
Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 10 → 12.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 22.3Kreviews | 92% | — | $5.3M |
| $11.99−70% | 4.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1071 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ive only beaten the first one so far but its everything i remember. i wish theyd add Crash team racing to steam
Muy buen juego esta perfectamente echo la verdad, rendimiento excelente
Excelente remake, muy buen rendimiento, lo complete todo en consola.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #71, worst FR #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At the time of writing this, I'm currently only about 50% of the way to 100% completion of C1, and 20% of the way through the Trilogy as a result. But I've never had a game be so ♥♥♥♥♥♥♥♥ and unfair at times, while genuinely being challenging and difficult to the extent where its fun, and you feel so good after finally getting that Relic, or finally reaching the end of that level. Such a shame how disrespected this franchise and its character's have been by the owners over the years, because its truly wonderful. Also Aku-Aku sucks WHY DOES HE JUST DELETE HIMSELF AFTER YOU DIE IN A BONUS LEVEL BRO COME BACK WHERE YOU GOIN'
Crash N. Sane Trilogy is a pack of three of the most iconic games from the PlayStation library. Here they are lovingly remastered/remade for PC and modern consoles. I hate every single one of them, and also love them all too. Before now, I hadn't played the original trilogy on PlayStation. Like halfway through Crash 1, I decided to play the og's alongside each game. Due to this, I now have a newfound appreciation for Crash Bandicoot. I also have some pretty severe criticisms of this trilogy pack as well. Crash 1, 2, and 3 are some of the most frustrating platformers I've ever played. I dedicated 42 hours of my life to 100% them and I don't regret it. These games are straight up hostile to the player, both the ones in the N. Sane pack and the og's. Hitboxes are wonky, depth perception is constantly questionable, animation desync is around every corner. Some of the games love to waste more of your time too. Crash 2 and 3 are the worst of this and constantly make you navigate slow hubs to go from level to level. For this, they make up for it with honest drives to reward the player for putting up with all of that. These are short games with simple premises. They know what they are and don't try to be much more than that. I both despise and respect them as a result. The N. Sane trilogy I've grown to have a more bitter love-hate relationship with. Playing both the og's and this side by side taught me that Vicarious Visions had many opportunities and took few. The games look pretty, but lose some of their substance. Because the remasters were all pretty much 1x1 recreations of the og's, a lot of the design clarity is lost in translation. Interactable vs non-interactable portions of a level become more unclear, as do the boundaries for some enemies. The games originally relied on some of the PlayStation jank to get visual clarity, and the N. Sane trilogy versions don't respect that often enough. There were many chances the devs had to make certain things better, and they didn't take them. There was one really nice instance where QoL was given, but ultimately that didn't make up for the number of additional missed opportunities. On a positive note, the gameplay being so 1x1 means playing these versions is the closest you'll get to the og's without directly playing them. The translation from d-pad to thumbstick movement is surprisingly clean. I've played many games that tried this and failed to get it right. Out of the three games in the pack, my favorite is Crash 1, though Crash 3 has some pretty good levels. There's a lot of repetition to the levels in each game and unfortunately for all the variety 3 provides, I feel it also repeats the most. Crash 2, despite its fans, didn't sit right with me. It was consistently the most frustrating and also just wasn't that interesting to me. Though it did have some great levels. Ultimately I do recommend this trilogy pack. It's nice to see an attempt to properly remaster/remake classic PlayStation titles like this. Especially one that didn't fail completely. I do know that nothing really came of this, but it's still nice to have regardless. Pick this one up if you're a fan of precision platformers and aren't afraid of some BS platforming. Or if you're a fan of the og's. They're pretty fun games and often go on sale for a decent price.
Si eres paciente y te gusta repetir niveles una y otra vez (y sobre todo conoces el clásico que jugaste), te lo recomiendo. Si no, abstente. Porque Crash Bandicoot no existe para pasarte la "historia", sino para completar cada nivel al 100% con cada caja, gema y reliquia. En un primer momento no está mal, algunos niveles son relativamente asequibles (aunque hay que tener bastante, bastante paciencia). Siempre me ha llamado este juego porque, junto probablemente con Spyro (que me encantó, 10 de 10), es uno de los primerísimos juegos de PlayStation 1 y seguramente el más conocido por plataformeo. De la historia de los tres juegos que incluye Crash Bandicoot N. Sane Trilogy poco hay que decir. Es un contexto de trasfondo para el desarrollo de los niveles: en el primero (Crash Bandicoot, a secas), el villano de la franquicia el Dr. Neo Cortex está creando un ejército de animales con la fauna local en la Isla Wumpa, pero Crash es descartado y recorre todo el archipiélago derrotando a jefes y al propio doctor para salvar a una bandicoot llamada Tawna; en el segundo (Crash Bandicoot 2: Cortex Strikes Back), el Dr. Neo Cortex manipula a Crash para que le consiga 25 cristales con el que construir y mejorar el Cortex Vortex (el rayo que lava el cerebro a los animales y los convierte en sus secuaces); finalmente en el tercero (Crash Bandicoot 3: Warped), Uka Uka, una antigua máscara, es liberada y se alía con el Dr. Neo Cortex para utilizar una máquina del tiempo con el objetivo de recuperar los cristales y gemas de otras eras, mientras que Crash debe impedirlo. Como dije, Crash Bandicoot está diseñado realmente para que se complete enteramente cada nivel. El problema, por lo que no lo recomiendo realmente pese a su originalidad, es que una de las condiciones es obtener cada caja sin morir en cada nivel, lo que convierte el juego de habilidad en un juego de TIMING, y aquí es donde sacas todo lo frustrante del juego: la hitbox de los enemigos y las cajas NITRO, los saltos que no saltan y que además debes controlar en el aire, la cámara que a veces no te indica bien si te vas a topar con un objeto/obstáculo/enemigo/abismo, algunas zonas donde el juego claramente te putea (aquí viene el efecto timing, o lo clavas o la cagas) y sobre todo el hecho de que únicamente contemos con una vida para realizar el nivel, incluidos los jefes finales. [h1]5/10[/h1] Crash Bandicoot empieza bien, te anima a completarlo, pero al final resulta tan frustrante que desespera. Y lo puedes llegar a aborrecer. La música está bien, el juego es original pero al final, si vas a lo que quiere que hagas el juego (hacerlo prácticamente todo), te vas a encontrar con que realmente no lo disfrutas. No voy a tocar otro Crash sabiendo lo que hay, ha estado bien probar el original y no es que sea malo, pero no es mi tipo de juego ya que considero que el tiempo invertido no satisface ni la recompensa (todos los logros), ni querer seguir dándole a la franquicia y ni por supuesto ganas de volver a rejugarlo.
meu jogo de infância! adoro e indico a todos os meus amigos s2
I never completed them back in the day even though I owned them. The first and second have aged quite well, maybe not so much the third. However, in terms of a conversion, this pretty much nails it. Perhaps the ability to have higher frame rates would be nice, but at least we have 60fps.
I played this game for 73 minutes.
Crash Bandicoot isn't as cool as you remember it. The N. Sane Trilogy puts a nice coat of paint on some old classics, but none of these games hold up by modern standards. Unfortunately, it's also impossible to judge them by retro standards, because the remakes have updated foundational mechanics like hitboxes and jumping for the worse. The games look nice but feel bad. Even disregarding these updates, the challenge of Crash Bandicoot has always been in trying to navigate awkward level design with terrible controls. Ice physics, underwater levels, jetpacking... every new gimmick seems designed to feel slippery and waste your lives. That was fine in the PS1 days, but not anymore. At least the soundtrack is excellent. In fact, that's probably a better experience than these remakes because it keeps the nostalgia without exposing you to how poorly they've aged. Unless you are a diehard Crash fanatic, I wouldn't recommend the N. Sane Trilogy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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