
Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 10 → 12.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 22.3Kreviews | 92% | — | $5.3M |
| $11.99−70% | 4.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love crash
Really good game
I always kind of looked at Crash Bandicoot as the game the Playstation owners where stuck with while the rest of the kids played Super Mario 64. I mean, if you were there back in the days you would see how Sony pushed so hard for Crash to be the face of the console, not only the og trilogy but also racing games, party games ala Mario Party, like come on man, really? Anyway, I have very rarely play any of the Crash games on one or two instances, so here we are. Did my opinion change about? No, it didn't but at leats now I have finally played all three original trilogy games. First we have Crash Bandicoot, obviously. Never really digged the character that much. Crash feels like one of those second rate desperate anthromorphic platform mascots everyone was trying to do back in the early 90's, and I guess that's because it is right? It's a Bandicoot... that's kinda crazy... somewhat edgy I guess. But what the hell, weren't all platformer protagonists this way? Bugsy? Aero the Acrobat? Boogerman? But whatever, it was the 90's, so regardless of your opinion about it, how does it fair in gameplay? Well here's the thing, even for a '96 game I think it was somewhat dated. I have played Crash once or twice in my lifetime and I always had the same impression about it. I don't know what people saw in it. I guess it was the fact that this was the first or one of the first platformers to come out on the Playstation, 3D platformer no less, but Super Mario 64 came out the same year and revolutionized the industry. Granted this one came out a little bit earlier but still. Look, the thing with Crash is how it's gameplay it's predicated. I guess we all have played it at least once at this point, but you don't have free movement in the game. It is an ON RAILS platformera with everything that entails. And when it is not on rails and constantly moving foward it becomes a 3D side-scroller. My biggest beef with CB has always been this. Crash is a challenging, hard game, and for all the wrong reasons. I have fallen to the abyss and lost so many lives for the dumbest reasons possible in a platform game I have ever seen. It's hard to tell how far you can or should jump, depth perception is very confusing, and I gotta take it they realised this at some point during the development cause I guess that's the reason why there are so many bonuses and it's so easy to get free lives in game. And it only gets worse the further you get obviously, it all comes crashing down in one particular nightmare inducing level tho: The High Road. I kept seeing this level in Hardest Levels list all over the internet and kept thinking to myself: come on. how hard can it be? Well, pretty ♥♥♥♥♥♥♥ hard let me tell you. Trying to tell where you gonna jump in this one is insane. So you know, I liked Crash 1 but there were so many much better platformers to come to the Playstation that I;m kind of surprised at the nostalgia people have for it, I mean I get it, really, I do, but come on man, this is so far from perfect its insane. 3.5/5. Now for Crash 2 the whole thing was re-worked, which is also why both the sequels are so substantially easier. I mean, you can breeze throught this two games in like 2 hours, but they are also better and not really unfair as their first entry. I do see these two closer to best platformers on PSone, specially because they added so much more into both games it made them way more dynamic and fun. Specially considering that Crash 2 came out just a year after the first one. I do think that Warped is the one where the formula got perfected. 4/5 and 4.5/5 consecutively. All in all I think Crash Bandicoot definitively earned his place in videogame history and we have three great remasters for the classics that everybody should play at least once bro. 4.5/5
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #71, worst FR #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um clássico né, não joguei tudo e não vou jogar, eu só jogo quando vem gente em casa. Mas é um clássico.
Muy bueno pero ojala le saquen un remake pero con la jugabilidad del 4 Porque CAMBIA MUCHO
Nostálgico e com jogabilidade superior ao original.
sim, ótima coletânea da saga do play 1, gráficos, fases e objetivos, apesar da dificuldade EXTREME, é 10/10
I love Crash Bandicoot and it runs at 60+ FPS yay
Nope, nothing for me, just the first Game has ultra Wide support and it feels not like a good Jump and Run.
bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $918K | 4.2K | 87% | $11.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $972.1K | 2.7K | 98% | $14.99 | |
| $3.9K | 39 | 69% | $4.99 | |
| $3.1M | 5.8K | 94% | $19.99 | |
| $1.2M | 2.9K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 7.8K | 79% | $19.99 | |
| $5.3M | 14.8K | 57% | $9.99 | |
| $5.3M | 12.5K | 89% | $19.99 | |
| $5.3M | 5.8K | 74% | $34.99 | |
| $5.3M | 11.2K | 94% | $19.99 | |
| $5.3M | 9.9K | 87% | $14.99 |