
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 16.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 311ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
p'tit jeu de gestion original et plutôt bien ficelé. En plus on a une VF audio, pour le même prix, en 2026!! ; INCROYABLE !!!
Love the verticality in planning production routes which gives you a feeling similar to something like Satisfactory. Quests/Combat is okay, but not the star here.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 23.6K | 92% | $9.99 | |
| $5.8M | 10.4K | 89% | $24.99 | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $5.8M | 9.4K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 24.8K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $3.6M | 3.8K | 92% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 2.4K | 93% | $29.99 | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩。非常好玩,比黑旗更像海盗
I fell in love the second I hit the main menu on the demo. It's a lot of fun and definitely worth the price. Addicting and good pirate games are so, so, so rare. Truly an untapped market. My only beef, and it's mostly a player skill probably, is that the game definitely like to ramp up the difficult very quickly. All the sudden everyone wants some damn turtle soup and I don't even have access to turtles yet!! LOL
最大的问题是资源点配置不合理,下一阶的必需资源有的离当前基地非常远,有的硬生生插在早期的基地的核心范围内,早期只会卡住通道建设,等到有需求的时候附近已经建满了,但几乎不可能冒着海贼不满的风险大规模拆迁,玩家也懒得弄(没有蓝图的,受地形限制都建的歪歪扭扭的)。整体的画面和游戏风格还不错。
Excellent game! You can build against walls! Make a sprawling pirate den and all narrated by MR GIBBS! Im having a total blast and cannot recommend it enough!
A very fun vertical city builder. Uses a resource system similar to the anno series. Great graphics. I have not experienced any crashes. My only complaint is that the ship combat system is a boring card based system.
Corsair Cove changed my mind about city Builders Visuals: Absolutely Flawless! I've never really been drawn to city builders, but I decided to give *Corsair Cove* a chance thanks to its gorgeous art style and the original idea of building your very own pirate city. Being able to construct vertically and build towering settlements is incredibly satisfying, and it constantly reminded me of the *Pirates of the Caribbean* movies I grew up with. Unlike similar games such as *Frostpunk*, the pace here is much more relaxed, giving you plenty of time to admire the intricate architecture and watch the daily lives of your island's inhabitants unfold. The ability to zoom in extremely close is a huge plus for immersion, and every single building is packed with impressive details. Story The campaign will keep you hooked for dozens of hours. Every main quest, side quest, and random event is a little storytelling gem. Sometimes hilarious (special shout-out to Captain Jefferson!), sometimes epic, they're also reflected in the gameplay through a card-based combat system driven by dice rolls, clearly inspired by tabletop RPGs like *Dungeons & Dragons*. Gameplay You'll either love it or hate it, but imagining epic battles through the turn-based combat system—based on the cards played and the dice rolled by both you and your opponent—works remarkably well. Landing a critical roll, or completely botching one, adds a lot of tension and personality to every encounter. As battles progress, the scene evolves with beautiful illustrations featuring your captain and crew in the foreground. Combined with the tavern keeper's excellent narration and his wide variety of dialogue, combat remains engaging even after dozens of hours. The technology tree, called **"Ambitions,"** is both original and cleverly designed. Each of its four branches unlocks unique bonuses, buildings, and ships, but instead of relying solely on resources, progression is tied to achievements specific to each branch. For example, building a fleet of four ships earns me a point to spend in the blue branch. This system makes progression feel genuinely rewarding, especially if you're the kind of player who enjoys hunting Steam achievements or PlayStation trophies. Criticisms The game's greatest strength is also its biggest weakness: the incredible depth of its city-building mechanics and the way they interact with both your production chains and your population. With more than **134 constructible buildings**, over half a dozen different road types and transportation systems—each interacting differently with the terrain (cliff roads, cargo lifts, zip lines, and more)—the game is a true sandbox where you can endlessly optimize your logistics while creating the pirate utopia of your dreams. However, this depth can also become overwhelming. When resources start running short and your population begins to revolt, tracking down exactly which buildings are causing problems can turn into a micromanagement nightmare, especially once you've expanded across the entire island. Some gameplay mechanics and building descriptions can also be surprisingly difficult to understand. Whether this is due to the English localization or simply unclear design is hard to tell. Unlike a game such as *Baldur's Gate 3*, which explains virtually every mechanic with crystal-clear tooltips, *Corsair Cove* sometimes leaves you rereading building descriptions several times before understanding what they actually do. On the technical side, the game runs smoothly and looks fantastic, even on modest hardware. After forty hours of gameplay, I experienced only a single screen freeze. I did encounter another recurring issue: occasionally it's impossible to find the correct attachment point for cliffside buildings when trying to connect them to a road. I also think Limbic Studio should implement a clearer visual indicator for roads that aren't properly connected to buildings. Since the game relies so heavily on vertical construction, perspective can sometimes make these mistakes difficult to spot. Final Verdict *Corsair Cove* is one of those games that unapologetically embraces its developers' vision instead of trying to fit neatly into "market expectations." As the saying goes, *if you try to please everyone, you'll end up pleasing no one.* It feels like a breath of fresh air compared to traditional city builders, blending survival elements reminiscent of *Frostpunk* and *Anno* while introducing its biggest innovation: **verticality**. Here, you can't simply reshape the landscape to suit your needs. Instead, you must adapt to the terrain and work with the island's natural relief to create the most prosperous—and most beautiful—pirate city possible. A few frustrating flaws remain, such as buildings that don't always connect properly and a management system whose complexity can occasionally become overwhelming. But if you love pirates (the Disneyland kind—not the real ones), or if you're simply looking for a genuinely beautiful, well-optimized game filled with humor, epic moments, and a palpable passion from its developers, then **Corsair Cove is absolutely worth your time.**
sehr schönes spiel mach spass ..... könnte mehr karten haben ....aber das kommt bestimmt noch
Прикольно, красиво, простенько, но со вкусом. Хорошая градостроилка, чтобы начинать свой путь в этом жанре. Все подробно описано, никто никуда не торопит, нет сезонный/временных нюансов, проиграть в целом невозможно
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