
Conquest Tactics: Realm of Sin is a dark-fantasy roguelite tactics game. Command your army and engage in turn-based battles on a hex-based board as you advance step by step to conquer a land shrouded in sin. Your choices carry weight: will you restore order… or allow eternal darkness to reign?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Conquest Tactics: Realm of Sin is a dark fantasy roguelite that combines turn-based strategy and tactical gameplay. Step into a world torn by chaos and sin as a Commander whose choices will shape the fate of the realm.


Master the art of tactical, turn-based combat where every move counts. Enter the Commanding State to position your units with precision, rotating, moving, and deploying them strategically. Will you play it safe or take bold risks to achieve victory?


Navigate a realm steeped in darkness, where the unique Sin system makes each decision impactful. Travel the world map, advancing time and increasing Threat Levels with each move, as foes grow deadlier and choices grow heavier.


Explore diverse, dangerous environments, from Shrines to the Sunlight Cathedral, each filled with secrets and challenges. Confront powerful enemies, forge alliances, and leave a mark on this world where every choice has consequences. Will you bring order to the chaos, or will darkness prevail?


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩
장비 장착하고 재대결 누르면 장비가 날아가는 개신박한 게임, 강화에 저주까지 없애서 잘 쓰다가 장착한 상태로 재대결 눌렀다가 사라짐. 그때 불쾌함이 너무 커서 바로 꺼버림 거지같은 게임
《罪域征途》是一款回合制战棋游戏,但做出了自己的特色。比如加入了类似肉鸽卡牌的构筑玩法,不同的棋子能在技能上形成配合,合理招募棋子,形成能配合的构筑,就能显著提升整个团队的战斗力。 本作的战棋玩法是经典蜂巢棋盘式的战棋,棋盘不大,棋子的攻击和血量也都是小数值。双方都有一面旗帜,攻击对方的旗帜使其生命值归零或者将对方的有生力量全部消灭,两种方式都可以达成战斗的胜利。 战斗的时候双方都是从己方旗帜附近的格子开始,在这个范围内摆放棋子,逐渐推进到对方旗帜。由于棋盘普遍很小,所以双方最晚在第二个回合就交战了,节奏还是很快的。棋子除了攻击力和血量,还有技能和攻击范围的设定。合理利用不同技能,尽可能让己方棋子的攻击范围能最大化地发挥作用,这两个基本的原则就是战斗的思路。 棋子的招募在冒险途中可以进行。冒险的过程类似肉鸽卡牌类型的爬塔,但是本作的冒险路线分叉路线更多,玩家可以根据自己的需要选择下一站去哪里。但自由度的提升也是有代价的,那就是本作有一个“危险度”的设定,你在冒险的这个大地图耽搁的时间越多(游戏中有昼夜和日期系统),敌人就越难对付。所以在冒险中规划好前进路线也是非常重要的。 冒险中除了能招募棋子,还有各种类型的其他事件。比如教会类型的事件,可以让玩家消耗资源升级棋子,还可以净化队伍当前的负面状态,各种支援功能非常实用。游戏中还有一个“罪孽系统”,能提供不同的BUFF,可以契合各种不同流派的构筑思路,怎么选择就看你的策略了。 《罪域征途》这款游戏的上手门槛不高,在战棋玩法上也可以看出开发团队是做了减法的,比如本作的地形要素就比传统的回合制战棋要更简洁一些,只是用棋盘中的一些带有范围效果的中立单位来起到类似地形的作用。不过,本作的策略深度依旧是十分可观的,棋子和BUFF的搭配构筑也大有学问,可玩性是很不错的。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Thai, Korean, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《罪域征途》是一款集合了战旗和卡牌二者特质的Roguelite作品:在乎站位和预判对策,也有DBG的组合构筑和养成。具体玩法为消耗行动力部署棋子,也可以在合适的时机撤回,以摧毁对方军旗作为目标。但是作为玩法融合的代价,本作也只能简化棋子操作,只提供有限的养成深度,以及放弃卡牌游戏上手随机性的特质。好在这次玩法组合算算得上成功,最终造就了一个颇有创新的玩法。 本作的战棋玩法建立在六边形的棋盘上,且在部署棋子的时刻,就会直接触发其攻击效果——所以棋子的方向和摆放位置同等重要。棋子的部署需要与已有的己方棋子相邻,所以靠卖血直捣敌营不是一个可能的策略,这个规则对敌方同样生效,且敌方可用的棋子对于你是明牌的,所以你可以借着这个信息,去预判敌人的动向。 为什么预判在本作中是重要的呢?因为虽然部署棋子会消耗行动力,但是你总是可以选择免费地“撤回”场上任意的棋子,所以如果你有核心的功能性或是输出棋子,你可能会想要在回合结束前撤回他们,这个行动不仅可以用于保护棋子,也可以用来重复部署,以达到单个回合多次攻击的效果。 ——但是敌人的部署毕竟来自后手,所以你不能盲目撤回过多的棋子:总有单位会吃到伤害,而且下一回合,你还得花额外的费用将它们部署上场,这一来一回的权衡,就是本作的核心魅力。 另外,本作还会通过颇有剧情存在感和恶趣味的特殊“联姻”机制,扩增你的卡组,意图复国的虔诚女王,为了胜利,或许不得不选择和哥布林王苟且,可以说是玩法和恶趣味都拉满了。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
Fun game, I really like the table top rules of the game. it should be more clear which character is on which race, and the art is kindda meh!
目前來說不推 遊戲雖然很有創意 但存在一些公平性問題 其中最無恥的用法就是使用魅技 然後再把對方的牌收走 最後敵方沒有兵你就贏了 目前遇到幾個bug 都是一些按鈕沒有反應的情況 最後破關的時候強迫你看製作人名單 下面那個退到標題按鈕沒有反應 組合搭配不多 道具也不多 剛好玩三場人物全解 角色升級也沒有什麼rog的隨機要素 地圖只有兩張是固定的 局外成長的部份基本上可以說是沒有 單純是讓你能夠打更高的難度 但並沒有變化比較多或是有新東西 喜歡戰棋的可以試試 內容比較像是在下棋 但沒有下棋那麼深
ไม่คิดว่าคนไทยจะสร้างเกมส์แนวเทิร์นเบสตาราง 6 ช่องได้สนุกขนาดนี้ ตอนสมัยเรียนผมเคยทำบอร์ดเกมส์ตาราง 6 ช่องเล่นกับเพื่อนๆ นี่คือกาพบอร์ดเกมส์ใน PC ที่มีการติดระบบมาอย่างดี การได้สร้างกองทัพ ได้อัพเกรดทหาร ได้หาไอเทมมาใส่ ได้สะสมบาป ทำให้การเล่นสนุกจากการได้ค้นพบวิธีเอาชนะหลายรูปแบบ เกมส์ยังมีศักยภาพที่สนุกได้อีกเยอะกว่านี้ จินตนาว่าภาคต่อไปมีเนื้อเรื่องที่ลึกขึ้นให้เราได้อินกับตัวละคร มีฉากอนิเมะสวยๆ ระบบเกมส์สนุกอยู่แล้วมันยังสนุกกว่านี้ได้อีกนะ รอภาคต่อไปครับ เป็นกำลังใจให้ทีมพัฒนาครับ 9/10 ว่าแต่ตัวที่4 ผมจะปลดล็อคมาเล่นได้ยังไงอ่ะ
Quite a relaxing game. Thought it was going to be some kind of puzzle game but nope. I'll be playing more and update my review in the future but for now it's quite nice.
The gameplay is quite enjoyable and offers some replay value; however, it is limited due to the fixed nature of the map and there is only one map available.
白天不死晚上不死的机制很有意思?清负面状态连受伤都能清?打到地老天荒呗
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Players by region
Where this game's players are, estimated from review languages.
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