
Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
About

Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
You are the CEO of a Special Agency, instructed by the Senate of Conglomerate city to restore the order in sector 451, where corrupted corporations have established their turfs. Thanks to the last constitutional decree, you are allowed to create human clones. Build your own team, manipulate DNA, train your agents, equip them with high-end weapons, choose what cyberlimbs to implant, and send the squad to the field with only one goal: eradicate crime and restore order at any cost.

Manage your resources - Make use of your own personal R&D department to research advanced technology, unlocking new features, powers and options for progression
More than just body mods - In addition to upgrading weapon and armor proficiencies, augment your body with interchangeable cyber implants that completely change your agent’s skills and utility
Pain and Trauma system - Even the smallest wounds can have a lasting impact. By taking damage in combat, agents risk generating permanent Traumas that will follow them between missions
Story or Endless Mode - It's your choice. The Story Mode brings you in a world filled by events and a war with corrupted Corporations and their propaganda. In the Endless Mode, the game will create endless content for you
Perks and Mutations - Your agents can acquire special skills (Perks) and obtain Mutations
Drugs and Disorders - buy synthetic drugs to temporarily empower your agents, with the risk that they develop Mental Disorders
Procedural cyber dungeons - Experience the dungeon crawling you love, mixed with future technology as you take on procedurally-generated dungeons and missions
If you die in the game... - Each mission could be your last thanks to agent permadeath. Consider every move, because if an agent dies in battle, they will be lost forever
Hack the world - Enter cyberspace mid-mission and hack your way ahead of the competition to get crucial intel and give yourself the advantage
Collectables and Achievements - find collectibles around the dungeons and bring them to the Collector to discover the truth
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 242reviews | 64% | — | $76.2K |
| $2.99−85% | 47ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so rough around the edges you might cut off your fingers! I can only recommend it to people that are willing to bite through a lot of crappy and loveless put together of partly sweet and partly unfinished pieces. Sadly I'm a victim of that relaxed gameloop and that xcom like "office"-"management" 15 years ago this would be kinda cool but don't you get blinded by the nice stills and that somehow arranged movement scene in the trailer. This game is way more stiff, animations and effects look more like accidents and the sweet setting is somehow getting violated by the art with no direction and concept. It can be fun, but you should be into a grindy gameexperience with no climax or storrytelling This game also struggles a lot with its engine.. again unity also NOT VERIFIED on STEAMDECK if you ask me.. I put all the vid settings down to min and it still crashed every time I went into a fight during the enemy attack animation. 04/10 (on the biggest sale you can get if you have to :D)
If you specifically want jank, this isn't a bad experience for a few dollars. However, things it is not: Star Crawlers, Grimrock, X-Com, Darkest Dungeon, polished, good. You generate soldiers and send them on missions in the same six blobber maps with minor variations in features. Each soldier can have four skills, and has a variety of gear slots to drop modular bonuses into. Everything is upgradeable, but resources are always tight. Characters can take persistent debuffs, and if you don't take them out of active duty to treat them, they become permanent. It's like a mix of Star Crawlers and Darkest Dungeon, but only on the surface. Everything is ramshackle, nothing is implemented well. For example, there's a lack of context on a lot of important things. Swapping a module onto a weapon erases the old module. The only way to find that out is by doing it. Vision is a stat that maybe controls accuracy, but then what does Attack do? It's different from damage. One boss flags as difficulty level one, but is absolutely 3+. Making matters worse, the music, writing, and aesthetic are bad. The game has like six comedy barks that it rotates through after combat, and they're all wooden and poorly written. There's very little worldbuilding, and the cyberpunk themes are skin deep. The game's tooltips suggested using combat drugs for benefits in combat, so I bought one, and got a "just so you know, drugs are unethical" bark from the game. The canonical reason the game's setting is grungy is because cryptocurrency crashed so doctors took to the streets to protest. Honestly that makes it sound cooler than it is. Beyond this, gameplay is monotonous. Enemies are spongy, and you have to hit them again after you kill them in order for them to die. Combats are also frequent, and non-combat blobber stuff like item hunting is basically absent. There are a few minigames you can play to open doors early or get to small amounts of treasure, but they use battery. Battery is a finite per-mission resource that you can also spend for out-of-turn buffs and debuffs in combat, and it's honestly more optimal just to sell your battery-powered abilities than to waste your time on area scans and non-equipment, non-ability research. I've played thirteen hours because I wanted something mind-numbing, but there are better mind-numbing games out there. If my description hasn't turned you away, you might still enjoy it. Try it on sale. But if you want a janky punk blobber that doesn't feel half-finished, try Vaporum instead. Edit: Cleared all corporate bosses, game state isn't advancing, not sure if bugged or just more jank. This is as far as I'm playing, I guess.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 65%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6/10
Concept interessante, ripropone in chiave moderna un genere che è figlio del suo tempo. Gran bella grafica e ambientazione stupenda, peccato per il riutilizzo eccessivo di ambienti negli stessi livelli. Nonostante si presti molto bene per una console portatile, [b]non consiglio di giocarlo su Steam Deck[/b] perché l'interfaccia risulta piccola e illeggibile (non si scala con la risoluzione) e i tempi di caricamento possono essere lunghissimi, nell'ordine dei 2-3 minuti contati (quando la cache è ancora vuota).
What an EXCELLENT Cyberpunk Turn-based Tactical RPG. Beautifully depicted it uses the First-person Grouped Squad System like Grimrock. With deep squad-member customization, building of additional capabilities with your agency and taking on the Mega-Corps that control the City. I have played through 7 Incredibly good mission and they are all available to watch on my Youtube Channel in 4K. More to come from this fantastic game.
Conglomerate è uno di quei giochi per i quali non riesco ad avere una posizione netta. Da un lato, ambientazione e gameloop soddisfacenti, con il bisogno di stare attenti ad ogni minima scelta che si fa, che sia un combattimento contro un nemico particolarmente tenace o che sia il trapianto di un innesto con un'operazione chirurgica pericolosa per il paziente. Dall'altro il gioco soffre di gravi cali di framerate inspiegabili e di alcuni bug che possono rovinare l'andamento del gioco, oltre di una evidente ripetizione di poche situazioni fino allo stremo. In linea definitiva, non un gioco perfetto, ma comunque molto divertente per quello che vuole offrire.
Great game
cat
Nur für Genre Fans! Selbst die wunderbar Hübsche auflage des Genre´s gefällt mir einfach nicht. Bin sehr wählerisch. Dennoch denke ich, dass dies ein super game war! Wie gesagt einfach nicht mein Gameplay, sonst hätte ich es womöglich genossen. Zumal hier endlich einmal ein Entwickler in Unity ein 60 FPS + game geschaffen hatte (und z.B. nicht so etwas wie Sibera 3 performance probleme hat) Gaming on: Details über mein Laptop hier: https://valid.x86.fr/4zvdwc Performance Test hier: new: https://www.userbenchmark.com/UserRun/55918924 // old: https://www.userbenchmark.com/UserRun/49244514 Game on hier: https://www.twitch.tv/wolfsblutnp/videos?filter=all&sort=time Mobile Gaming hier: https://www.twitch.tv/wolfsblutnpmob/videos?filter=archives&sort=time Laptop: Nitro 5 (I5,1660TI Version) by Acer CPU: I5 9300H (9th Generation) running at 4GHz with 4,1GHz Turbo by Intel RAM: 2x 16GB DDR4 @ 2666MHz by G.SKILL GPU: GTX1660TI 6GB vRAM by Nvidia SSD: Sata: 1TB, SATA 3.0 by ScanDisk SATA/PCIe: NVMe PCIe 3.0, 512GB by Micron SATA-2/PCIe-2: NVMe PCIe 3.0, 512GB by western Digital Display: IPS, FHD 1080p by unkown 144 FPS (Integrated) Audio Device: HD Audio, 24Bit, 48000Hz, 48-96 Channel by Realtek Sound Device: Audio 1: Integrated Stereo 2.0 by unkown, Audio 2: 5.1 Surround-Sound System by Creative Mouse: RGB RM105 by Rii Keyboard: Keyboard 1: Red 105 Laptop supporting Keys by Unkown (Integrated) Keyboard 2: RGB 105 Laptop supporting Keys by Rii Racing Wheel: Drift Oz, 180°, 2 Pedals by Speedlink Windows: Windows 10 Home, 64 Bit
Currently playing Conglomerate 451 a Cyberpunk dungeon crawler with management squad mechanics only 1 hour in is pretty good the characters abilities for hacking and implants weapons etc are quite neat, cool aesthetics, sadly at least on this first level not many interactions. it has some stores too on levels not secondary missions yet, i would recommend a try, the music is fine and SFX are pretty nice but i wanted a more mechanical approach like the sounds of real guns
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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