
A detective game that combines written, audio, visual and meta-game puzzles to create an enthralling experience. It plays for roughly 2-3 hours.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Берём Возвращение Обра Динн и упрощаем, уплощаем, во всех смыслах. Как и в многих других детективных играх упомянутых в видосе от GMTK тут надо распутать события, а точнее их последовтельность. У нас есть 20 событий и 20 дат, есть стартовая инфа в виде нескольких текстов и отрывка аудио, и возможность навесить до 8 дат. за 5 правильных дат игра фиксирует результат и выдаёт дополнительные тексты и аудио. получаем 4 отрезка игры, на последнем становится совсем просто тк часть дат будут понятны а те что непонятны можно перебрать буквально одной перестановкой по остаточному принципу. такой вот примитивный геймплей основная сложность которого в "услышать что там в аудио говорят и распарсить акцент". ну из фишек - события иногда отсылаются к реальности и чтобы понять в каком временном периоде они происходят - возможно придётся погуглить что-то, банально узнать в каком году 16 сентября выпадало на субботу (условно). Но в целом тут не очень много "игры вне игры", да и вообще интерфейсно игра - это один экран, минималистичней некуда. И опять про тайминг - у меня ушло чуть больше двух часов, можно было успеть и рефанднуть, с другой стороны игра стоит копейки. Стоит ли она своих копеек? ну, кажется есть более хорошие и интересные примеры детективов, но и такой сойдёт.
It's a nice little quaint experience, super short, but that's why it's under a dollar. I landed at 101 minutes, after having to restart because a glitch had me get extra progress "for free" after about 38 minutes of gameplay. So, anyways, it's a multistage puzzle that requires a bit of external knowledge, but for the most part it works. The trick it uses bit "too much" is needing to check which years had certain dates land on certain weekdays, which felt clever the first time but just minorly annoying the others. On the flipside, the very last pair of clues have to be guessed since there's no indication of which order they have (annoyingly one of them is referenced among the first clues of the game, but either the developers forgot to add the other necessary hints for that deduction or thought the order was obvious). The tone is [i]alright[/i]. Some very obvious references but twisted just enough for added humour. It's not the bleeding edge of satire, but it does provide flavour. It has funny moments (one of the concepts is hilarious) - just don't expect the "uproarious satirical comedy" provided. I guess it could work better on a different medium and/or with an expanded epilogue. A major point of contention is the lack of subtitles for a game with tons of audio content. I'd "get" this lack of accessibility if maybe there were some hidden details in the audio logs that demanded your full attention to figure out, but that wasn't the case.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Much more satirical than Rivals and I think the game is missing a certain bite to it to really nail its satire. There's a monologue in there about conspiracies as a source of comfort to try and explain a complicated world. There's a counter monologue that (unconsciously from the character) presents conspiracy circles as a comfort because it provides community for lonely people. I think leaning into that vulnerability could make for a compelling drama, but that might hurt the lighter tone of the game's intent. In which case, why not lean into the cruelty inherent in a conspiracy theorist? A conspiracy theorist, at its core, is a person who cherry-picks and manipulates evidence to fit pre-supposed ideas. To reject reality in favor of personal bias and supposition. Maybe that's difficult, mechanically, to really convey, but I think the game's broad approach to treat the whole ideology of a conspiracy theorist with kids' hands leaves the experience a little lacking. But then again, its an hour long puzzler. Its not actually aspiring to be greater than that, and that's to its strength. A game that knows what it is is good!
Game doesn't scale well on my monitor (Ultrawide) and fullscreen doesn't work. Overall still a good and short experience.
I did not like this game at all. The conspiracy is illogical and badly made and the political undertones made me deeply uncomfortable.
options menu is horrible, can't even open properly without either missing half the screen or barely able to read
gay frogs
Conspiracy is a short but entertaining game about deducting the timing of a sequence of events, all based on wingnut stuff that Alex Jones would spout. The game is saterical, and well worth the hour or so to finish it.
Cute short logic deduction game
Eh. Not a big fan of how the clues are presented, many of the puzzles are solved the same way (google What year is X date on a saturday). The idea of piecing together a Q-anon style conspiracy would have been interesting if they didn't try to lean so heavily onto real events and ultimately make a cheap seeming game. It's a shame because the voice acting was very solid and I enjoyed scrubbing conspiracy theory podcasts for "clues" but overall a poor attempt to force actual Qanon beliefs onto Obra dinn lite gameplay. Can be beaten in 1-2 hours.
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