
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst FR #87 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.1Kreviews | 86% | — | $5.1M |
| $39.99 | 308ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While this game feel quite overwhelming at first, it is a very chill city builder game, there is next to zero punishment for failing an event. Your base can be a spaghetti as long as you keep it running. The detail of each building are great and you can see the pirate up close. Game also run smoothly on weaker PC with the right setting. The combat or event in this game is mostly stats check (you keep clicking the right card until you win) and quite boring, so don't expect much. The voice acting is quite nice and I like the humour in this game. I only recommend you buy this game while it on discount, £35 for a full price aren't worth the content it currently have
Grafik top, da gibt es nichts zu meckern, aber das Kampfsystem per Karten und Würfel? Nein Danke. Den Sinn dieses Kampfsystem versteht wohl nur der Entwickler und überhaupt wird zu wenig erklärt. Schade mit einem Echtzeitkampfsystem wäre das Spiel weit aus besser. Auch das Management der Wirtschaft ist wohl nur was für reine Städteaufbauspieler. Ich hab es mehrfach immer wieder probiert, für mich reine Zeitverschwendung. Kurzgesagt langweilig...Wird deinstalliert.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| #53 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我服了,重装系统-更新显卡最新驱动程序各种方法用了无数,闪退!闪退!无限的闪退!这真是花钱买罪受。每次都是提示:LoginId:f428fd1e49db2351fccf4bba8919ed2c GPU Crash dump Triggered CorsairCove CorsairCove CorsairCove CorsairCove CorsairCove CorsairCove CorsairCove kernel32 ntdll 我真的不知道怎么办了,就不能好好优化一下吗?
En commençant Corsair Cove j'étais très enthousiaste. En effet les graphismes sont chouettes, l'ambiance super sympa, le doublage VF nickel. Mais j'ai très vite déchanté car je trouve que le gameplay laisse vraiment à désirer, surtout la partie exploration-combats qui se joue avec des cartes et des dés à lancer. C'est vraiment pas dynamique et complètement dépassé à notre époque. Si vous espériez des batailles à la Anno 1800 passez votre chemin, vous allez être déçus. Autre point négatif pour ma part, c'est la difficulté à distinguer les différents bâtiments, Au bout de 35h dans mon cas c'est devenu un joyeux bordel ou il est bien difficile de s'y retrouver. Au final je m'attendais vraiment à beaucoup mieux, d'autant plus que ce jeu a une moyenne d'évaluations très positive sur Steam.
На море в этом году я съездил только тут, очень рекомендую
Game has Good bones Teching up is Painful and tedious What if i dont want to build ten Ziplines to bad have to to tech etc...
The turn-based card game/die roll naval combat just takes me completely out of the game. Animated battles, even if still turn-based, would have made this game amazing. With that said, the city builder side of the game is absolutely amazing.
Un solide 8.5 sur 10 ! Je commencerai même par dire que c'est assez frustrant car le jeu avait le potentiel pour atteindre le 10/10. Là ou ça pêche c'est qu'il manque notamment quelques outils pour l'aspect gestion qui peut devenir frustrant par moment (suivi détaillé des consommations/productions/bâtiments/overlay etc.) ainsi que certaines petites longueurs par moment mais rien de gênant pour entacher l'expérience globale qui demeure excellente. Côté très bon, le thème pirate est bien abordé et la narration de la quête principale/de celles annexe bien ficelée. Le côté Deck des rencontres reste très basique mais sympa avec une petite part de RNG. La construction verticale et l'extension progressive de son île via son réseau de transports et de camp de pirates est bien huilée. L'arbre des talents/compétences avec les 4 voies que sont l'Empire/la Notoriété/le Sextant et l'Opulence est très réussi et accompagne bien l'évolution de son île. Niveau ressources et gestion on est pas en reste et comme tout jeu du genre la complexité est grandissante au fur et à mesure que l'on améliore ses équipages. C'est d'ailleurs super que l'on puisse pas tout produire sur son unique île car même si l'on ressent évidement l'inspiration de Anno, cela reste un jeux de pirates donc forcément il faut aller piller/vole/marchander certaines ressources ailleurs. L'idée reste de coloniser une seule île et d'en faire un havre pour les pirates. Si vous aimez le thème et la gestion, foncez !
Where again do you build the Pier?
Увлекательно. Вертикальное строительство... Ох, как же мне будет его не хватать в других играх. Это так чертовски удобно реализовано в игре. Вообще, именно логистика и то, как строения соединяются друг с другом, критически важно для экономики и довольства подопечных пиратов. Стоит немного задержать поставки эля – трагедия, бунт, апокалипсис... Народ жалуется на боевую систему с кубиками. Согласна, что вещь спорная, но я быстро привыкла. Главное, чтобы корабль был соответствующим и не жадничать при выборе действий. Задания, если вдуматься, одинаковые, просто ширма у них разная. Но написаны они хорошо, многие с юмором (поросёнок-пират навсегда в сердечке). Атмосфера в игре лёгкая, пираты максимально романтизированы, а местность и её обитатели сказочны донельзя: корабль-призрак, детёныш Кракена и монструозные крабы не дадут соврать. Персонажи тоже приятные, многие со своими, пусть и упрошёнными до пары черт, характерами. Мой любимчик – мистер «Why me?», каждый раз ноющий, что его отправляют в море.=)) Про капитанш разливаться соловьём не стану, до меня тут уже наныли, но пожелаю всем адептам «фубабынакорабле» повисеть на рее на корабле Мэри Рид и Энн Бони. Единственное, что всё-таки душит, так это экономика. Она не прям ужасна, но иногда приходится работать работу и долго продумывать пути соединения и перестраивать лагеря. (Назвала лагерь Хрущёвкой и будто прокляла его: постоянно недовольство и бунты из-за задержек поставок) Хотя баланс нормальный, прям аховых ситуаций, доводящих до game over, не случалось. Даже когда корабль топят, можно спасти весь экипаж, в том числе и капитана. Максимально щадяще.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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