
Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 10 → 12.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 22.3Kreviews | 92% | — | $5.3M |
| $11.99−70% | 4.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genau wie mit der Spyro Reignited Trilogy hatte ich auch mit Crash unglaublich viel Spaß beim Nachholen der Klassiker! :D Fast jedes Level ist schwer, spaßig und genau so verrückt wie der pelzige Protagonist.
[h1]Crash Bandicoot™ N. Sane Trilogy[/h1] is a remastered collection of the first three classic Crash Bandicoot games, originally created by Naughty Dog and remade by Vicarious Visions. [h3]Gameplay:[/h3] Despite the modern visuals, the physics remain close to the originals (except for the jump — you can clearly notice that the jump in this remaster feels different from the original version. It seems like Crash is heavier and doesn’t jump as far). However, none of this negatively impacts the gameplay experience. It’s simply a matter of adapting and relearning how to play. [h3]Graphics and Sound:[/h3] The visuals have been completely rebuilt, featuring modern lighting, textures, and animations while maintaining a style faithful to the original. This is one of the trilogy’s strongest points — a remake made with great care. [h3]Difficulty:[/h3] This aspect is subjective. I didn’t find it very difficult because I remembered how the game works and several secret paths, such as collecting crates and colored gems from the PlayStation 1 era. The levels remain the same, with enemies, crates, and secrets faithfully preserved from the original version. [h3]Content:[/h3] The content is quite interesting. They added levels that were removed from the original version and incorporated positive elements from Crash Bandicoot: Warped (such as time trials/relics) into the other two games in the franchise. This makes the experience more enjoyable and gives players more goals to achieve. Summary: If you are familiar with or enjoy this style of game, it is definitely worth giving it a try — you will have fun. For longtime players, the nostalgia combined with modern visuals will bring back great memories and allow you to relive this amazing platformer. Some people complain about the high difficulty, but this comes down to adaptation and practice — nothing that trial and error cannot overcome. I should also mention that some collisions or hitboxes may feel a bit odd, but only in specific situations — nothing too serious or game-breaking. It’s a retro classic with plenty of content that strongly reminded me of my childhood, when my cousins and I would gather on weekends to play — one would read a magazine, another would play, and we would pass the controller after each lost life. [spoiler]Good times...[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #71, worst FR #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is great and true to originals, but I'm not crazy on the even-goofier look they give crash. He looked simpler aesthetically on the original PS1, and that's just how I preferred it i guess.
Топ, как в детстве
im so full of wumpa fruiot
If you never played these games before, its probably ok. if you have, this is trash.
Crash Bandicoot N. Sane Trilogy is everything I loved from the PS1 era brought back to life with gorgeous modern graphics. The gameplay feels exactly the way I remember it — challenging, and full of personality — just with 2018-level visual upgrades that makes every level pop. It’s pure nostalgia wrapped in a polished package, and jumping back into these classics - nothing but fun!
As a completionist not loads of fun. Maybe I'll come back some day, but for now there are more fun games to complete.
Wouldn't it be funny if the game crash-
[h1]Crash Bandicoot N. Sane Trilogy[/h1] [b]Crash Bandicoot N. Sane Trilogy[/b] es un remake de las primeras entregas del conocido marsupial, hace años jugaba estos juegos cuando era niño, así que volver a esta trilogía después de tanto tiempo venía con expectativas bastante altas, y la verdad es que hay ciertas cosas que me gustaron mucho, como también otras que me resultaron bastante molestas, por no decir frustrantes, pero en general, si nunca jugaste las entregas originales de PlayStation, te diría que empieces directamente por aquí y así te acostumbras a sus físicas y mecánicas, porque aunque a simple vista todo parece igual, hay algunas diferencias importantes respecto a los originales. Lo primero que quiero destacar, y como no podía ser de otra manera, es el apartado visual y sonoro, este lavado de cara me parece muy bueno, los niveles tienen nuevos detalles y elementos que hacen que los mundos se sientan mucho más llamativos, pero sin llegar a sentirse fuera de lugar, algo que creo que era bastante importante al tratarse de un remake de juegos tan conocidos, quizá mi única queja en este apartado sea el diseño de Crash, aunque realmente no es que no me guste, simplemente creo que personalmente no lo habría hecho con ese toque realista y lo habría dejado mucho más cercano al estilo de dibujo animado que tenía originalmente la idea del personaje, pero esto ya es más una cuestión personal que algo que considere realmente negativo. En cuanto al sonido, los temas que ya eran muy buenos en los juegos de PlayStation fueron en su mayoría mejorados, manteniendo su esencia pero haciendo que se sientan todavía más memorables y disfrutables, así que en este aspecto creo que el remake cumple bastante bien. Otra cosa que me gustó es tener las tres entregas dentro del mismo juego, cada una tiene sus más y sus menos, pero todas mantienen las mismas bases jugables, salvando las acciones y pequeñas mecánicas que se fueron añadiendo conforme la saga avanzaba, lo que hace que jugar las tres de seguido se sienta bastante natural, además, es interesante ver cómo la fórmula va evolucionando entre una entrega y otra sin dejar de sentirse como el mismo juego. También hay que aclarar que la primera entrega es, en teoría, más fácil que la original, por lo que ahora conseguir las gemas no requiere terminar todos los niveles de manera perfecta, aunque esto sí se mantiene para las gemas de colores. Y aquí es donde entra uno de los mayores problemas que tuve con esta trilogía, porque no todo se respeta exactamente como en los juegos originales, y este problema está en las [b]hitbox y las colisiones[/b], que por alguna razón no siempre coinciden con lo que visualmente parece que debería ocurrir, y esto puede hacer que algunos saltos se ejecuten de una manera que no esperabas o que algún obstáculo consiga golpearte cuando visualmente parecía que estabas lejos de él, algo que termina jugando bastante en contra, sobre todo en los momentos más difíciles donde necesitas tener muy claro dónde puedes pisar y dónde no, y aunque conforme juegas vas aprendiendo cómo funcionan estas colisiones, al principio puede resultar bastante frustrante. Por eso mismo recomiendo que, si nunca has jugado los originales, empieces directamente con esta trilogía, porque si juegas primero los de PlayStation y después vienes aquí esperando que todo funcione exactamente igual, probablemente vas a terminar frustrándote mucho más al encontrarte con que ciertos saltos, colisiones y movimientos no responden de la misma manera, mientras que si empiezas directamente con [i] N. Sane Trilogy[/i] simplemente terminas acostumbrándote a cómo funciona este remake. En resumidas cuentas, [i]Crash Bandicoot N. Sane Trilogy[/i] es un juego espectacular, complicado y divertido a partes iguales, puede ser bastante frustrante en algunos momentos, especialmente por las colisiones y las hitbox, pero conforme te vas acostumbrando a ellas la experiencia se vuelve mucho más disfrutable, y personalmente creo que es una muy buena forma de jugar estas tres primeras entregas, especialmente si nunca tuviste la oportunidad de hacerlo en la PlayStation original. [b]Nota final: 8/10[b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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