
Design and simulate the starships of your dreams! Command your ship or fleet in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ships in online PvP, and let your imagination reach for the stars!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 28 → 2.71/day in the week after.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its fun a bit of a complex learning curve but fun.
it's good
Geiler weltraumshooter mit fabrikationssystem macht ultra bock
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.2K | 87% | $34.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.5M | 143.9K | 97% | $24.99 | |
| $91.9K | 176 | 79% | $14.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $1.5M | 3.6K | 85% | $12.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $571.4K | 1.1K | 62% | $14.99 |
Reviews, worldwide (the counter carries no country): 173.2/day in the week to Jul 16 → 1.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白いけど、Linuxで遊ぶには現状は不安定です。今後に期待です。
I first saw this game as a niche random FYP pull on youtube a couple years back, I may not have a ton of time in it comparative to my other account but all I can say is that this game is wonderful, I would recommend this as a purchase but I wont just slobber on the positives and I am going to speak on what it does good and what it does maybe not as well. What it does great Cosmoteer has a really good building system, like really damn good. With the roster of kinetic and energy weapons we have, solid armor and shielding engines and more? You can pretty much make any type of ship without jank outside of maybe a couple classes like carriers, but that is on the roadmap. Ship design overall on the built in end is great Each faction has their own beautiful motifs and colors they each have weakness's and strengths. Each faction bringing different demands to the table to influence your ever so adapting ship design. Just about anything works too, no master building skills needed And all the AI ships are in presets so you can learn easily as well. Combat is a interesting topic, its not hard to make a mistake and die It can be really punishing sometimes, but also really rewarding. With how combat works atleast early - mid really allows for some unique designs with many ships flying alongside to find victory. Combat is really easy to control the flow of with speed settings and with how the gun handling on ships feel its not hard to get a hang of them or at least a estimate of how your crew may handle. Industry. You can and I advise you do, make mining and assembly vessels capable of harvesting entire asteroids and stripping fields of raw resources, that you can in turn convert into ammo. Missiles Plates coils and even expensive materials like Processors and the Gems or Enriched uranium! You can in turn sell these or make new ships, or modifications! Now what I feel is kinda bad, atleast right now because this is a Early access game Content, After a point the Campaign can feel a bit old with designs, and as you get into late game ships kinda evolve into a few set design types that heavily use a subset of weapons Now those are for the AI designs, maybe yours too if you fall that way but it can feel such. Economy, the Economy feels funky. Not horrible but it could use a makeover Its not fun farming Reputation either to stuff some new crew that gets ever so more expensive Especially when its not too hard to lose crew. And honestly the interaction with the station and player feels a little dull overall, interaction overall with the stations could be better. Performace. Now dont get me wrong it does NOT run like a slideshow, but also ive noticed outside of my main beefy rig it tends to run slowly outside of small engagements on devices with 4 core 8 thread processors and low profile gpu's or lower end cards. Mostly weight on the CPU though from what it seems to be. And the last thing, Updates take a minute, I mean patches are REALLY often and bugs arent too common But MAJOR updates with tons of new stuff take a minute from what it seems to be, the devs stick to their words and deliver. But it does take a moment. Anyway thats my sloppy poor written response on the game, TLDR Game is good, 100% would reccommend. Just needs some polish and might take a minute to get to that point.
I like the game a lot its fun but I would like armour that opens up like a gate
Incredible.
Good vibes, FTL meets Shipbuilding.
Very interesting game that you will start from what seems to be a small fragile spaceship that you will slowly build up from doing missions that are either trading or bounty hunts. Progressions a bit slow and the learning mechanic of it is quite simple yet complicated enough for you to learn what works. You build your ship layout with crew pathing in mind, This means logistics within the ship to make sure they get to where it's needed in the least amount of time. For example Storage room for raw resources to the ammo refinery to make ammunition which then transferred to the ammo storage then to the gun itself. Game is quite slow pace though you can fast forward it. Mistakes that you make can really cost you your ship. Be it being underpowered or you left your nuclear generators exposed. Positioning, Power management, Resource management, Crew logistics all play a part in what will come of your ultimate space battle ship.
Good soup 👌
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.