
Design and simulate the starships of your dreams! Command your ship or fleet in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ships in online PvP, and let your imagination reach for the stars!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 28 → 2.71/day in the week after.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even if it is still in early stage... it is already worth the money. Attention to detail is awesome. One of my favourite games.
First Cosmoteer iteration was OK. It was silly and it was quick, but it was fun. Later versions have been plagued by issues with the pathfinding. But, new major update, so OK, lets try again. Spoilers: the issues have not been fixed. The current direction of the game, with the possiblity to maintain several hulls and a gameplay that is designed to reward using several hulls, has always had an issue with friendly hulls moving into friendly lines of fire, or friendly hulls getting stuck on each other and going around in circles of death where they cannot stop and cannot extricate from each other. It is incredibly annoying - especially while an enemy is shredding your ships without getting stuck in anything. And it is not only a problem with friendly ships, but it is also friendly NPCs running into and getting stuck on your ships or on stations, or ships running into and getting stuck on stations, astroids, defensive platforms, your own ships if you are not paying attention for a moment. Everytime I try this, I regret buying the game because of pathfinding issues and unnecessary micromanagement. It is a good concept and it has such potential. But the current branch has had this issue for years. It is frustrating. It is not fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 173.2/day in the week to Jul 16 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the endless depth of creating the perfect ship; whether it be a single giant monster of a ship that you do everything out of, or creating purpose built ships for each role like fast fighters, mining, missile boat, firepower and so on. Regular updates keep me coming back and pushing my designs to the limit, encouraging me to fine tune the layout, crew, shielding, armour, weapons over and over (this game tickles my tism expertly). Only criticism is that I wish there was more content in the career mode. Having a reason to progress further aside from upgrading your capabilities would be great, such as being able to create permanent outposts within systems. Overall though great game if you enjoy spaceship building and combat <3
lack of AI path finding makes fleets impossibly tedious
Игра просто ОТПАД!!! Счастье в мелочах! -Однозначно стоит своих денег, сразу перейду к минусу этой игры, чтоб вы знали какой он - укороченный контент, ибо после 50+ часов а может и раньше к вам придёт осознание того что игра скоро надоест, и на это указывает отсутствие какого либо сюжета, хотя мы знаем цель и этого достаточно для настоящего самурая хах, но никто не отменял модов и мастерскую в целом, так что это как с майнкрафтом- есть хоть немного фантазии и небольшого мышления? - тогда это игра зайдет тебе и ты наиграешь еще сотни, а может и тысячи часов. КАЧАЙТЕ И НЕ ПОЖАЛЕЕТЕ, Разработчикам счастья и здоровья, такой качественной игры я давно не видел…( без сарказма)
Best starship builder I have ever played. Buy it now, and yet more will be added in the future. Updates can be slow, but all the content added is of a top quality.
[h3] Review for the game as of February 11th 2026 [/h3] [h3] The Good [/h3] - The ship building and progression experience (from basic weapons and armor to advanced thermal systems and shields) - Good variety of weaponry and their respective logistics to try out, for the first hours of gameplay - The crew management system, making it feel like we are a captain deciding who does what in our ship (custom story potential) [quote=myself] Do you have a favorite crew member? Are you going to give them private quarters with a view outside? But what if a pirate gunship shoots that window with a railgun? Or is it behind shields? [/quote] [h3] The Bad [/h3] - Has been in Early Access for more than 3 years already - Extremely repetitive gameplay after you complete the first system and unlock all new components for your ship [h3] The Hope [/h3] - The roadmap is looking very good, in my opinion. I look forward to retrying playing this game with the new features being announced [b] Therefore, in spite of the bad, I will still recommend this game [/b] 👍
Игра очень хорошо. Но, ребята, пожалуйста, найдите того, кто напишет вам музыку. Этот цикличный звук вместо музыки мешает играть. Мне приходится включать OST из Faster Than Light, чтобы играть в вашу игру, иначе мои уши чувствуют себя плохо The game is great. But please, guys, find someone to write the music for you. This looping sound instead of music is interfering with the gameplay; it makes it impossible to play. I have to turn on the Faster Than Light OST to play your game, otherwise my ears feel bad.
Cosmoteer — игра для тех, кто в детстве разбирал пульты, а собрать не мог, но продолжал пытаться. Вы тут архитектор, сантехник и тот гад, который прокладывает коридоры шириной в батарейку, чтобы матросы гарантированно устраивали пробки в разгар боя. Логистика батареек здесь важнее пушек: если Вася заблудится по пути к турели, ваш дредноут беспомощно захлопает люком, пока враг неторопливо выкусывает из него куски. И это прекрасно. Бой — садомазохизм: вы два часа проектируете левый борт, а он превращается в плазму за секунду. Но вы не бросаете игру — вы перестраиваете всё, добавляете косую броню, и когда она отражает ракету прямо в генератор врага, вы чувствуете себя богом из ЖЭКа. Сюжета нет: «Вот сектор, вот пираты, умри». Честнее 90% ААА-игр. Вражеский ИИ бьёт в реакторы — бесит, великолепно. Моды, мультиплеер, взрывы. Вердикт: лучший способ почувствовать себя умным, пока игра доказывает, что вы идиот. 10/10 за ненависть к себе с улыбкой.
I have reached Legendary Fame on Vanilla - Default Settings I really loved the Coop Aspect of this game. It was Loads of Fun. The destruction and repairing mechanics of the game are awesome. I highly recommend this game. Issues I Had: Replacing Dead Crew is Abnoxious. If 300 die, you have to sit around a station waiting for transport ships to replenish the people. Takes like an hour. The Automation Flight is Janky AF. They'll get stuck on anything and everything. Or just 180 for no reason at the worst time. And usually spend the majority of the fight trying to get around ship wrecks or astroids. Late game needs to be optimised.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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