
During the First World War, a lone French soldier must navigate twisted trenches, scavenge for limited supplies and solve complex puzzles—all whilst fighting for survival in the midst of mankind’s most brutal and horrifying conflict. CONSCRIPT is a new historical take on classic survival horror.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 10 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
背包惊魂。 在前线你永远不知道下一个占据你背包是什么。是种类繁多的弹药、配件、治疗道具(及合成物)、枪械、珠宝、纪念品、工具、推进剧情的关键道具等。希望以后还能够再进行一次更新,修复升级配件不占背包格子的BUG。和旧生化可能旨在要求操作者有所取舍。再加入抬枪换弹前后摇和冲刺的体力管理。利用重甲刺客一样层出不穷的敌人带来了轻松感。我则频繁钻进上/下一个房间,依靠屈死敌人赢得战役,欣赏着自己武德充沛的样子。脸上露出欣喜的微笑,不断称赞制作者十足的创意。
万米全自动索敌零帧起手老鼠、准星收满不出硬直、力战王减速台阶。 欢迎来到弹震症难度,我cnm 别误会,这款游戏是绝对的神作。
I backed this one on Kickstarter and I’m so happy with the result. It’s a really strong survival horror game. It's genius to use trenches as the setting. It truly is a horrifying situation you're in even without needing anything supernatural. The art, real looking photos as well as the pixelated graphics work very well together. The puzzles are intuitive. There are lots of settings if you want it to be a little easier or more old school and punishing. Highly recommended if you like the genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una joya escondida. Es corto pero te mantiene rato buscando las llaves y recorriendo el mapa. Es de los estilos viejos de Resident Evil pero tiene su propia ambientación. Me mantuvo tensa todo el tiempo y la historia es una joya, los ruidos, puzzles, combate, el inventario y los gráficos todo está hecho muy bien. Tremendo juego sobre la guerra, está muy bueno.
Великолепная игра! Как старые Резики + метроидвания (хотя старые Резики и есть метроидвания), только в сеттинге первой мировой. Красивый визуал и интересные локации. Много всякого оружия, крафтов и предметов. Причём игра оказалась не маленькой. Получил большое удовольствие!
第三章密码锁的密码,居然是十万八千里外一张发牢骚的纸条最后一页没头没尾的四个数字,怪不得地毯式搜索都找不到密码,原来是作者脑子有问题
我操死你妈了杂种游戏光跑步了
导演剪辑版也不推荐 首先地图的设计并不理想,我个人觉得稍微好一点的地图设计是城镇区域,一开始的头两章在战壕里可以说是一直在重复跑路,再加上体力限制,体验非常糟糕,再加上触发剧情后,已探索的地图会发生变化,有的地图你不去,是不知道路有没有被堵住的,安全屋不进去也不知道有没有被废弃,以及能走的地方和不能走的地方区分不明显,只能靠地图来判断能不能走 再一个是视角问题,它没有设计一个你可以通过瞄准,来拓展你的视野范围,就导致其实你从头到尾的视野都非常的窄,尤其是黑漆漆的地图,就算你开着灯,也非常容易一头撞山一个不开灯的精英敌人脸上 还有就是格子危机,就算你有两个格子可以买,特定物品可以买特定格子收纳,在你通过某个冲锋桥段前,你所有的货币几乎都得花在买格子上面,而且击杀敌人几乎没有收益,也没有像生化危机系列的动态掉落,你某个武器没有子弹后就只能被迫换其他类型的武器,中期最常见就是背包里十个格子左右,我买了灯、面具、小刀的特殊收纳,首先一格放手枪,一个放手枪弹药,一格放步枪,一格放步枪弹药,一格放治疗药品、一格护甲,这就六个格子了,全解锁你也就12个格子,游戏里还有数个需要放置在背包里才生效的道具,你出去一趟很容易就捡到纱布、绷带、酒精、化学武器、ABC火药之类的,而且每个东西的堆叠上限都是一,跟不要提你还得带着各种钥匙在外奔波开门,格子完全不够用,如果你干脆一路都不捡东西,你就不够钱买最后两个格子,在某些关卡可能还得舍弃武器来携带关键道具 最轻的反而还是战斗,毕竟是反战题材,所有远程武器,或者是说瞄准功能,全都是得了帕金森一样的抖动准星,瞄准起来突出一个慢,同时敌人血量设计的也不够合理,我如果按着实际的武器伤害面板来计算,血量低的敌人大概是4-5血,血量高的敌人能去到20往上,同时初始武器的伤害数值在2-3之间,我最终的配置,左轮4.5伤害,猎象枪6点伤害,近战武器小刀我只升级到了0.3,所有武器都有一个潜行伤害倍率,小刀的倍率可能有15倍往上,其他的近战武器会低一点,远程的感觉都是2倍左右,后面稍加堆怪你就打去吧,那法西斯一波一波三四个过来干你,打起来又费劲,又没收益,特指的就是无能军官只会在后面大喊塔塔开,我想躲起来就直接去到懦夫地窖 如果能优化上面几个游戏体验,这其实能成为一款优秀的生存恐怖反战游戏
老鼠的机制非常糟糕,刷新巨快还能隔屏幕索敌,不得不从紧张的经济和背包空间里抽一部分来处理老鼠洞和尸体,搭配上需要重复走的地图,游戏体验简直是灾难
Big meh
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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