
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $911.3K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
los niveles son largos y hay muchisimas cajas por nivel, por lo que ya ni le pones onda a romper las cajas porque sabes que posiblemente no logres agarrar todas. algunos niveles son dificiles que aburre. tiene algunas cosas buenas tambien. yo queria jugar casual como los demás crash pero este es re vivido
I was really excited to buy this game, but unfortunately it's just too difficult for it to be any fun. I cannot find the joy or fun in playing this game. They give you unlimited lives, which makes sense giving how difficult this game is. Usually games start off easy and slowly progress into more difficult levels. This game, however, is extremely difficult from the very beginning. I don't even know what the point of Uka Uka is, the mask that protects you. You hardly even use him, This game is about hopping and skipping to moving platforms -- ALL THE TIME. That's all there is here -- moving platforms. When you die, which you will, you have to collect all the peaches and boxes again. This makes it tedious. You spend five minutes getting all the peaches and then when you jump off a moving platform, you lose everything and you must repeat that all over again. Over and over and over. The older series were much more fun and this one is such a disappointment and almost impossible to pass. I wish I could return it. TLDR; difficulty takes away the fun. I don't even know what the story/point of this game is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $11.99−70% | — | — | #37 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What ? They did sequel of this game-genre !? + music + modern visual + new game-features + new playable characters + difficulty (starts low, rise high) - some new game-features/ideas don't work - unclear roads (in term of visual) - lazy camera (sometimes) - looks like Crash dropped few points of IQ :( (maybe to interest wider audience ?) Overall game is full-fledged sequel, which successfully pushing you to destroy your own gamepad (by smashing against the wall).
Первая плойка - это моя первая консоль. Я провёл миллион часов пиздюком в псп. Краш это мой любимейший персонаж той крутой эпохи Playstation. Это идеальное продолжение. Новые разработчики идеально чувствуют днк серии. Игра выглядит так круто, как я я не мог представить. Геймплейно это продолжение оригинальной трилогии: сложный платформер, но тут добавили новых классных специй. Последняя секция мне подарила 100 смертей, но это было круто. Я буду следить за этими разработчиками однозначно. В целом платформеров с таким духом и таким крутым продакшеном нет ни у кого кроме Нинтендо. Для всех, кто в детстве обожал Краша Бандикута это обязательно. (Вот тебе уже и 30 лет и вышло идеальное продолжение любимых игр, ага)
It supposed to be "fun platformer" to be played by kids or adults after full day of work. Not a challenge! What with this stupid trend to make every game "challenging"? Like Hollow Knight Silksong became unplayable mess, and now cartoony platformer about bandicoot is also wants to be something it should never be. If blockheads from development team wanted challenge for themselves because of boredom, they could just play Supermeatboy or Celeste or something like that by themselves. Not to bring such mechanics into other games.
Trudna jak wszystkie poprzednie części. Niby gra dla najmłodszych, ale żeby przejść niektóre poziomy to faktycznie trzeba się nawk#%@. Poza tym fajna platformówka. Jestem fanem Crasha od czasów Playstation 1.
Who made this game, do they hate the people playing it? My ocd is off the charts, and im not even a severe case. Rage infuriating, dont recommend, why every game has become so hard nowadays?
Túneles Tóxicos ಠಗಠ
I almost didn't buy the game due to players saying how difficult it was. Well, I bought it anyway and I've actually enjoyed it. I will say the inverted levels are redundant / unnecessary padding in my opinion. Regardless, it's been fun 👍.
I always liked the first trilogy, but this is realy frustrating sometimes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $398.4K | 678 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.2K | 1.7K | 96% | $19.99 | |
| $912.1K | 471 | 91% | $79.99 | |
| $912.9K | 5.9K | 94% | $6.99 | |
| $909.2K | 2.2K | 75% | $19.99 | |
| $914.1K | 963 | 71% | $24.99 | |
| $914.2K | 1.2K | 93% | $24.99 |