
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 16.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 311ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゆるゆる海賊拠点開発&ターン制カードバトル ノーマルだと拠点開発もバトルも詰まることはない難易度、 拠点内の動線は重要ではあるのだが滞留しててもまぁどうにかなっちゃう。 雰囲気を楽しめそうならOK。 あと思ったよりMAP広かったのが嬉しい
My first review for any game on Steam in over a decade and it's very worth the effort. Corsair Cave is a polished, fun and subtly addictive game with some surprising mechanics which I was not expecting from a themed city builder. There's some updates needed to the combat/encounter dice system and 'nuts and bolts' of economy management, pathing and population management, but overall very refreshing to start a game and have it work on release. Very excited for the modding community's take on this game as well, some real potential for devs to take all the responses on board to make it even better. Can we also appreciate the voice acting and ambience as well? Fabulous world-building with nothing but high potential for better building of the world.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.8M | 31.5K | 86% | $7.49 | |
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| $5.8M | 23.6K | 92% | $9.99 | |
| $5.8M | 10.4K | 89% | $24.99 | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $5.8M | 9.4K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 24.8K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $3.6M | 3.8K | 92% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 2.4K | 93% | $29.99 | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень замороченная логистика. Производственные цепочки простые, и, в большинстве своём бесполезные. Налаживаешь производство печенек, проходит час - печеньки только на продажу. Море запутанное - делаешь один и тот же квест сразу тремя путями, ну хоть репутация фармится, но целостности сюжета нет. В какой то момент приходится радикально перестраивать остров (или забить) что бы дороги были эффективнее. Пирог немного сыроват.
一周目通关,游戏做的确实很好玩,作为建造游戏开发了很少被用到的Z轴算是个很有意思的想法,但是不足之处也很明显就是资源分布太分散,建设用资源和出战兵种用资源不是很平衡,以及后期删除部分建筑再重建的难度太大。 例如到游戏中后期出4 5级船的时候开始大量需求例如服装墨水饼干军刀等资源,为了合成上级资源开拓大量低级资源去合成中级再向上合成,结果一个在岛南一个在岛北,不得不拉几条巨长的流水线找空地塞建筑。然而他爆兵还得在[b] 基地范围内 [/b]摆放规定建筑之后才能开始爆兵,先不说基地就那么小一个圈等到高级兵种出来的事早就没剩什么空位,这些建筑还一个比一个大。甚至港口位置是固定的,所以在开荒期就得分配好资源区和港口区玩起来才舒服一点。 建议能活用上下就上下,金币前期很缺而且前期的传动带距离近,性价比不高。中期多造桅杆仓库,利用仓库的多出入口和桅杆的高低差能最大程度的活用峭壁等地形的最高处建立快速的运输线,并且仓库也能用作中转站,把一些多出来的低级材料塞进仓库方便后期开新地时快速启动,也可以屯高级资源用来爆兵和支撑消耗,因为他生产建筑的仓库真的很小。 另外看别人说这游戏好像就一张图,我觉得可以考虑加入ai地形生成啥的,这样每次玩起来也能保持一点新鲜感。
This game is simply fantastic, wonderful, incredibly well-made, beautiful, well-thought-out, well-executed; they paid incredible attention to detail. I'm loving it! PT-BR Esse jogo é simplesmente fantastico, maravilhoso, incrívelmente bem feito, lindo, bem bolado, bem executado, tiveram um cuidado com os detalhes incrível, estou amando
This game is dangerous: I've started game sessions at 9pm and they often ended at 3 or 4am. The game's fun, the ambiance is cool, buiding with verticality is amazing. If things feel crowded the game is balanced in a way that lets you just destroy and rebuild without losing much (unless the buildings you destroy contain resources, basically). I became obsessed with optimizing supply routes and watching pirates go up and down all across my camp. If you like building/resource management games with a twist, don't hesitate and get Corsair Cove. You might encounter some frustrating stuff from time to time, but it doesn't detract you from appreciating the rest.
Great game
.
This is something like Settlers , but better and more fun. 9/10 would be 10 if they made combat and cards more fun.
Very cool city builder! Combines card-based combat & adventure with vertical city building. My cities always end up extremely messy, but that perfectly fits the pirate vibe. Really good fun!
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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