
The Great War allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its broken, The game breaks down randomly, literaly the AI/Bot stops playing and you have to close the session, but if you think owh than it has been fixed, ... Na it is not! You can easly trigger it and somtimes it triggers with all things you do. This is not limited to playing out sertain cards in any combination, to collecting tokens/cards at end of your turn, or in general by playing the game. Its game killing, and made me stop playing it, its simply not working if elements in the game just stop working fo no reason rater than playing the game itself. This game need a wel deserved and hard redux with multyplayer, workshop/senario editor, and the other exspansions from the board game, such as the Tanks en france addons. It is somthin Nightdive studios micht pick up but i dont see it happening,, o low in the spotlicht a hidden gem of a game lost.
Commands & Colors: The Great War, developed by HexWar Games and published by Hunted Cow Games, is a faithful digital adaptation of the well-known Commands & Colors tabletop system, reimagined to portray the brutal, methodical nature of First World War combat. Rather than attempting to simulate the war at a grand strategic level, the game focuses tightly on tactical engagements, emphasizing command limitations, terrain control, and the grinding reality of trench warfare. From the outset, it positions itself as a deliberate and cerebral experience, one that values planning and restraint over spectacle or rapid-fire decision-making. The core structure revolves around a series of historically inspired scenarios drawn primarily from the Western Front, including battles that evoke the stalemate, desperation, and incremental gains characteristic of the era. Each scenario places players in command of infantry, machine gun units, mortars, and artillery, arranged across a hex-based battlefield that models trenches, wire, shell craters, woods, and open ground. Victory conditions vary, but most hinge on careful territorial control and attrition rather than sweeping maneuvers. This design reinforces the feeling that progress is hard-earned and often costly, mirroring the historical reality the game seeks to represent. Central to the experience is the card-driven command system that defines the Commands & Colors formula. Players do not have free rein over their armies; instead, command cards dictate which units or sectors can act on a given turn. This introduces a layer of uncertainty and forces players to adapt constantly, balancing immediate tactical needs against longer-term positioning. Combat cards and custom dice further inject variability into engagements, creating moments of tension where even well-laid plans can falter. While chance plays a role, success generally favors players who understand timing, terrain advantages, and unit synergy. The strategic depth emerges gradually as players learn to manage these limitations. Trench systems provide powerful defensive bonuses but can also become traps if overextended. Artillery support must be positioned thoughtfully, as its effectiveness depends heavily on line of sight and coordination with infantry advances. Aggressive assaults across open ground are often punished, encouraging a slower, more methodical approach that reflects the war’s attritional nature. This pacing can feel restrained compared to modern real-time or flashy turn-based strategy games, but it is precisely this restraint that gives the game its identity. Visually, the game adopts a clean, utilitarian presentation that prioritizes clarity over immersion. Unit counters, cards, and terrain are clearly readable, making it easy to assess the battlefield at a glance. Animations and effects are minimal, reinforcing the feeling that this is a digital board game first and foremost rather than a cinematic war simulation. While some players may find the presentation plain or dated, others will appreciate how it keeps the focus squarely on decision-making and tactical analysis without unnecessary distractions. Accessibility is one of the game’s more challenging aspects. Players unfamiliar with the Commands & Colors system or tabletop wargames in general may initially struggle with the rules, card interactions, and scenario objectives. The learning curve can feel steep, and the game often assumes a level of genre familiarity that casual strategy fans may not have. However, for those willing to invest the time to understand its systems, the payoff is a rewarding and nuanced tactical experience that offers considerable replay value through scenario variety and emergent outcomes. Reception to Commands & Colors: The Great War reflects its niche appeal. Enthusiasts of historical wargames and board game adaptations often praise its authenticity and adherence to the source material, while others criticize its rigid structure, limited presentation flair, and slower pace. It is not a game designed to win over a broad audience, but rather one that caters to players who value historical grounding, abstraction, and thoughtful constraints over accessibility and spectacle. In the end, Commands & Colors: The Great War succeeds as a disciplined and focused interpretation of World War I tactical combat. It captures the tension, uncertainty, and grinding nature of trench warfare through its card-driven mechanics and scenario design, even if its digital execution feels austere by modern standards. For fans of tabletop wargames, military history, or deliberate turn-based strategy, it offers a compelling and intellectually engaging way to explore one of history’s most challenging conflicts. For others, its pace and complexity may feel forbidding, but its commitment to its design philosophy remains clear and consistent throughout. Rating: 5/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crap game 2/10
la mise à jour bug
This is infuriatingly buggy. When it works it doesn't work quite as the board game intends, and then it keep breaking every so often anyway (freeze, AI won't do anything, strange results that don't match the dice, etc). DO NOT BUY.
From the company everyone hates.... Commands & colors? what the hell is that name even lol. Hexwar is known for making games as awful as humanly possible. this is so terrible game. It's like again trying to be super complex, but it's a giant buggy mess you don't even understand what the hell is going on. So yea, NO. 4/10 bad.
Thought the game had been abandoned, but the latest devs and patches have overhauled the game UI and fixed dozens of bug... Great game now, worth buying...
Hangs mid-game every attempt. Pretty standard garbage from Hexwar.
very fluid and fun
Game is broken. After few turns it hangs! :(
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