
Ardennes Assault offers a compelling standalone single-player campaign starring the American Armed Forces. Engage in a dynamic non-linear campaign and bear the consequences of your actions as overall company health persists between missions. USF multiplayer army not included.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Ardennes campaign was too unforgiving. I lost two battles because the game told me to move forward to a point when I should have stayed where I was. Then I had to restart the whole campaign because my entire unit died. THE WHOLE CAMPAIGN!
The first 3 missions in this expansion are timed defence missions THE. VERY. FIRST. THREE. I simply HATE these type of missions The game FORCES you to stay in one spot, defend that spot and wait out a timer while doing it Worst part of these missions? The enemy has NO supply limit. NO unit cap and NO unit recruit timer It sukcs. I hate it. It ruined the game
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Polish*, Russian**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Company of Heroes 2 – Ardennes Assault, developed by Relic Entertainment and later brought to Mac and Linux by Feral Interactive, is a standalone expansion that shifts the focus of the Company of Heroes 2 experience to the Western Front during the Battle of the Bulge. Rather than simply offering a handful of additional missions, it reimagines the structure of the single-player campaign by introducing a semi-dynamic strategic layer that adds persistence and long-term consequence to each engagement. Set during one of World War II’s most desperate and chaotic offensives, the expansion emphasizes attrition, survival, and calculated risk in a way that distinguishes it from more linear real-time strategy campaigns. At the center of Ardennes Assault is its strategic meta-map. Instead of progressing through missions in a fixed order, players move across a regional campaign map representing the Ardennes forest and surrounding territories. You command three distinct U.S. companies—Airborne, Mechanized, and Support—each with unique commanders, abilities, and tactical strengths. The Airborne company excels at rapid deployment and aggressive maneuvers, the Mechanized forces bring heavy vehicles and armored superiority, and the Support company focuses on defensive resilience and battlefield control. Deciding which company to deploy for a given mission is a key strategic consideration, as their strengths and weaknesses directly influence battlefield performance. One of the expansion’s defining features is the persistence system. Unlike traditional RTS missions where losses reset after each scenario, Ardennes Assault tracks company health and veterancy over the entire campaign. Units lost in combat permanently reduce your company’s overall strength until replenished, and excessive losses can even lead to the removal of a company from the campaign entirely. This system introduces a layer of tension that encourages careful planning and measured aggression. Preserving experienced units becomes as important as achieving objectives, and reckless assaults can have long-term repercussions. The veterancy bonuses that carry forward between battles reward thoughtful tactics and effective resource management. On the battlefield, Ardennes Assault retains the tactical foundation that defines the Company of Heroes series. Cover mechanics, suppression systems, flanking maneuvers, and combined-arms strategies remain central to success. Terrain plays a critical role, especially in winter conditions where snow and environmental hazards add additional complexity. Managing infantry squads, vehicles, artillery, and air support requires constant situational awareness. The pacing strikes a balance between micro-level unit control and macro-level strategic decision-making, preserving the franchise’s reputation for immersive and methodical combat. The dynamic campaign structure adds replay value. Because players choose which territories to attack and which missions to prioritize, no two playthroughs unfold exactly the same way. Strategic decisions influence enemy strength, available resources, and the difficulty of subsequent engagements. Some missions focus on defensive endurance, while others emphasize rapid offensives or holding key supply lines. This flexibility gives the campaign a more personalized feel compared to scripted mission chains, though it can also introduce uneven difficulty spikes depending on choices made earlier. Visually and atmospherically, Ardennes Assault captures the harsh winter setting effectively. Snow-covered forests, ruined villages, and overcast skies reinforce the sense of a grueling campaign fought under extreme conditions. Sound design supports immersion with distant artillery fire, vehicle engines grinding through snow, and tense musical cues during intense firefights. While it does not significantly overhaul the base game’s engine, the environmental tone contributes to the thematic weight of the Battle of the Bulge. However, the expansion is not without its challenges. The persistent damage system, while innovative, can feel punishing if early mistakes compound over time. Some missions may seem disproportionately difficult, particularly on higher settings where enemy AI can exploit weaknesses aggressively. Additionally, while the strategic map offers variety, the total number of unique mission templates is limited, which can lead to a sense of repetition during extended campaigns. The focus on single-player content also means that players seeking extensive multiplayer additions will not find significant expansion in that area. Ultimately, Company of Heroes 2 – Ardennes Assault stands as an ambitious attempt to evolve the RTS campaign format. By blending traditional tactical combat with a strategic meta-layer that emphasizes consequence and continuity, it creates a more immersive and tension-filled experience. While its difficulty curve and persistent systems may not appeal to every player, those who appreciate high-stakes decision-making and layered strategy will find it a compelling addition to the Company of Heroes 2 ecosystem. It is a focused and daring expansion that deepens the single-player experience through meaningful choices and enduring battlefield consequences. Rating: 6/10
Literally one of the best experiences in RTS gaming I've ever had in both gameplay and mechanics. I REALLY hope some devs look at how this works and applies it to their own game cause it is amazing for how simple yet really effective it is! And playing as Fox Company is just sheer kickassery! Needs to be patched though as if you wanna play Airborne, you can't train Pathfinders even if you meet the prerequisites. :P
Não gaste seu dinheiro nisso, mesmo em promo... dlc numa dlc? que isso EA games?
6
super +
差评!难度比本体战役高这么多,哪怕是简单我打完不到6把就全部KIA了,然后就直接被判输了,只能重开整个战役。 这个DLC基本可以理解成一个肉鸽类的RTS,里面有13场战役要打,一场起码要半小时并且中途无法储存游戏。每支部队都有损耗的限额,如果在一场小战役里面牺牲太多部队了对剩下的所有小战役都会有很大影响,当损耗达到0时部队就KIA,完全用不了,所以根本不能像本体那样拿动员兵去填线。一共有三支部队,如果全部KIA就是输了,就得全部重新来,合着就是想卖那个超模的部队吧(DLC里面还有一个DLC)。 每场战役的重复性巨高,基本上就是占点或者消灭敌人让别人的分降到0,完全不像游戏本体那样可以炸碉堡或者侦察兵的专属任务。 如果你是想买来看故事的话那更别买,基本没有剧情,每场小战役后面给你看一封信,除了序章,其它小战役里面根本没有过场动画(我最高只打到一半,最后有没有我也不清楚)。
its fun to play this, you get a set story mode where can you can choose yourself which path to take to complete the campaign. highly suggest getting this dlc
Punishing and worth it
Players by region
Where this game's players are, estimated from review languages.
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