
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 16.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 311ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like an Anno, but fun. There are some minor issues, like camera being wild, or some moments being too stretched, but other than that - pure fun and great gameplay. Not as boring as pure city builder and not as simple as an average pirate game.
Very fun and cute for the time I put into it but not really interested in playing any more. Loved the worldbuilding. Slopping a town across cliffs and then trying to make traversal efficient was fun. Lost interest once I had felt like I had "solved" the game, but I wouldn't take the time back I spent.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.8M | 31.5K | 86% | $7.49 | |
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| $5.8M | 23.6K | 92% | $9.99 | |
| $5.8M | 10.4K | 89% | $24.99 | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $5.8M | 9.4K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 27.4K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $3.6M | 3.8K | 92% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 2.1K | 93% | $29.99 | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sembra interessante, peccato che nei primi 9 minuti sia crashato tre volte. Non ci siamo signori. Per ora rimborso, in futuro si vedrà
Corsair Cove — Recommended 👍 I became a pirate to escape the drudgery of honest work. I now manage supply chains for fifty different goods. The Crown never stood a chance, but neither did my free time. This is the pirate city builder nobody asked for and everybody needed. You carve a smugglers' haven into the cliffs of a tropical island, and the building is gloriously vertical: taverns hanging off rock faces, walkways stacked on walkways, a shipyard wedged wherever gravity will tolerate it. Every settlement ends up looking like a drunk seagull designed it, and every settlement is beautiful. Underneath the rum there is a proper Anno-grade economy. Fifty-plus production chains covering weapons, food, clothing and everything a discerning cutthroat requires, and your crews have morale and specialisations, so you are effectively running an HR department for people whose job title is "criminal". Then you put to sea, and the turn-based naval combat gives you the other half of the fantasy: raiding, exploring, and relieving the Crown of cargo it clearly was not looking after properly. The four progression tracks, notoriety, empire, seafaring and wealth, mean there is always another unlock winking at you from across the bay. Hooded Horse publishing is also a quality mark at this point. The strategy nerds' label rarely misses, and this is no exception. My one real gripe is the learning cliff, which is steeper than the ones you build on. The game hands you piracy, town planning, logistics, fleet management and diplomacy more or less at once, and the early hours can feel like being keelhauled through a spreadsheet. Push through. It clicks, and then it does not let go. Would recommend to anyone who enjoys city builders, naval nonsense, and discovering that even piracy has middle management. 9/10, would build a tavern on a cliff edge in defiance of all building regulations again
剧情很吸引人,有自己的节奏,很好玩,推荐
Nice, relaxing and beautiful. After knowing how to play I had to restart my game, because my building placement was... let's say not optimal xD I have second save and I really do not regret restarting. Once you get the idea, building next production chains is incredible satisfying. I recomend it to everyone who likes city builder with twists.
great game and tons of replayability.
Ich schreibe dieses Review, nachdem ich durch meine Steam-Bibliothek geschaut habe und bei Corsair Cove hängen geblieben bin. Und überlegt habe, ob ich es nochmal starten soll, oder deinstallieren. Das Spiel ist nett und ich kann die guten Bewertungen durchaus verstehen, es ist nur nichts für mich und ich möchte kurz erklären warum nicht: Für mich hat es nicht gezündet, weil ich den Core-Gameplay-Loop als langweilig empfinde. Der Aufbauteil auf der Insel macht durchaus Spaß, ist etwas unübersichtlich geraten, aber man kann das ganz gut managen. Mein Problem ist, dass ich den ganzen Bums nur brauche, um meine Schiffe zu betreiben, da hier die Hauptprogression stattfindet. Wirtschaft aufbauen → Schiff ausstatten → Quests auf See machen → Wirtschaft für den nächsten Schiffstyp/Schiffslevel aufbauen → Schiff bauen → ... Der Schiffskampf, bzw. die Ausführung von Quests auf dem Meer ist immer ein statischer Bildschirm, in dem gegeneinander gewürfelt wird. Ein festes Kartendeck bietet eine Auswahl an Angriffen, Verteidigung und Versorgung. Ein Kampf bzw. eine Quest hat mehrere Runden, die alle gewonnen werden müssen, um sie erfolgreich abzuschließen. Es gibt ein ziemlich starkes Schere-Stein-Papier-Prinzip und hartes Gating beim Schiffslevel. Richtiger Schiffstyp + Level wird im Prinzip benötigt, taktisch ist es eigentlich eher nicht, die zu wählenden Aktionen sind ziemlich offensichtlich. Das ist ok und kann Spaß machen. Ich empfinde es aber als unbefriedigenden Payoff des Aufbauparts des Spiels. Nach dreimaligem Neustart habe ich jedes Mal zu Beginn des Mid-Games (gefühlt, kann es natürlich nicht konkret sagen) die Lust verloren. Der Aufbaupart ist, wie schon erwähnt, spaßig, aber auch nicht besonders komplex. Es geht hauptsächlich um Organisation der Logistik des Warentransports. Das ist auch fein, hat Ähnlichkeit zur Logistik in Timberborn. Leider ist die zugegeben schöne Grafik hier nicht besonders hilfreich, die Übersicht zu behalten. So dass ich es als schwierig empfunden habe, nach ein paar Tagen zu einem bestehenden Spielstand zurückzukehren. Ich habe mich also für deinstallieren entschieden. Das Geld war nicht rausgeschmissen, aber empfehlen würde ich das Spiel trotzdem leider nicht.
This is an interesting city builder, although far from perfect. Graphically it's fine thanks to the pirate theme, though there are no decorations, and I’m never fully happy with how the paths turn out looking. You basically have to "feed" the crews of your pirate ships, where stronger crews demand more complex goods. This is the most interesting and fresh mechanic in the game, but it isn't fully thought through. For example, you can simply dismiss all crews from your ships, dropping the resource consumption of your 1k pirates down to almost zero. The logistics puzzle is mildly interesting, albeit not very intuitive. However, odd balancing ruins a big part of it: you're supposed to acquire key goods through looting, but I always manage to unlock the tech-tree upgrades to substitute those looted goods with self-produced ones long before I actually need to raid for them. Finally, there is the card game that resolves all ship actions, such as battles, raids, and quests. The main problem is that it's extremely simple, boring, and repetitive. As a standalone card game, it would score a 1 or 2 out of 10 — you can't build a deck, you don't even draw a hand, and there is virtually no strategy involved. You almost always just play the single obvious card required. Since this card minigame becomes much more central in the late game, it completely throws off the overall pacing. I still recommend the game, as it brings a welcome breath of fresh air, and I had enough fun to complete all three maps. Just don't expect it to compete with the likes of Anno 1800, Foundation, or Kingdoms Reborn. Maybe pick it up on sale.
Very content rich and a whole load of fun to learn all the mechanics. The turn based objectives are a nice touch and the graphics / artwork / music is fantastic and brilliantly immersive. The only downsides are how tedious it can be to expand your base, if you're missing a resource you have to build a whole new camp, you can't just extend which leads to all sorts of logistical issues which can be very frustrating. In all, fantastic game, brilliant immersion, just needs some tweaks to the camps and QOL updates.
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