
Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies!
Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress.

Explore Constance's non-linear interconnected world and discover countless secrets, abilities, upgrades, characters, side quests, and inspiring moments.
Using your brush techniques will corrupt your Paint. If you become fully corrupted, negative effects await you, so be wary!
Use inspirations that you find on your travels to sketch in your journal. Your sketches enhance and customize Constance's capabilities. By gathering materials, you can upgrade your sketches into even stronger artworks.
Upon death, choose how to continue your journey. Do you want to persevere through the challenge, at a price? Or do you return to a safe point and explore other unbeaten paths?
The inner world is strongly connected to Constance's mental health journey, with each colorful biome and its unique set of enemies and characters representing different aspects of her psyche and personal history.
Experience playable flashbacks about personal struggle, creativity, work-life-balance, and inner purpose. Step into Constance's socks to uncover her past!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 3Kreviews | 83% | — | $1.4M |
| $19.99 | 252ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏怎么能这么的难!从头到尾都是纯纯折磨,完全没有玩下去的动力!
great game
Juegazo
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.8K | 83% | $19.99 | |
| $1.4M | 3.1K | 72% | $12.99 | |
| $1.4M | 2.6K | 73% | $19.99 | |
| $1.4M | 2.9K | 74% | $19.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $1.4M | 987 | 63% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 90% | $19.99 | |
| $119.9K | 311 | 71% | $14.99 | |
| — | 982 | 93% | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 31 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Italian, Spanish - Spain, Polish, Russian, Thai +4 more
| $19.99 |
| 39ratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 343 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While i absolutely adore the artstyle, the platforming in this genuinely annoys me, espacially the parts in the astronomy area where you can zip to blocks with LT. Many cases where you just get out of the block and instantly into a spike trap. I wanted to play the game seeing how nice the art is, and the soundtrack, but to me atleast the platforming part was annoying enough that i just stopped. In some places if i go from a differnet route into the room, lets say i go up and around, then come into a room that has a path from another area as well, if i get hit by a spike, i get transported as if my last position was the entrace of the other path i didnt take, making the progress for that room 0
К сожалению игра хороша лишь визуалом. в остальном это какая–то махохистская версия Полого рыцаря где у иебя нет даже отхила. Разраб ты норм вообще?
Game was good fun but not without its faults. I should preface I love metroidvania's, so I have played a good deal of them, but I do get easily peeved by hardcore platforming. Constance overall has some really good elements, but the main thing I enjoyed was the story, the art and the way the developer weaved the platforming skills and combat. Lets start with the story, its a different take than normal as you are experencing the MC's mental health struggles through the lense of the game. In some cases I found myself really connecting with it, the only problem is the world itself seems disconnected. While you can connect it together, it can often be a shallow connection. For most players, I don't think it will be a deal breaker. for me it just seemed like a lost opportunity. The art carries it quite a bit, the games artstyle is very good, the characters are cute and interesting in design. I wish there were more NPC's, so I could learn more about the characters, but at the same time, nearly all of the npcs were just an excuse to endlessly backtrack through the map, which got grueling enough that after the quests were done, there was no reason to explore further. The games combat was very good. The enemy designs are interesting and varied. I liked the robots as they reminded me of old school sonic the hedgehog enemies. The combat is fast and I never found many enemies too annoying or impossible to deal with. Game has a solid skill kit, so you will find some variety in the combat beyond the 3 hit combo. (not a ton but some.) For platforming, I think this is par for the course, for games that try to put some hard segments in. Overall I would consider some sections above average in difficulty, but in most cases I was failing due to get my inputs twisted as you are switching 4 different actions consistently in the last few. I think the only thing that REALLY PISSED ME OFF was the fact that the resets and bosses runs just f***ing sucked, The final boss has a short but annoying run back that includes a loading screen. If the devs had just put a bench at fast travel, like every other one, at least it would have been less of an issue. I enjoyed the exploration to start with but after the sheen of new game wore off, I found myself getting frustrated pretty quickly. The map doesn't have an intuitive "go this way" design, in some cases thats fine, but in this game, it led me to missing traversal items for long periods of the game, it also didn't have a very good system for marking the map. I ended up just taking screenshots and marking my own map. Similarly the quests were just annoying. None of them tell you where you need to go, so if you want to get them all, you have 2 choices. One - wander the map till you find the thing you need. Two - look up an interactive map. Note - I don't care about the lack of quest markers, but getting some context clues for location would be great! Overall - I still recommend the game, but I recommend you get it on sale. For metroidvania players that are used to being highly agressive in combat and are good at platforming. You will quite quickly case the game. 9 hours is a very generous playthrough. For players who aren't interested in finding the quests items or use a map for it. Getting it done in under 6 shouldn't be difficult.
je n'aurais qu'une chose a dire sur ce jeux AMBIDUUU !!!
Honestly the closest thing in terms of quality and Execution to the greats of the last 10 years. Highly recommend this game.
Класний платформер, офігезно що реліз одразу з повноцінною українською локалізацією. Грав на стім дек, все гуд. Рекомендую всім, хто любить платформери
这游戏也就美术了,其他的纯折磨。 糟糕的战斗设计,为什么不能上攻击, 糟糕的死亡诅咒设计 导致死过一次和没死的状态就是2个游戏 糟糕的跳跃手感,平台边缘无法起跳,空中变轨手感一坨
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.