
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 86% | — | $5.7M |
| $39.99 | 310ratings | 70% | — | not modelled | |
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Engagement
Reviews
Themes across 1957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌는데 자막이 이상하다.
If you enjoy city builders and logistics management, loving games like, maybe, any Anno, Timberborn, or Manor Lords, you will enjoy this game, it smells to salt, tar and lumber. The island is beautiful and the pirate ambience is gorgeous. Definitely recommended, a nice game for the Summer. As a clue to new players, the game is more about connecting buildings efficiently in vertical, rather than just building them and expanding mindlessly. Dont be afraid to redo your villages to improve efficiency when you upgrade your ships, that will allow you to explore the world without interruptions. Maybe it needs more content, I dont know ATM whether they plan expansions of any kind, but I will look forward to check it. As a final observation, for some reason, I love that its not Early Access, not because being Early Access is bad, but because having a game this good on Steam without Early Access is worth recognition.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game managed to charm me. Before I even purchased it, I already knew that it looks very beautiful. However I've had my share of beautiful games which manage to make their micromanagement system into unbearable tedium (looking at you, Alters, as the most recent example of a great game that simply doesn't respect the player's time). Thankfully, Corsair Cove does not share the same faults. I played about 7 hours in one sitting, and although micromanagement of a complex in-game economy is at its core, it never managed to turn playing into a chore. I could have used some more guidance to figure out things faster — or at least get a more detailed codex — but after the first couple of hours, things started to click. The initial randomness of placing buildings made way to more careful planning and improved delivery routes, helped by the construction of strategically placed warehouses. Sea combat is an important part in growing one's pirate population and earning gold (the only scarce resource) but the game could have done a better job of explaining its importance for moving forward. I ignored it for a long time, and struggled to grow my population as a result. Now that I've figured it out, I like it how it offers a variety with its periodic breaks from game economy micromanagement. As I was playing, I suddenly realized that Corsair Cove has achieved something significant: under its beautiful skin, it managed to recreate the same kind of atmosphere as absolute classics like the first Settlers game, or Sierra's Caesar and Pharaoh with which I spent so many hours as a kid. It is engaging, it does not pressure the player with unnecessary events on a timer (although there are some situations that require taking actions within a time limit), and generally leaves it to the player to progress at their own pace. I plan to spend a lot more time in the game over the coming week and I might go back to update my review, but so far I can confidently recommend Corsair Cove as a great game, with a great price to match. It is well-deserving of its €39.99 asking price, and the generous introductory discount makes it a steal. Limbic Entertainment are no strangers to the city builder genre, and have made a truly remarkable game.
Awesome game!
Great builder
Es macht mir sehr viel Spaß, kann es nur weiterempfehlen - hab bis jetzt 2 Karten abgeschlossen und ich hab noch viel zu lernen Wünsche, Anregungen & Ideen für weitere Erweiterungen: 1. Automatisierung des Handelspostens (aktivierbar) 2. Blockier-Möglichkeit der Einlagerung unerwünschter Waren im Lagerhaus (Problem entsteht durch den Abriss von Gebäuden) -> kein freier Lagerplatz = Verlust der Baumaterialien 3. Möglichkeit Waren aus dem Lagerhaus wegwerfen zu lassen 4. Anzeige außen wenn das Lagerhaus 100% "voll" ist 5. Abholintervalle von Lagerhäusern sind gefühlt zu langsam 6. Aufwertungsmöglichkeit der Effizienz von Gebäuden durch Auswahl des Unterhalts (zum Beispiel I. Eintopf II. Brathähnchen und Schnaps III. Cassavabrot und Rum IV. Schildkrötensuppe und Wein) (oder was Neues: "ich träume seit Tagen nur noch von Obsttörtchen") 7. Stürme, Feuer oder Erdbeben auf der Insel die Gebäude beschädigt / Auswahl des Baumaterials von Gebäuden (nachrüstbar) geben Resistenzen gegen Katastrophen (Holz < Stein < Beton) 8. (anwählbare) schwerere Angriffe auf die Insel - Kanonentürme sind für mich aktuell überflüssig 9. Begrenzung der Auswirkung von Schiffbauergilde & Bergungsdocks - Versorgungsgebäude (zB Segelmacher) werden überflüssig 10. Schwarzpulver und Kanonenkugel auf Schiffen - Verbrauch je nach Einsatzart (Entern < Beschuss) 11. Freischaltung der Freien Hafen (Reparatur) durch kleine Aufgaben - wäre gut für den Einsatz der kleineren Schiffe 12. Nahrungsbedarf von Herumtreibern Freue mich schon darauf ein paar Sachen von meiner Liste im Spiel zu sehen ;) Vielen Dank für das tolle Spiel
Trop bien !!!!! Graphiquement choupinou, game play bien dosé, mécaniques ingénieuses et plein de fun. Seul hic : Pas de mode multi, mais peut être que cela viendra dans un avenir proche.
A brilliant building game. At the moment, you only manage one island. In the 88 hours I’ve played so far, I’ve only played the story mode. The production chains depend on the crew on the ships. There are four paths, like skill trees, and depending on the branch, there are different ships with specialisations in boarding, city raiding, etc. On my Skull Island, I think there are eight locations where I can build harbours. If, for example, I have a destroyer dock at Harbour 1, I need two types of crew, each with their own requirements. So I need turtle soup and clothing for one group, and wine and tattoo ink for the other. This is how the production chains come about. If I build another ship, I can either build the same one again or a different one, in which case I’ll need, for example, wooden legs and swords, or eye patches and tobacco. Tobacco and wine cannot be grown on the island and must be looted. Which brings us to the world. You can zoom out from the lowest zoom level – where you can observe the pirates – to view the world map. There, you can attack ships, engage in smuggling, attack towns or experience short storylines. You might encounter giant octopuses or ghost ships. The ‘combat system’ takes a bit of getting used to; it involves rolling dice. It’s all about the ship’s attack power, the number of crew members and the amount of supplies on board. The crew you’ve recruited also provides additional modifiers. So here’s how it works: the computer shows its roll, e.g. ‘Destroy 5–10 of the crew’. Then you can roll yourself, e.g. ‘Shoot 5–10 of the crew’ or ‘Inflict 20–30 damage on the opponent’, ‘Attack the opponent’s crew for 15–20’, and so on. Whoever runs out of health or crew first loses. It takes a bit of getting used to, but once you’ve got the hang of it, it goes quite smoothly. So it’s a clear ‘buy’ for anyone who enjoys building games and is looking for a relaxed after-work game.
It's a good game, visually interesting, enough of a challenge without being ridiculously hard. It was a bit unstable when we first loaded it but after the first patch that went away and we have no more crash issues now. The cut scenes and story line are just okay, nothing to write home about but overall this was well worth the price of admission.
物流链快折腾死了,人口又极度紧张,只能依靠随机事件搞人,每次出海也都有限保人,不然会蛋疼死
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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