
Design and simulate the starships of your dreams! Command your ship or fleet in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ships in online PvP, and let your imagination reach for the stars!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 28 → 2.71/day in the week after.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game
great game i love being able to just go in creative mode and build anything i could ever dream of though i wish they had a detaching block for something like an escape pod
tuff
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 173.2/day in the week to Jul 16 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deliciously delightfully addictive and also very chilled out. FTL but make it open world. You can quietly mine asteroids for hours, or build an insane warship with massive cannons that melt though your enemy in less than a second. 25 hours in I discovered you can have more than one ship and my mind is blown. Very excited to keep a close eye on where this goes as development continues. Give the demo a try!
is gut wwllah
Boom
游戏很好玩,但是容易腻,创意工坊也解决不了生涯模式游戏玩法过于单调的事实 基本上就是打打打造造造,和即时战略不同的一点是完全换不了战损,如果不能几乎无伤灭掉对面,那修复所需要的资源往往负担不起 目前还是只有大体两种武器,能量和实弹,正常情况下能量武器应该是用来打辅助而实弹主要用于主要的破坏 事实是,实弹武器除了轨道炮和导弹这种超视距攻击,其他的炮作用很少,尤其是链炮(为什么不翻译成加特林呢)前期造一个可以欺负小船,打一个5级以上的就发现输出完全不够了,这个游戏战斗体系就是很畸形,不需要持续作战,需要单发高伤直接瘫痪甚至秒掉对面 当然也有点防和高射炮这两个防御型武器,也是属于小的不用挡大的挡不住,由于我在学习版玩过一段时间,我个人到现在还是不会用超频的,热能相关的东西我还没搞懂 能量武器最大的优点其实是不会因为拉胯的船员ai导致换弹换不上,虽然本质上也是持续伤害,但是实弹武器特别容易补给跟不上 作者说后面还有更新,航母(小飞机),登船战,和生涯玩法的更新,虽然有点像饼,但是这个游戏本质上确实是瑕不掩瑜,我觉得挺好玩,所以,战个未来吧
한글모드 있음(중요) 함선 대 함선의 전쟁의 재미, 그리고 자원 및 효율적인 동선 관리 등 할게 많음. 처음엔 모드로 다른 분들이 설계한 함선을 쓰면서 하다가, 마지막엔 나만의 함선을 만드는게 즐거워서 계속하게됨. 아직 앞서해보기라 부품이라던지 많이없음. 결국 후반가면, 낭만의 레이저 광선 함선(성능별로), 레일건(이건 좀 없애고 싶다), 물리포탄, 열광선, 미사일 중에 몇개 섞거나 몰빵한다음 철판만 둘둘 감는게 끝이라 아쉬움. 쉴드는 아예 무쓸모가 되서 쓸게 못됨. 모드는 넣다보면 너무 많이 튕김, 모더들이 최적화하는거 만든거 같긴한데 설정이 복잡하고 귀찮음. 아직도 앞서해보기라 언제 완성될지 감도안옴. PC성능도 크루원 수에 따라 기하급수적으로 필요함.
While there aren't zero restrictions on what abominations you can create, you can create quite the abominations
this game is so addictive that my wife lift me because I was giving the game more attention then her. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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