
Design and simulate the starships of your dreams! Command your ship or fleet in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ships in online PvP, and let your imagination reach for the stars!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 28 → 2.71/day in the week after.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
good game BUT crash on intel uhd grafics
it good go pew pew the take stuff from dead ship then build better ship then go bigger pew pew
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 11.2K | 87% | $34.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 8.6K | 88% | $34.99 | |
| $8.9M | 12.2K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.5M | 143.9K | 97% | $24.99 | |
| $91.9K | 176 | 79% | $14.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $571.2K | 891 | 61% | $14.99 |
Reviews, worldwide (the counter carries no country): 173.2/day in the week to Jul 16 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好的游戏,但是内容不多不少,后期比较腻,前期船员不够比较难受,如果喜欢DIY还是好玩的
Great game and so much room for creaetivaty
这游戏的电力运输极其愚蠢,他是靠人从反应堆拿电池然后一路跑到需要电的设备里来运输电力的。但是万能的创意工坊拯救了这一点。
宇宙船を好きなように建造して、乗員の導線を考え、リアクターの配置や弾薬製造も考えて・・・とやるべきことがたくさんあって面白い。単に高性能な船、汎用性を考えた船だけでなく、縦100マスをフルにつかった狙撃レールガン特化とか、扱いにくい熱武器を積極的に組み入れたり。レアドロップから作る装備もなく、ほとんどの部品がそのへんのステーションで手に入るし、なんなら資源小惑星から採取したものから生産することも可能。ハクスラ要素(乱数系のパッシブパーツとか)がないのは人によって評価分かれるかな。 プレイスタイルが炭鉱夫か傭兵かしかないのが欠点。この手のゲームにしては珍しく交易要素や隊商護衛などがない。 発表からもう5年以上経ってるのにまだ積極的にアプデしてるのがすごい。
beat game ever, hope can see carrier systems soon.
实现星际航行的文明需要依靠人力搬运电池的设定有些诡异。但是这个设定给这部作品带来了独一无二的游戏性。在设计星舰的时候,必须考虑人员的通行和物流的效率,这正是这款游戏最大的趣味所在。试想一下,倘若游戏中只需要划几条电缆就可以完美解决一切电力问题,那么玩家在游玩的时候将不会深刻地体会到“设计星舰”的感觉。同时,相比那些通过复杂设定堆叠设计难度的游戏,这个设定很好地降低了学习成本,让新手不必记忆大量模块、单元的作用就可以迅速享受到设计星舰的乐趣。 watt的小人寻路机制有点诡异,裙里甚至能看到小人在仓库反复打转的现象。收集资源的时候会莫名其妙缺氧。 希望星舰的方向可以更多元化。比如环状对称的星舰,我觉得就不需要前后左右之分。
宇宙船を建造するが意外と難しい。序盤は素材のやりくりとお金に悩むけど、そこさえ過ぎるとむしろ人員の不足に悩むことになる。難易度はデフォの方が名声が増えやすいのでそっちにした方が無難だと思う。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.