
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4Kreviews | 86% | — | $877.1K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just try it
Cara, o único problema que eu percebi com muita intensidade, é o controle. Ficou horrível. Parece que não foi feito um ajuste fino. As vezes, da a impressão que o chão sai dos pés do Crash, em alguns momentos, como se ele deslizasse e que você nunca conseguisse acertar o local exato pretendido com o pulo. Além de um delay terrível.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $876.8K | 1.4K | 93% | $7.49 | |
| $876K | 1.1K | 93% | $20.99 | |
| $878.4K | 2.2K | 88% | $14.99 | |
| $875.5K | 2.8K | 88% | $14.99 | |
| $878.9K | 3.7K | 83% | $14.99 | |
| $878.9K | 5.3K | 87% | $4.94 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.1M | 5.8K | 94% | $19.99 | |
| $398.3K | 915 | 95% | $29.99 | |
| $301K | 713 | 76% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 3.1K | 92% | $39.99 |
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $11.99−70% | — | — | #40 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
repetitivo e chato
I've only played a bit since buying it, but ... I can already say that this presses all the buttons Crash Bandicoot 3 did back in the day on PS1 when I was 12 years old. I have the N. Sane trilogy, and while it's really great and nostalgic, those buttons were worn out for me. The new mechanics I've encountered, the phase mechanic and rail surfing, are both extremely satisfying and challenging enough to be fun, but not too challenging to be discouraging. After all, I probably won't have the time I used to have to retry every level until I got 100% in everything.
Se me hace pesado, no digo que sea mal juego, pero se me hace bastante inferior al crash 1 y al 2, quizás sea comparable al 3, pero despues de tantos años deberían de haber apostado por algo un poco más trasgresor y no tan continuista.
Игра очень крутая, это реально достойное продолжение оригинальной трилогии Крэша. Если ремейк трилогии игрался немного топорно, то тут управление ощущается очень приятным. Понравилось, что они разнообразили геймплей и дали поиграть сразу за нескольких персонажей с разными механиками... но... мне не понравились уровни за Тавну, они мало чем отличаются от обычного геймплея за крэша, а еще не понравился ее ужасный повесточный дизайн, тупо изуродовали красотку. Ну сейчас так модно в игровой индустрии, ничего с этим не поделаешь) А еще я не понял, нафига делать ящики, которые могут тебя поджечь - они прям выбешивают. Ну и боссов маловато, а те что есть, не запоминающиеся, и еще им зачем-то добавили чекпоинты после каждого полученного урона, что упрощает сражение в разы... добавили бы хотябы возможность отключить это
Очень прикольно выглядит современный геймдизайн. По ощущениям цена завышена: -Битву с боссами можно было по интересней сделать, мало здоровья и они быстро умирают, тактики слишком простые (стадии слишком быстро переключаются). -Некоторые уровни вызывают намного больше эмоций и азарта чем битва с боссами. -Сюжет скучноватый. -Игра проходиться часов за 5, если честно ждал большего. -Переход между уровнями сложности (по началу слишком просто) В целом прикольная нервотрепка, втягиваешься! Ностальгия ностальгией НО покупать игру за полную цену не рекомендую!
If your an fan of Payday 2 and Crash Bandicoot guess what it is PAYDAY My love Coco is Joy ,Tawna is Sydney
all around fun game
Recomendaría este juego solo a la gente que es fan de Crash Bandicoot, porque el juego llega a ser muy frustrante debido a su elevada dificultad. Lo mejor si duda es el estilo artístico, los power ups y que puedes jugar con varias personajes. El mejor nivel sin dudas es Crash Landed. ( psdt: Nunca pensé que el planeta de Oxide fuera tan espectacular)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.