Warped doesn't feature more of it. So, while Warped may be the best overall game of the three, you could argue Crash 2 is the better platformer. Some might argue that Warped is the easiest of the three, but I would defend it because it's only the easiest entry because it lacks the obtuse nonsense of its predecessors and doesn't pull the rug out from under the player like the first game. The boss fights are nothing special, but an improvement over the other games. The soundtrack is another highlight. Crash Bandicoot: The N. Sane Trilogy has its share of flaws, but it's an undeniable fun time. It was a great launching pad for Crash's resurgence (Crash 4 deserved more love than it got... again, despite some glaring flaws). Crash Bandicoot may not be a masterpiece, but it also doesn't feel like any other platformer. Once you get past the rough edges, there's a lot of entertainment to be had. Whoa!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #71, worst FR #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
most irritating platforming game ever played.
It's fun if you just play as casual, but if you want to experience all aspect of the game and get those platinum relics, yeah it's definitely not fun but pure suffering, you'll realize how some of the stages are just badly designed and troll along with the janky controls and hitboxes
Nostaltia for me, great games,bit slippery hit boxes sometimes when it comes to moving platform (at least with the first game). I had one problem with game booting levels in C1, but a bit of tinkering with which proton to use fixed the problem.
Bought it to replay crash bandicoot 2 and oh boy, as a young kid I swear I played this game for +100 hours before I completed it 100%. This time around it took me like 4-5 hours or two sessions. Granted I didn't have any internet back then, so I couldn't exactly look up any secrets and had to actually find them on my own, which I did and ngl... impressive for 8-9 y.o. me To think that such a "massive game" was actually just a short platformer in hindsight. Anyways big recommendation just for part 2 alone, probably gonna play 1 and 3 at some point as well.
"Whoa!" Crash says it best about this trilogy. A great homage to the original and a staple of my gaming experience when I first started playing games. I honestly don't know how I was able to play this game when younger and even get most if not all of the gems, relics, etc. This game can be both a chill experience, though still challenging, or a platforming gauntlet if you're attempting to get everything. Which will test your patience, precision skill, and even physical endurance (cough, i'm looking at you relic of Stormy Ascent). I'm glad that Crash spun his way into my life and after 100%-ing all the games in the trilogy, this game remains a relic of better days I wanted to obtain once again.
Apparently developers artificially limit fps to 60. No-one should pay for software that's intentionally made ♥♥♥♥♥♥.
absolutely N. Sane!! my all time favorite childhood game that instantly takes me back to my PS1 days 8 year old me would’ve 100%ed it without a second thought while I’m outta here struggling to do what kid me did effortlessly :')
Just terrible in terms of feeling of the game. No need to spend money on this ♥♥♥♥♥♥♥ game, play the original instead on an emulator. The depth perception, corner hitbox was abysmal and makes the game so tilting especially the bridge level, genuinely frustrating stuff.
Esse jogo me fez voltar para os anos 2000. É nítido que houve uma melhoria gráfica, mas tanto as fases quanto a jogabilidade estão idênticas às da série original, isso só prova como a série Crash Bandicoot é incrível, pois é divertida de jogar 30 anos depois do lançamento inicial. Sem dúvida, um dos melhores remakes que eu já vi, essa coletânea é obrigatória para todos que jogaram Crash Bandicoot nos anos 2000 pelo PS1 e desejam reviver um pouco daquela nostalgia. O único ponto negativo é não ter legendas em nenhum idioma, mesmo tendo poucos diálogos. Uma ótima opção para quem ainda está aprendendo a jogar videogame ou já é apaixonado por jogos de plataforma.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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