
Contain is a Tactical Co-Op FPS game. Form your squad of four players to fight against the anomalies. Try to "Contain" them where the line between ordinary and extraordinary is blurred.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.38/day in the week to Jul 20 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Contain is a first-person tactical shooter focused on methodical engagements, realism, and player choice. If you want, you can play the missions offline, solo, or you can progress by forming co-op teams with your friends.
You are part of a special task unit within a secret organization assigned to contain objects of extraterrestrial and supernatural origin. Every mission consists of high-risk operations that require tactical planning and execution. Right gear, positioning and coordinated actions matters more than reflexes.
Our content update in January 2026 brought a huge transformation to Contain. Whether you’re returning to the field as a seasoned operator or stepping in for the first time, you now play a reborn Contain, hence the name Genesis.
With the game code written fully from scratch, Contain:Genesis pushes our operational capabilities beyond the limits. We have areas that have been rebuilt from top to bottom, visually and audibly overhauled, with increased atmospheric intensity. The mission zones you thought you knew are now far more unsettling, each shadow hiding a different threat. The improvements coming with Genesis make every moment more realistic and more tense — from how you hold your weapon to how you take each step.
Weapon Customization Contain features Gunsmith, a detailed weapon modification system. On your weapons, you have full control over:
Barrels, suppressors, optics, and grips
Tactical attachments and accessories
Weapon handling feel and performance
Each part serves a specific purpose and lets you shape your weapon to match your playstyle.
Pistol Customization
With Genesis, pistols have also become customizable.. You can now equip attachments such as suppressors.
Character Customization
Every bullet you carry, every med kit you take, and every grenade you choose shapes the decisions you will make during the mission. Your gear determines the rhythm of the firefight; define how far you can push, when you need to take risks, and when you need to fall back. With Contain: Genesis, our armory has expanded even further with more weapons and new parts to modify them.
You can play Contain solo or form a Fire Team with up to 5 people. Role distribution within the team, synchronized movement, and clear communication play a critical role in completing missions successfully.
There is zero margin for error. Friendly fire, communication breakdowns, or poor positioning can result in the entire team being wiped out.
Choose your team well and practice in the renewed Training Area beforehand.
GET READY, OPERATOR.
THE DROP ZONE IS SET,
TARGETS MARKED.
TIME TO CONTAIN THE UNKNOWN.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 851reviews | 57% | — | $221K |
| $6.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool game with great coustmizeation guns all sound the same and few other things that could be better but early acces so to be expected alot like scp 5k great game though
en köti oyun vermi yok sandıhı yok can yok
For an indie game, the atmosphere and gameplay quality are surprisingly solid. LOVE THE GAME
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, German, Simplified Chinese, French, Korean, Russian, Czech, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu tactique/horreur en devenir, encore une alpha mais tout comme OPERATOR, possède un gros potentiel et des mises à jours régulières. Je le recommande meme en l'état parce que les devs sont vraiment au taqué dessus.
I honestly don’t know what to think about this game and this so-called “major” update. The update doesn’t feel like it improved anything. Instead, it feels like the game lost something. It has less uniqueness, less identity, and overall less to offer. Since this update, the game feels even more like a blend of other games. It now feels like a mix of Ready or Not, Squad, SCP: 5K, and Phasmophobia. It already leaned in that direction before, but now it is worse, not better. The missions also feel anticlimactic and far too short. Every mission we have completed so far ended so abruptly that we were surprised it was already over. It never feels like we truly finished a mission. On top of that, the missions fail to create a gripping or immersive atmosphere. They feel unfinished, not just from a technical or programming perspective, but also in terms of gameplay, pacing, and overall mood. To be honest, it is really disappointing to wait an entire year for an update, receive almost no communication about development on the Steam Community Hub, which is literally meant for keeping the community informed, and then get this. Content wise, almost nothing has changed. Even though I really want to like this game and recommend it, I just cannot, not in its current state, not right now.
Eğer taktiksel, yavaş tempolu ve iletişim gerektiren FPS’leri seviyorsanız Contain tam size göre. Rastgele koşup sıkma oyunu değil; plan yapmanız gerekiyor. Atmosfer güzel, özellikle karanlık görevler gerilimli hissettiriyor. Oyun biraz Ready or Not tarzında, gerçekçiliğe önem veren bir yapıya sahip. Ancak klasik taktiksel operasyona ek olarak anomalileri etkisiz hale getirmeye çalıştığınız farklı bir konsepti var, bu da oyuna ayrı bir kimlik kazandırıyor. Hem taktiksel disiplin hem de paranormal tehdit unsuru birleşince ortaya ilginç bir deneyim çıkıyor. Tabii ki şu an erken erişimde olduğu için eksikleri var. Özellikle vuruş hissiyatı ve yapay zeka tarafında geliştirme alanı bulunuyor. Bazı anlarda AI’nin tutarsız davranabildiğini hissedebiliyorsunuz. Ancak temel mekanik ve atmosfer sağlam. Bu eksikler tamamlandığında ve biraz daha polish geldiğinde gerçekten çok güçlü bir taktiksel FPS deneyimine dönüşebilir. Potansiyeli yüksek bir yapım.
Contain: Project Genesis aims for the tactical FPS feel of games like "Escape from Tarkov" and "Arena Breakout", but doesn’t quite land yet. Weapon customization is pleasingly flexible (you can place attachments where you want) but swapping loadouts each time you want to change gun type is tedious, even with the loadout option. Many of the attachments feel like they provide minor stat bumps rather than meaningful choices (usually only adding ergo). The weapon variety is somewhat plentiful (if you like ARs and SMGs) and seem fairly balanced with no obvious “broken” builds. Movement feels a bit stiff/slow, and the scan ability can be overwhelming (sometimes more blinding than helpful). Getting hit also adds heavy visual blur, which makes sense in theory but feels overdone in practice. I found that most of the controls in game got in the way of gameplay rather than enhancing it (scroll wheel to raise or lower gun, changing sights, inspecting weapon, etc.) and could be great QoL aspects if tweaked a little. The majority of the levels follow the "Find Item/s and Extract" objective type where the endings are quite literally a jump-scare with how abruptly they end. Levels 3 and 4 ran pretty rough with consistent frame drops through the entire level; this also occurred on a separate pc using a 4090. Though the final level featuring the “Weeping Angels” style enemies was easily the highlight of the game for me as it stands, providing a large map, unique enemies, and immersive surroundings. It’s clear what the game is aiming for, and it has potential. I see the has game come a ways in the two years since release and I'm interested to see where it goes. Though in it's current state, it’s only worth grabbing on deep discount. Best enjoyed if you and a friend want a couple hours of shooting goons, cyber orbs, and stretchy Monkey D. Luffy-style zombies.
To be honest, this game is quite boring, like shooting at bots with guns. The anomalies in the game are also quite tedious, uninteresting, and not scary at all. The game system has a lot of bugs, and the optimization is pretty bad. This game has nothing to offer and isn't worth buying. I recommend finding something else to play. Don't expect too much from this game.
这根本根之前的 画面不一样
Ну задумка неплохая, но игра мертва.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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