
Crush the Castle Legacy Collection is the triumphant return of the classic Armor Games physics destruction game! Let destruction reign by loading up your trusty trebuchet and showing the enemy castle who’s boss.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun games, but this rerelease is just horrible, all they needed to do was repackage the flash games and that's it, but they somehow couldn't even do that. Multiple levels which worked fine in the original, are now broken for some reason, due to broken physics the levels fall apart before you even begin. making them near impossible to gold. And despite having 4 years to fix these basic issues, nothing has been done. Do not support this lazy crap, just play these for free on flashpoint.
First game is enjoyable to some extent, even outside of nostalgia reasons. Second game is barely playable due to insane lag. Third game? third game.... yeah. Third game is just absolute ♥♥♥♥♥♥♥, the mummy level with the fireball disappearing is just miserable to go through. Less than half of what is offered to the table can me considered a "decent" game so yeah... out of all flash games you could think of to revisit, this collection is one of the worse for sure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to recommend this game because it's a huge part of my childhood, and I truly want to thank the dev for bringing it to Steam. However, without the custom castle builder mode, it's just not the same game anymore. For me, creating my own castles just to destroy them was the best part. It's sad that this feature is gone. But the game is still good. The new catapult mode is kinda cool, even if the launch animation feels a bit clunky and isn't very smooth. If you are buying this game strictly for the nostalgia of building your own targets, you will be disappointed. Otherwise it's a decent trip down memory lane.
about 15 years ago these three games were basically the best physics-based free browser games you could find. obviously on steam they aren't free anymore but are they still any good? it's pure nostalgia so if you liked [i]crush the castle[/i] back then you'll probably still like it now. but if you don't know these games from many moons ago there is actually very little reason to bother now. reason being the jank of days gone is part of the actual experience! the physics part is reeaaally basic and often times the unexpected happens. sometimes you need to restart a mission three times before stuff stops falling over on its own at the start of a mission. important items like TNT crates may end up in the wrong spot breaking planned chain reactions and making the mission impossible to win. at the same time i have won more than one mission with zero shots fired since the castle started collapsing and blowing up right from the start. haters will say it was luck but i say it was skill! keep in mind i played all of this over 10 years ago already and i was delighted to see that even after all this time i still could handle the catapult really well and win many missions first try. however other times trying to hit that one perfect shot and restarting the mission 30 times probably isn't everybody's idea of fun. finishing and 100%ing all three games took 9 1/2 hours and it was a great trip down memory lane for my old bones. but if you don't grow any grey hairs yet you probably should skip this one.
I played a ton of flash games in my childhood and always remembered Crush the Castle as a staple, an undisputed OG of Armor games. But coming back to it via this collection I realized that, [h3] damn, those games are actually not that fun. [/h3] As a whole experience I would not recommend this collection, especially if you intend to 100% it. Crush the Castle 1: Decently fun time waster. It has a good balance of strategy, sandboxiness with all kinds of ammo you can use, and most importantly - randomness and chaos when destroying the set pieces. Achievements require you just to complete the levels however and with as many shots as you want. Crush the Castle 2: It can be classified as a torture device. Visually it is way uglier than CTC1. Levels are more repetitive and uninspired. The key crap factor here is the fact that devs increased how much dmg units can take before dying. This results in them often tanking entire towers on their heads, stopping you from finishing the level, even when you did exactly what devs intended for this level. To 100% you need to complete most of the levels with one shot. It's not that hard, but definitely adds an additional hour or so to 100% playthrough. Crush the Castle Adventures: The visual style is amazing and the inclusion of more thought-out physics is appreciated. But the game drags out for far too long. The levels completely lost the sandbox aspect. Most of them require you to hit super precise shots to the exact spots, otherwise you won't get a 100% completion. All of this combines with the fact that all 3 games have severe fps drops during the most important action - projectile launching. So not only you have to calculate the timing of projectile release, but constantly fight with fps drops that randomly affect the speed of starting throw. This makes the act of playing this game a voluntary dive into insanity: you repeat the same action for tens of times expecting a different outcome, because this is the only way the game is expecting you to play it. In CTC2 and especially in CTCA there is no variety, no skill and even no strategy involved. You just figure out a couple of spots you need to hit and prey to god that the game will be merciful to let you hit them. I originally wanted to leave a negative review with a thumbs up, because at the end of the day I appreciate the act of preservation of flash games, but the game pissed me off so much that I changed my mind.
I had a lot of nostalgia for Crush the Castle 1 and 2. I bought this, it was like a 1.50 dollars during a sale, I had sold CS2 cases so why not right? Bad idea as it turns out. +First game, art style is good, the shots you have are basic but fun. Castles aren't too hard to destroy. +For the second game, its better. I still like the art style, there's lots of more variety in what you're throwing, castles are more interesting sometimes. +In the second games expansion there is a special game mode where you kill hordes of zombies running at you rather then destroying castles. Its very short but definitely one of the more fun game modes. +The third game, the adventures one, is one that I've never played before. The art style is a lot different but I don't think its bad. There's some good additions like the camera being zoomed out so you can see your catapult and the layout of the castle at the same time. Its much more like a children's game with its softer art style, reminds me of Angry Birds. Explosive barrels now go off when either you hit them directly or something hits them with enough force, good improvement from the previous game. Another improvement is dashed lines show you where your previous shot went so you can aim better. -The issues for the first one start in its expansion, where you get to play custom maps made by the playerbase. Some of these genuinely suck, especially the ones where its clearly just luck if you win or not. Most of them need you to destroy the entire castle in 1 shot to earn gold medals which is annoying. -Issues continue, somehow the expansion pack for the first one manages to run at... less then 30 FPS. Its quite an achievement to make a flash game run so poorly. Sometimes it jumps back up, 50-60 FPS but then it dies and hits 15. -When you get cool, new things to throw you never have to switch to the old stuff. -For the second game, the already existing issues do not get better. FPS still ♥♥♥♥♥ itself, I've seen 9 FPS. While the castles and the tools you have to crush them are more varied and fun, a lot of the missions even outside of its expansion pack rely a LOT on luck and really good aim. Its devolved from a "throw objects at castle, watch it crumble" to "throw this very specific tool into that very specific place 20 times until you get lucky enough to kill everyone in the castle" -In the second game, the enemies you have to kill have become a lot more resilient. They survive things that they shouldn't which makes it annoying and very luck dependent on if you win or not. -Similarly to the first game, when you get new and cool things to throw you never have to use the old ones again. -You could do both direct and indirect fire in the first game which was fun. In the second game something has changed. Your shots fly a lot faster or the distance between the catapult and the castle isn't as large so doing indirect fire becomes a game of dice roll. You can only reliably hit the castle head on; its very rare, difficult, annoying to try and bypass any outer wall that might be there and to hit the center immediately by doing plunging fire. -You have explosive barrels hidden behind castle walls. They only blow up if you hit them directly. The floor underneath breaks, they fall to the ground or the roof collapses on top of them, they don't blow up. In a game where to earn the gold medal you have to destroy 99% of the castles in 1 shot means that you never get to use these explosive barrels. Either they're in the open so the way to destroy the castle is to literally hit the barrel, you gotta be accurate and can't destroy the castle any other way OR they're tucked behind walls so you need 2 shots to get through the wall first and then to hit the barrel. You never make use of them unless the map SPECIFICALLY wants you to use them. -Third game, its still somehow laggy but less. -They've added tutorials now. When you get a new shot it'll show a little tutorial and say "fire shot, it burns wood" I know I mentioned that the 3rd game seems like a copy of Angry Birds, seems much more aimed at kids I would like to hope that a child would know fire is bad and flammable material burns. Do people not let their kids accidentally touch the stove, burn their hands and learn a valuable lesson anymore? -No infinite shots. Missions have a limited number of shots and types. You make do with what the mission gives. That is bad, not fun, let me fire 20 cuz its fun. -You can tell the third game had micro-transactions in the past. On the right upper corner you can find the face of the king and it says "reinforcements" with an infinity symbol. You can freely call in "support" if you're having difficulty destroying the castle. Clearly these were not infinite in the past and you had to buy it. -The luck and physics being silly at times, people being resilient and riding the castle as it crumbles and somehow surviving the fall... Its all still here. -Previous games had characters and small bits of text but in here its on another level. You're talked to constantly before and after every mission. Its not even fun monologue, its bad. -The third game adds objectives to missions. Rather then having to complete the mission in one or two shots to earn a gold medal, you now have objectives like not killing animals which give you gold medals in return. At least for some time. Before you know it, the objectives are saying things like "win it in two shots!" or "win it in one shot!" so its LITERALLY NOT ANY DIFFERENT. Its basically the same thing as the previous games just in a disguise! Its not a challenge, its just a waste of time! -The grave sin of the 3rd game... You don't need to play it. You have an infinite amount of VERY powerful "reinforcements" that were once sold for real money. You can spam them. A single one is enough to win an entire mission on its own. Why play when not only is it not worth it to play but at the same time you're given a free ticket to basically skip every mission. I started skipping every mission unless the layout of the castle and the shots given to me seemed fun enough to bother. I wonder if the devs knew considering one of the missions is literally called "Temple of Boredom" There isn't even an ending. Its either some ♥♥♥♥♥♥♥♥ about "get all the gold medals to see the ending!" but the game doesn't tell you that or there really is no ending and the last mission is "Cross Your Fingers" and there's a building made of wood, you have 2 flaming shots and there's 5 constantly rotating metal bars in front of the house so its a game of luck about trying to get the shot between those rotating metal bars and hit the building behind. Like thats the level the game is at, even the game is out of ideas and is embracing one of the core points that annoy me about it. The first game sucks because its short, somehow has FPS drops, its expansion pack is annoying to play through, the stuff you throw only gets interesting at the end and you barely use it anyways. All that considered, the fact that its so short becomes a good point because any longer and it would be torture. Second game sucks because it still has FPS drops, the enemies are a lot more resilient, the castles are a lot more specific in where you have to hit but you can hit the correct spot twice in a row and you'll still have to do it for a third time because you got unlucky with the physics of it or a character survived things they shouldn't have. Its expansion pack is no better. For 1 and 2, nostalgia is the only thing keeping them going. For adventures, its just outright bad. Some things are nicer as memories, let yours stay that way.
Literally игра детства, немного оверпрайс, но на скидках в целом нормально, за возможность поиграть в хню в которую уже не поиграть в браузере
This game was played in its entirety on a MacBook Air M1 8gb ram 7c gpu running MacOS Sonoma. There were no bugs or crashes throughout my time with the game. All achievements unlocked at their appropriate times. Ah, nostalgia. It can be a funny thing. I had previously played all of these games when they were initially released on the Armor Games website. I don't think I had finished any of them but the first. The first two games in this series hold up okay; but the third actually demonstrates a microcosm of gaming-as-a-whole in its attempts at monetization and user attention capture (the monetization has been removed from this application). It doesn't help that the third game is around four times longer than the first and second games combined. You probably know what these games are like, if you've been playing for a while, or just have an interest in older games. This was a genre-defining title. Most people might know Angry Birds more, though it did come out afterwards. Either way, you should know the drill now: you're shooting things at a structure of some kind and want to knock it down and unalive the people and get as many points as possible. It's quick and easy fun. For the most part, you can leave your brain at the door and intuit the solutions to each level. The first two games do exactly this. The graphics (and what little sounds there are) are SUPER dated. I don't mind this. Others might. But, I've been gaming since the 70s so trust me when I say that even graphics like this were a huge leap forward! The first two games are fun. You try the levels a bunch of times, and restarting is quick and easy and eventually you win. The End. The first has the "Player Pack" set of additional levels designed by players, and the second one has this as well alongside "Undead Mode". Undead Mode changes things up by making that mode action oriented instead of turn based. Here, the enemies are slowly coming towards you and you have to beat them back. You've seen it before and this game was not the first to do it. Like previous games of this type, you earn money based on your performance which can be used to buy upgrades (only to the weapons here; nothing to upgrade the castle defenses). It's fine; you've played it before most likely. There are only 10 stages and I beat it the first time in around 8 minutes. I did not return to the mode. The player packs are mostly mediocre levels with some really bad level design on a handful. I liked them less than the official levels. The third game is the prime reason this gets a negative. It is the perfect example of how monetization is bad in gaming. Obviously this game came out much later than the first two. The graphics have been given a noticeable upgrade, there is actually a story (it's completely superfluous and you should just click through it at top speed), and there are some attempts at innovation. But all of this innovation was to try and get you to spend money back then. Instead of interesting levels being the goal (though there are plenty here still), the goal now is to try and get players to use the "ultimate weapons" to clear a stage instantly (though they frequently don't even do that). So instead of tricky puzzles, you get very simple looking levels that are exactly this: hit five different spots with pixel perfect accuracy in exactly five shots. Miss one? Gotta start over. Tired of doing it? Spend money! I'm glad I never spent money in this when it first came out, because those super powers don't even clear the stage for you most of the time! I could not imagine how upset people would be if you'd spent money on these things, and then it didn't even do what was advertised! The even worse part of this is that, due to monetization now being the major goal of the game, the coding itself fares worse. There is a persistent stutter to the game that is present on every device I've ever played this 3rd version on. You think a random stutter is not a big deal here? Well, go back to that five pixel perfect shots in exactly five attempts level. You do the first four (after many hours of attempts), and on the fifth shot, the catapult stutters right as you click the mouse button. Oh well! Try again! Also, instead of just letting you retry instantly, the devs also thought it was a good idea to have a loading screen flash each time you hit retry. Yea, it can cause headaches. The third game destroys this package and is absolutely the reason for the negative. I had to "ultimate weapon" skip exactly 3 levels (out of hundreds), and was able to get the final ranking achievement at the start of the third island. I still had around 45 levels to go, but I got all of the achievements and I hated this 3rd game so I stopped. I didn't even care to see the rest.
The OG Angry Birds.
A cute and fun game, perfect for spending a few hours without having to rack your brains.
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