
Constructo is a tool that turns your imagination into reality. A virtual tabletop that packs a set of tools for your favorite tabletop RPG! Say goodbye to those unappealing last-second sketches and instead see maps with your own eyes in an incredible pulsating 3D full of life. FREE for players!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Is this game even being developed anymore? There seems like there was so much promised and it is nothing like advertised.
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Lots of room for improvement. The 3D interface is quite whimsy. Vertical rotation is messed up and distance from camera to objects keeps changing just because. Object rotation usingn gizmos needs snapping, Cool terrain editing tool and nice dice but the dice roller still needs a lot of work. But for a very early beta it looks promising. If they keep it affordable it's gonna be my go to VTT.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Not bad for free to start, good 3d graphics but i smell DLC pieces in the range of 5 to 8 USD each coming later for GMs only. It requiring online to work on is a nusiance and for OG DMs like me is a real turn off (was about to pull the trigger on buying but the online to work on a map gives me pause) Also the sets for PCs is poor and monsters need what im going to call a serious gaggle of basic pathfinder and DnD 5e manuals. Needs character classes, an upgrade to the dice (not all rolls are in the core 6 dice), more than 10 maps (im a heavy map user and at LEAST 50 maps are required), and the ability to be VTT shifted to R20 (which i use) freely. Its early in its dev cycle but i see potential here but its gonna be a long, long road to reaching preferance against forge or R20. Hope to see this explode, wont buy until offline is fully implimented.
Constructo, hayal gücünüzü gerçeğe dönüştüren bir araçtır. En sevdiğiniz masaüstü RPG'niz için bir dizi araç içeren sanal bir masaüstü! Çekici olmayan son saniye çizimlerine elveda deyin ve bunun yerine haritaları hayat dolu, inanılmaz derecede hareketli bir 3D olarak kendi gözlerinizle görebilirsiniz. İş yapıyor.
884 backers pledged €91,455 to help bring this project to life. Last updated July 13, 2024 Yet another abandoned and failed kickstarter project :(
questo gioco non viene più sviluppato, non vi sono aggiornamenti da ormai più di un anno ne notizie a riguardo.
Funded by a kickstarter, the devs finally stopped developping the software, using the money to make a generic FPS instead and releasing Constructo just to avoid getting sued. When asked to take reponsibility on their discord, they invoke personal problems and the "rudeness" of people who funded them, and actually never answer anything. So don't install the game, especially not the paid GM version !
免费 没中文 没成就 构造师 - 地牢建造器 什么是构造师 - 地牢建造器? 构造师是一款能将你的想象化为现实的创作工具。 它是一款虚拟桌游桌面,内置全套工具,适配你喜爱的桌上角色扮演游戏! 告别临时潦草的简陋草图,在生动鲜活、充满动感的惊艳 3D 场景中,亲眼见证自制地图。 喷吐烈焰的巨龙,从未如此逼真! 如何制作地图? 使用内置编辑器,即可创作专属地图。 可添加墙壁、地板、立柱等各类组件,搭建地牢的基础布局。 传统室内场景觉得局促压抑? 打破边界限制。 利用地形编辑器赋予世界生机,随心抬高或压低地面、平整地形、顺滑地貌,打造理想世界。 随后自由上色、个性化定制,尽情释放你的想象力。 玩家免费游玩 本版本可供玩家免费进入城主的游戏对局。 仅城主需要购买 DLC《构造师 - 地牢建造器(城主版)》。
Constructo - Dungeons Builder is an ambitious virtual tabletop and creative environment tool built around giving tabletop role-playing groups a three-dimensional space for their adventures. Rather than functioning like a traditional dungeon crawler with a predefined campaign, it places much of the creative responsibility in the hands of the game master. Developed and published by Playloop Studios S.R.L., the project focuses on building locations, preparing encounters, and presenting tabletop sessions through customizable 3D environments. Its concept is particularly attractive for groups that want something more visually engaging than flat maps or quickly drawn grids. The building system forms the heart of the experience. Game masters can assemble environments using architectural elements such as walls, floors, columns, and assorted objects, allowing individual locations to be constructed around the requirements of a campaign. This modular approach provides considerably more freedom than simply selecting a premade battlefield. Rooms can be arranged around encounters, corridors can connect important areas, and larger structures can be designed to support exploration. The result is essentially a digital stage upon which a tabletop adventure can unfold. Terrain manipulation adds another useful layer to the creative process. Instead of limiting construction to flat dungeon floors, the editor provides tools for modifying the landscape itself. Terrain can be raised, lowered, flattened, and smoothed, while additional customization can be used to establish the appearance of the environment. This opens the door to outdoor encounters, hills, wilderness areas, settlements, ruins, and other locations that would be difficult to represent convincingly through a rigid dungeon-building system. For game masters who enjoy designing their own settings, these tools are among the most appealing parts of the package. The transition from conventional tabletop maps to a 3D environment can also improve spatial understanding. Players can more easily appreciate the relationship between characters, structures, obstacles, and surrounding terrain when those elements are physically represented within the scene. This can make exploration more atmospheric while also helping tactical situations feel less abstract. Constructo therefore works best when treated as a visual companion to role-playing rather than as an RPG that supplies its own narrative, progression system, and complete adventure. Multiplayer functionality reinforces that tabletop focus. Players can participate online while the game master handles the environment and session. One particularly sensible aspect of the model is that ordinary players can access the standard version for free, while the more specialized game-master functionality is associated with the GM Version. This reduces the financial barrier for a group because every participant does not necessarily need to purchase the same creation tools just to join a session. Cross-platform multiplayer support further complements the idea of gathering a tabletop group digitally. The major concern is its Early Access condition. Constructo has been presented with plans for additional systems that could substantially expand its usefulness as a virtual tabletop, including features associated with managing turns, character information, visibility, and other campaign functions. Such additions would make it considerably easier to run complete tabletop sessions from within one environment. However, planned functionality should not be confused with currently finished functionality. The Steam page itself carries a warning concerning the age of the most recent developer communication, making the project's development status an important consideration. This uncertainty has a significant impact on the recommendation. The underlying concept remains appealing, but a creative platform benefits greatly from regular improvements, additional content, stability work, interface refinement, and expanded functionality. Game masters may spend many hours creating environments, so confidence in the platform's continued development matters more here than it would in a short standalone game. Anyone considering the premium GM functionality should therefore base the decision primarily on the features that are presently available rather than assuming that every previously proposed addition will eventually arrive. There is also a learning and preparation factor involved. Three-dimensional map creation can produce much richer environments than simple grids, but additional visual complexity can mean additional preparation time. Game masters who enjoy designing locations may see this as part of the entertainment. Those who prefer to create an encounter within minutes may find a more elaborate construction workflow unnecessary. Constructo consequently targets a fairly specific type of tabletop enthusiast: someone who values visual presentation and enjoys world building enough to invest time in preparing detailed environments. Steam Deck compatibility is officially listed as Unsupported. Players primarily interested in experiencing it on Valve's handheld should keep this limitation in mind rather than assuming that the simple controls automatically guarantee full compatibility. Its design may appear ideal for portable play, but the official Deck classification does not currently provide that assurance. Ultimately, Constructo - Dungeons Builder has an imaginative foundation and offers an interesting alternative to traditional two-dimensional virtual tabletops. Its modular construction, editable terrain, 3D presentation, multiplayer structure, and accessible player model give game masters meaningful tools for making campaigns more visually tangible. The biggest obstacle is not the central idea but the unfinished nature and uncertain development position surrounding it. As it stands, it is best approached as an experimental creative platform with useful existing capabilities rather than a fully mature virtual tabletop solution. For tabletop enthusiasts who enjoy designing environments and want to explore campaigns in three dimensions, there is genuine value in what Constructo attempts to provide. Its creative possibilities can make custom adventures feel more physical and immersive, while the ability to build locations specifically around a campaign gives it an identity beyond static map software. Nevertheless, its Early Access limitations and lack of confirmed Steam Deck support prevent a stronger recommendation. It remains an intriguing tool with considerable potential, but one that should be evaluated according to what it offers today. Rating: 6/10
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