
Design and simulate the starships of your dreams! Command your ship or fleet in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ships in online PvP, and let your imagination reach for the stars!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 28 → 2.71/day in the week after.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game with a lot of promise. Interest cliff around 24 hours.
i have autism
这个游戏还是很好玩的,就目前来看确实可以值得一试,前期轻松后期就要考虑到各种部件的搭配,缺点在于目前游戏尚未完全,玩久会有一点枯燥,二是更新有点慢,我应该是24年买的,那个时候还没有热熔之类的,但总体来讲还是很好玩的,还有期待早日端出战斗机
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 173.2/day in the week to Jul 16 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
when you start to get into a flow of buidling ships you just cant stop its addictive
Sehr cooles Spiel wenn man sich die Early acces Roadmap anschaut sieht man wie viel Potenzial das Spiel hat
It's just good
playing this with my friend and its so ♥♥♥♥♥♥♥ fun it makes me want to crash into a rock without looking
A sandbox spaceship builder where you design ships block-by-block and watch them fight in real time. The building system is the highlight—I really enjoyed creating different ship designs, especially early on. Combat is also strong, with satisfying destruction and distinct weapons that make fights fun to watch and play. The main issue is scaling. As ships get larger, crew requirements increase, and efficiency drops since crew have to travel longer distances. Even as you gain more crew through reputation, it quickly turns into a grind and still isn’t enough to comfortably run larger ships. The game seems to push you toward bigger designs, but they often feel clunky, while running multiple smaller ships isn’t well supported either. Shields also feel awkward to use—they require specific front-facing placement and constant coverage, which makes them less practical than armor in most cases. On top of that, progression feels limited, and you can burn through most of the meaningful content in well under 30 hours. Updates are slow, so it’s hard to know how much this will improve. I don’t regret buying it, and it still makes me want to come back and experiment, but it feels like a game with a great foundation that needs more depth.
game kindof got hard after i left the first system because of low speed and outdated electronics but is still a very good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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