
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst FR #87 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.4Kreviews | 86% | — | $5.7M |
| $39.99 | 308ratings | 70% | — | not modelled | |
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Reviews
몇몇 팁을 알고나면 쉬운 게임 의외로 자원압박이 심하지 않아서 공간을 넓게 쓰면 스트레스가 적음 섬에 자원이 많은데 이 자원을 다 쓰는 게 아니라 한 두 곳에서 생산되는 양으로 모든 선원 유지비 충당이 가능함 개인적으로 각 선원이 어떤 자원을 요구하는지 나침반에서 확인하지 못하는 게 제일 불편했음 배를 건조하고 나서야 유지품목을 확인할 수 있고 심지어 그것을 생산할 트리도 같이 해금되는데 도시 건설이 메인 컨텐츠인 게임에서 건설 계획이 단기간으로 제한되는게 큰 단점인 듯 후반 선원들이 뭘 요구하는지 이미 생산기지는 꽉 들어찼는데 후반 생산건물은 어디에 놔야할지 그게 캠프 소비건물에 전달되려면 여러 물류노드를 타게 되진 않는지 후반 트리를 확인할 요소만 있으면 좀 더 쾌적하게 할 수 있었을텐데 불합리한 압박감이 느껴지는게 흠이었음 4티어부터 약탈물품으로 선원들 유지비용을 충당하게 되는데 이때부터 각 지역을 항해하고 탐험하는 느낌이 강하게 남 유지비용을 맞추려고 기지를 계속 들여다 보는게 아니라 맵을 보며 선박 운용을 본격적으로 하게되서 약간 전환점이 되는 순간인 듯 처음엔 항해하는게 좀 오래 걸리는데 지도건물 하나씩 늘려서 100%채우면 평균 4~6분으로 전 맵을 돌아다니기 때문에 지루함도 덜함 대등대도 만들고 6개 함선으로 이벤트 돌다보면 진짜 시간 금방 가서 재밌었음 ㅇㅇ 아래는 폐사구간을 넘길만한 짤팁 몇개 좀 적을게요 1. 창고로 각 지역 연결하기 창고끼리 이어지는 효율적인 운송 거리를 유지하면 생산건물과 소비건물이 얼마나 멀든 상관없음 이 방법 쓰면 집라인 쓰려고 머리 굴리지 않아서 편함 ㅋㅋ 좀 애매한 거리는 바로 공중 리프트 연결하면 됨 2. 집이나 모닥불같은 기본 건물은 비옥한 땅에서 먼 곳에 집적시키기 바닥이나 구석진 곳에 모아두면 나중에 생산건물 만들 때 쾌적하게 건설할 수 있음 3. 초반에 인구 수 부족하면 각 지역을 방문해 떠다니는 표류자들부터 구하거나(오래걸림) 부유(보라색) 트리를 타서 빠르게 약탈선을 올리고 부유 원칙을 주는 지역으로 가면 선원 80명씩 퍼줌. 또, 제국(빨강)트리를 타서 빠르게 3티어 구축함을 뽑고 바스티유를 해방하면 한시간마다 최대 140명씩 퍼줌. 스튜나 단결력을 소모하고 타임어택으로 7군데를 돌아야하는데 각 지점마다 20명씩 얻을 수 있음. 전투 없으니까 가장 빠른 배를 보내면 됨. 4. 초반 각 지역에 갈 때마다 어떤 원칙을 고를건지 선택하라 하는데 아무거나 골라도 상관없음. 순서만 다를 뿐 결국 원칙포인트는 다 퍼줌. 5. 초반 돈은 레이븐(금화 약탈 +100%)해금하고 계속 운용하면 부족할 일 없음. 특히 3티어 피라미드 돌고나면 750이 두배되서 1500원 되는데 이 돈이면 4티어 열릴 때까지 부족할 일 없음. 저는 무역소도 안짓고 5티어까지 왔음. 6. 이벤트에서 가장 만만한 것은 내구도>보급품>선원 순. 섬에서 판자나 밧줄만 충분히 만들어둔다면 중립항구에서 돈 안쓰고 회복가능함. 보급품을 살 돈만 있으면 복귀 안하고 계속 원정가능. 선원은 비싸지만 항구에서 보충하면 섬의 표류자를 소모하지 않기 때문에 초반에 인구가 딸린다면 사는 것도 좋은 방법 7. 옵션에서 주변 구조물과 연결물 설치 껐다 키기 설정 켜놓고 다닥다닥 붙여짓다보면 사다리가 마구잡이로 연결되서 운반책들이 어떤 경로를 사용 중인지 알기 어려울 때가 많은데 이 설정 끄고 지으면 보기도 이쁘고 물류도 복잡해지지 않아서 좋음 근데 이 설정 없으면 임의로 건물 연결이 불가능할 때도 있으니 필요한 경우 켜야함 마지막으로 후반 공정이 의외로 복잡하지 않으니까 다들 천천히 즐겜하시면 좋겠습니다 팁은 생각나는 대로 더 추가할게오
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Every market we collect.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game if you truly love the pirate setting, base building and managing supply chain. It's extremely entretaining and addictive! I did all the endings for the story mode and it was very fun! The story and side quests are shanty worthy stories and the characters are really funny and interesting. However I have a few remarks. The performance in end-game when you have a ♥♥♥♥ ton of buildings, ziplines, aerial lifts and so on is atrocious. At one point I would need to pause so I can have FPS enough to do something else. The traveling between islands could be a tiny bit faster, and the camera movement is VERY slow. There should be an option to press SHIFT in order to pan faster throughout the island. And the encounters could have more diverse "backgrounds". The Supply chain starts a bit falling apart when you get deeper into it. Some resources just outright become useless, which is a shame. Anyways! I completely recommend it IF you love Pirates AND IF you love city builders. It was a very good 32 hours!
Construção de base com temática pirata era o que tava faltando e ainda tem elementos RPG que dão um diferencial pro jogo ficar mais divertido ainda. E tem a historinha de fundo que tá muito boa. Provavelmente vou viciar nesse pq juntou tudo que gosto, tá divertido demaais.
Какой-то "продукт игросодержащий". Графику завезли, геймплей не завезли. Строить домики на скалах прикольно первые полчаса, дальше это просто надоедает - а больше в игре ничего нет. Геймплей в море откровенно контуженный, всё исследование "семи морей" это чисто гриндволл ресурсов, чтобы построить корабль, который по параметрам тянет следующий энкаунтер. Никакой тактики в карточных "боях" нет, разработчики видели карточные рогалики издалека на картинках, но не поняли, как они работают, поэтому скопировали форму, но не суть. Сюжет "для галочки", он как бы есть, но сводится к унылым диалогам и открытию очередного "сюжетного" задания, которое вообще никак не раскрывает происходящее, потому что весь "сюжет" сделан как набор сайдквестов без центральной сюжетной линии. Сайдквесты завезли, сюжет забыли. Но ладно, это же градостроительная игра, морские бои и поиск сокровищ в ней не главное (в игре про пиратов-то, ага)? Так экономическую часть тоже не завезли. Экономика уровня мобильной фермочки, у тебя всегда профицит ресурсов и никакого челленджа, производственные цепочки аналогично спрятаны за гриндволлами вида "построй десять складов чтобы получить очко развития, потом потрать его, чтобы открылся портной". Это в целом было бы ок, если бы не было так душно. Потому что никаких кризисов в игре нет, никакого челленджа нет, не надо манипулировать ресурсами, пытаясь реально выжить на голых скалах, делая какие-то рисковые выборы, просто стройка ради стройки. Раз в пару часов приплывает СТРАШНЫЙ КОРАБЛЬ КОРОНЫ, который разматывает одинокая береговая пушка вообще без твоего участия, и можно дальше строить любимые склады и лесопилки. Короче, выглядит симпатично, играется душно. UPD: После еще десятка часов - я был не прав. До хайэнда была так, легкая духота. Реально ДУШНОТА начинается ближе к хайэнду, когда у тебя весь остров застроен так, что пьяному пирату упасть негде. Проблема в том, что большинство построек старшего тира надо строить рядом с пиратским фортом, чтобы пиратики не плакали - а они занимают место. Много места! Которое было застроено ранее более простыми постройками. И это еще только половина беды. Вторая часть проблемы в том, что всякие прокачанные подъемники и воздушные лифты, которые позволяют оптимизировать логистику, спрятаны за гриндволлами, открываются долго и стоят дорого. При этом просто взять и перестроить базу ты уже не можешь - снесешь какую-нибудь сраную будку по производству сапог, и пока строится новая поближе к нужному месту, твои пираты устроят бунд. Не говорю уж о том, как увлекательно руками сносить криво натыканные игрой лестницы, чтобы заменить их на подъемники. А самое всратое начинается, когда ты строишь корабль 5 тира и ВНЕЗАПНО осознаешь, что ресурсы типа табака, серебра, линз для подзорных труб и прочего отсутствуют в производственных цепочках. Их можно только налутать в случайном событии или купить за бабло, которого и так вечно дефицит, потому что ты его тоже можешь получить только с энкаунтеров, а тратится оно вообще на все. И, что самое тупое, ресурсы высшего тира расходуются не только на найм экипажа, но и просто ежеминутно на "поддержку" корабля, который в это время вообще где-то в море плавает. То есть как только ты строишь кораблик пятого уровня, ты обречен на бесконечный дроч в поисках недоступных ресурсов, которые утекают каждую минуту, иначе бунд и репрессии. Короче, на этом этапе вся игровая экономика просто выходит в окно. Баланс игры и до этого момента был ни к черту, а тут он просто совершил сепукку пиратским кортиком и отправился кормить акул. Есть игры, которым можно дать второй шанс, и они раскрывают позже. Но тут явно не тот случай.
Absolutely phenomenal game - but not a "chill builder", be warned, it is a logistics game at its heart. Well, this is my favorite city (Cove?) builder of the year! This game is essentially Vertical Anno with far more complex logistics -there is no magical teleportation between warehouses, and you produce everything on the island. And that for me is half the fun of the game - designing and optimizing the supply chains to make sure everything runs smoothly. Verticality is a very welcome component and refreshes the standard city building formula - now you have all the 3D space around you to utilize. And I get why some people don't like this game - it is complex, it expects you to build and rebuild, to think through, to demolish and build anew. There is no "just build everything close by and it all works" - you have to figure it out yourself. If you are into that sort of stuff, then you also get a story, awesome music, gorgeous graphics, skill trees, and one of the best pirate games ever made.
Este juego es un EXCELENTE.... lo jugué en su demo y de inmediato me dije que queria comprarlo de verdad vale 100% la pena me encanta, me encanta la historia, el tema de poder construir en las paredes y basicamente el mundo pirata ARRRRG.
要是你喜歡類似紀元2070/2205/1800之類的較休閒型建設遊戲+有看過拍的比加勒比海盜還有趣很多的老電影[u]《割喉島》[/u],並且也很享受繁盛基地在自己操作下逐漸成形的話,那這款風格有趣且豐富的海盜建設遊戲應該會是個很好的選擇。 相較環境惡劣且生存物資時常匱乏的冰汽朋克,縱橫秘灣的基礎物資,如木材、作物、食物和酒都能無限產出(只要你有足夠的人來幹活就行),使其在前中期的難度遠低於前者,工人沒有物理碰撞也讓你只需要規劃有效率的動線即可(當然到了後期還是得注意資源區的設置與調配),接下來就是將獨特且風格狂野的海盜港建成你理想中的模樣,然後好好的欣賞吧。 [h3] 簡評: [/h3] [b] 一、資源與建設輸送系統: [/b] [b]1、資源: [/b] 縱橫秘灣的基礎資源分成三類,一是無限採集的資源,如木材、能免費製造出原料的設施[u](營火和私釀酒廠)[/u]、農產種植/養殖園[u](豬和甘蔗鳳梨等)[/u],都屬於只要你有足夠的人和合適的地[u](農產需要肥沃土地)[/u]就能無限生產的資源; 二則是看似儲量有限[u](財富線5以上有獨特建築財富宮能解鎖無限)[/u],事實上正常玩也足夠你用很久的各式礦藏與海產,如[u]石鐵鉛銅石灰[/u]等礦產,以及[u]海鳥、鳥蛋、鳥糞、魚、淡水、海龜、珍珠、貝殼[/u]等,都屬於這類。如果你只將這些資源用於建設與日常消耗的話(用它們賣錢就不一樣了),即使玩幾十個小時也無須擔心其因枯竭而產量減半。沒錯,縱橫秘灣的有限資源的有限是[u]100%產量有限[/u],枯竭後就換成50%的無限產量了,並且能玩到這一步的人多半也能造出財富宮了。 [h3] ◆ [/h3]與冰汽朋克那種初期內有資源匱乏和派系對吵(dlc還有開地熱發電開到把火山喚醒了),外有瘋狂暴雪肆虐的環境相比,縱橫秘灣就算要搶的地方可能難纏了點,或是偶爾會遇上幾艘5級驅逐艦同時來拆家之類的,也變得跟天堂一樣美好了,哈哈。 三是得用搶和撿漂流物才能得到的七海限定資源,像是人口、葡萄酒、菸葉、白銀、穀物等,它們大部分都得出海搶劫或透過特殊建築來花錢購買,其中人口得靠撈遇難者、搶劫運囚船或特殊建築花錢來補充明顯異於大部分的建設遊戲,不過縱橫秘灣的劇情設定本來就是一群湊在一塊的海盜和漂流者,儘管遊戲中的人物和工作的小人都是有男有女,但都當到海盜了(這是個高危險職業),自然別指望他們會努力繁衍人口了,這也符合真實歷史上的海盜,即使他們之中也有女海盜的存在,但想組織家庭和生養孩子往往也是賺夠了上岸當莊主商人,或是被殖民政府收編之後的事了。 至於各種裝備的材料和組件,則是需要你用各種採集到的材料來製作,其中的問題就只剩你的資源產地至製造區和使用區的輸送線是否合理[u](最好的方式是建設專門的倉庫來統一收集與分配材料)[/u],值得注意的是船隻和船員會因等級差距而需要不同的資源[u](有些資源如葡萄酒和菸葉得靠搶或買才可獲取)[/u],其製造設施會在你解鎖相應的船隻+船員後才會出現。舉例來說,當你造出3級的獵捕艦,你會解鎖新船員砲手,同時一併解鎖分配砲手需求物資的製服廠和理髮師(要設置船隻所在的營區範圍內才生效),以及解鎖相應物資靴子和藥物的生產鏈建築。其中要注意的是一旦你雇傭了甲板工(填線民兵)以外的船員,都會額外消耗相應的物資,物資一旦不足就會扣你的營地穩定度,你要是無法及時補上缺額被迫解雇船員,還會扣士氣,所以最好確保你有足夠運作的物資再雇傭較高級的船員。 [b]2、建設輸送系統: [/b] 這部分算是縱橫秘灣的一大特色了,很多建設遊戲即使能讓你把建築蓋在山上,往往也會限定建築與坡度,基本上能蓋在近乎垂直地形上的並不多,但在縱橫秘灣基於平坦地勢少且多懸崖峭壁等地形,因此除了種植園必須蓋在平地之外,其餘的建築都在建在峭壁上(建在平地和峭壁上的建築樣式會有所不同),這就讓它的建築空間和生產鏈相關的佈局變得極其靈活。而為了配合垂直且分割的建築佈局,縱橫秘灣讓玩家在初期就能解鎖纜車、升降梯[u](垂直物資輸送非常好用)[/u]、索道和桅杆,一開始還只有一個營地時,你可能會覺得只要用免錢的一般通道就可以了,然而當你開到2個營地以上,並且有些必要組件的原料還分散到2個營地時,你就會覺得纜車實在很好用了(每條纜車線300)。 隨著遊戲到了中後期+你的營地數量越來越多,想要在單一營地內達成大部分的物資自給自足也變得困難,迄時你自然會選定一個區域作為工業區─如高級船員需要的彎刀、火槍和望遠鏡,以及5級船需要的火炮,都需要用到木碳、銅、鉛、鐵礦及鐵礦能鑄造出的熟鐵和鋼,想要在一個營地就圈定上述這些資源顯然不大可能且過於浪費空間和人力,但如果先在其他營區的產地把礦和初製品存入倉庫,再透過能高速運輸的纜車將其輸送至你選好的工業區倉庫,就能大幅提升原料輸送與生產後的物品配送效率(也讓你的佈局不至於太過臃腫雜亂),基本上可以直接套用現實的工業區上下游規劃即可。 [b] 二、任務/技能與海戰系統: [/b] [b]1、任務/技能: [/b] 縱橫秘灣在剛進入主線劇情沒多久就會告訴你共有4條海盜事蹟路線,分別是[u]綠色的惡名、紅色的帝國、藍色的航海、紫色的財富[/u],你能藉由完成建了幾個倉庫、用誰完成幾個任務、造了多少特定物品之類的各事蹟挑戰獲得相應的事蹟點數,如建造一艘4級船是航海事蹟挑戰,當你完成後就能獲得1點的航海點數,將點數使用在羅盤(技能樹)上能解鎖新的建築和特定資源的產/儲量,並隨著點數的投入解鎖更高等級的船隻,如最高級的6級艦需要在單一路線投入30點才能解鎖。值得注意的是船員所需的特定資源建築,只會在你造出能招募該船員的船艦後才會解鎖[u](不會透過完成某一任務解鎖)[/u],在此之前並不會顯示在建築清單上。 除了完成各路線的事蹟挑戰之外,你也能透過完成七海上的任務來解鎖,這些任務往往會"建議"你用幾級、哪一種和多少數值的船來完成,是否採用這些建議當然是看個人了,不過凡是涉及到能招募到新船長的支線任務,都得確保你的屬性與任務要求的只高不低,然後在進入戰鬥前務必先存檔,要不然沈船的機率可不低,而主線任務和單純的搶劫/走私任務的條件就比較寬鬆或無要求特定船艦,同級的情況下即使你用的船艦並非建議要求的船也不至於無法完成。另外,正如資源部分提到的內容,諸如走私、攻打皇室港口或搶囚犯船都是獲取七海限定物資(菸酒人)主要的方法,因此這些任務往往也都是可重複進行的任務,只是會有個1小時[u](遊戲時間)[/u]的冷卻期,缺稀有資源的話就隔一小時去光顧一次,幾次下來就夠你用了。 [h3] ◆ [/h3]縱橫秘灣也有各種會扣士氣的突發事件,只要你儲備的資源足夠,這類事件都不至於構成太大的困擾。 [h3] ◆ [/h3]皇室派驅逐艦來打你的頻率與強度,取決於你在海上搶的有多暢快,搶的夠爽來的驅逐艦也會更威猛,像是來艘5級驅逐艦,如果來的是2級或4級的驅逐艦,你用3級的獵捕艦還可以應付,但想用3級的船去打5級的船就純屬找死了(對方一回合就能讓你死/殘血),在你能造出5級船之前,遇到這種威猛的大傢伙最好交給岸防炮來處理,畢竟驅逐艦的特性就是慢,並且越強的船過來的時間要越久(半小時以上),時間應該都夠你造出足夠的炮塔來應付了,要是完成不了就乖乖挨炸吧。 [h3] ◆ [/h3]縱橫秘灣的獨特支線任務難度較高,不過獎勵往往也很豐富(有的甚至能提供巨量的錢),除了能招募到新船長和獲得點數之外,也能隨著你的探索開啟高難度的5級任務,想體驗符合海盜時代傳說的劇情可去試試(像是海怪和鬼船),但最好準備好5級的相應事蹟船艦再去挑戰。 [h3] ◆ [/h3]七海上會隨機出現各種從[u]暴風雨、恐鯨、海盜獵人、不死鬼船、皇室巡邏隊[/u]之類的[u]強制背景任務[/u],比如當一處海域被雷雲壟罩,範圍內的任務描述就會顯示在多少時間航行在該區就會遇上暴風雨等,在範圍內航行遇上的機率其實不低,然後當你在遊戲中期戰鬥過後,船艦只剩半血+補給也不夠,不幸遇上不死鬼船就可以考慮讀檔了。 [h3] ◆ [/h3]羅盤解鎖的特殊建築往往具備實用乃至強大的服務或加成,從較基礎的減少修船的資源、讓你能賣資源來賺錢、讓你能花錢買只能靠搶的資源、增加船艦的航速、提供執行任務的船隻額外的暫時加成,乃至讓你能建造射程涵蓋全島的強力炮塔、讓你的船員需求物資減半、你的船員自動復活和讓你的有限資源變無限等皆有。 [h3] ◆ [/h3]遊戲雖然沒有劇情動畫,但不同人物的配音及其台詞還算有其特色。 [b]2、戰鬥: [/b] 海盜遊戲自然少不了出海作戰的內容,縱橫秘灣也不例外,只不過它的戰鬥是以[u]卡牌抽骰子的回合式對戰[/u]的形式來呈現,有些人覺得這是頗大的缺點,不過要想這畢竟只是個建設遊戲而非戰鬥遊戲,大致也能理解如此設計的原因(畢竟在巫師3也是玩牌玩到瘋了)。其對戰的形式是以見招拆招、等待時機的邏輯來運行,如要逃離皇室巡邏船就會要求你航行多長的距離,而敵方會給傷害你的船員、船身或防止你前進多少距離的卡牌,你可以選擇在移動多少距離的同時防止對方傷害你的人員或船身,也可以硬抗傷害選擇能航行最長距離,或是選擇能在下一回合給你更多優勢的卡牌,雙方打出的效果都取決於擲出的骰子數字,並且每一張卡牌都會消耗你的補給數量,當補給用完就得藉由傷害人員、船身或兩者皆傷來回復補給,當你不幸在勢均力敵的戰鬥用完補給,被迫回補給的同時硬吃傷害,就有不小的機率可以考慮讀檔了。 遊戲中的船艦分成[u]潛行艦、掠奪艦、獵捕艦、驅逐艦[/u]這4類,並分成[u]6個等級[/u],1為最初級的過度用小船,6級為最高級的主力艦,從2級船開始才會分出前述的4種船艦,同級的船艦除了[u]生命值、船員人數和補給量[/u]大致相同(唯有潛行艦擁有較多的補給),其餘的屬性如[u]炮擊傷害、登船傷害、裝甲、速度和機動性[/u]會視船的類型有著強化及弱化。此外,不同系列與不同等級的船所用的船員、建材和須持續投入的補給都會有所差異,如驅逐艦的特性就是炮擊和裝甲明顯增強,使其無懼炮擊和登船傷害,但速度就是其弱項;而獵捕船則是炮擊和速度皆強,但裝甲就偏弱等。比較特別的是2級和4級船有混合艦,如額外具備獵捕艦速度屬性的4級驅逐艦的破壞者號,航速就比基本的4級驅逐艦海龍號快上許多,屬於能用來搶商船和強拆皇室駐地的炮艦,可惜的是5和6級船都只有基本款式,沒有兼具其他類別特點的混合艦(原因或許是6級艦本身+船員提供的數值就已經夠強了)。 在越級戰鬥時,如3級要打4級任務尚不至於到無法完成,只是過程會比較難一點,當然越級打的前提是2打3或3打4這種(4到5的差距遠大於3到4),並且還得注意你的船艦的強項是否對到目標的弱項,比如用潛行艦這種機動和登船傷害強,但炮擊和裝甲皆弱的船去打同級的驅逐艦(炮擊+裝甲強)就是主動找死,畢竟你還沒到能登船傷害的部分就會被驅逐艦的炮擊轟成半/殘血了。 除了船艦本身和船員提供的數值,不同的船長也會提供有其特色的加成與卡牌,如能[u]提升船速和機動性、提升搶劫特定物資百分比、提升下回合更多骰子數的卡牌[/u]等,如何在不同的船艦配上能提升更多優勢或減低船艦弱項的船長,或是哪種類型的船艦+船長組合適合哪種任務,就看個人選擇+嘗試後的結果了,只要體驗過一次用慢速且薄皮的3級潛行艦+能提升炮擊傷害的船長(事實上基礎炮擊數值太低而提升甚少),去嘗試攔截4級的驅逐艦(3級獵捕艦能成功攔截),然後被對方乾淨俐落的打爛之後,應該就能學會該如何選擇搭配船長+慎選目標了。
BUYERS BEWARE: the publisher has disabled the Family Sharing function for this game, yet the Store Page still lists it as supported. I am the Family organizer, and none of the family members can see this game in their libraries. This is unacceptable; I will not change this negative review until the publisher re-enables Family Sharing.
It's not a terrible game, just too bland and repetitive. There are no major bugs, the graphics are alright and the voice acting is nice, but... There's just not a whole lot of content. You basically build what feels like the same buildings over and over again. Every camp needs the same basic food ressource. You then unlock new ships and buffs via a skill tree. The points for this tree you get by completing deeds like 'have 250 pirates on the island' or 'complete 10 events with this captain on your ship'. For the new ships, you *can* get different classes of pirates that want new ressources - but in the end, it's just a mild variation from building up the basic food chain over and over again. There are some mildly advanced ressource chains, but building them feels more like chore than progressing. There's no trade or any benefit to building them other than being able to use another type of crew, which give a tiny boost to your ship's stats. The only other buildings, which you can also unlock via the skill tree, all give incredibly minor and weak buffs. They are just not worth building, since the ressource costs are way too high and you can very well get by without them. The combat is nothing challenging. You have a few skill cards you play against whatever you encounter. Unfortunately, the mechanics are always the same. 'Deal X damage of a type', 'prevent X damage of a type' and 'add X bonus to your next role' are pretty much the only things on there. A 6-year old child can play this. You only need to bring the right boat - the game conveniently recommends the exact best type before sailing to an event. The story... exists, I guess? It's nothing to get invested in. The atmosphere is great, I just don't really care about the characters at all. They are rather simple pirate stereotypes.
好玩 挺有意思的 目前的缺点也有 比如贸易站不能自动卖 价格也不明显 黑商不能自动买(居然白银不能卖) 物流线重叠后看着太杂了 各个港口相距太远 靠刷本来获得葡萄酒和烟草太鸡肋不如用黑商买 战斗系统的文本描述不清楚 船到目标后提示不明显 悬崖上的建筑模型不全 底层道路不会自动围起来 有空缺导致无法寻路 仓库得出个升级 就算放进罗盘也好 罗盘点数有点缺 统计列表不明晰 基本得点右上角图标挨个查看 每个等级船员维生物品完全不同 升级船后得拆产线重新铺(玩到后面开高效配方又需要中级维生物品 艹) 有个任务要3级蓝船 就只认3级蓝船 4级蓝船还做不了得降级才能做
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 27.4K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $3.5M | 3.7K | 92% | $29.99 | |
| $2.5M | 2.1K | 91% | $29.99 | |
| $2.5M | 2.3K | 93% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 10.8K | 86% | $24.99 | |
| $5.7M | 9.8K | 94% | $24.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 5.1K | 73% | $14.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| $5.7M | 10.2K | 95% | $24.99 |