
Command & Conquer and Red Alert are both remastered in 4K by the former Westwood Studios team members. Includes all 3 expansions, rebuilt multiplayer, a modernized UI, Map Editor, bonus footage gallery, and over 7 hours of remastered music.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 14 → 4/day in the week after.
About



Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 35Kreviews | 91% | — | $2.8M |
| Free | 11ratings | 64% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
几乎完美的游戏。很难想象它当初是怎么出道即巅峰的。剧情诙谐生动,BGM动听。关卡数目量大管饱几乎都值得你反复打磨研究改进自己打法。成就也是设计相当合理。很多人说红警2经典,但实际上你把这作完整打完,你会发现无论是关卡数量还是设计的手工感都比红警2强很多。讲个笑话,红警2的尤里居然没有自己的战役。如果这作没有寻路问题,红警2根本没有一处能与1代相提并论,强烈推荐感兴趣的人玩。
This will remind you that you are 100 years old. The unit AI is still terrible, but its good for remembering the old days. If you're new to the series, play C&C Generals first then work your way back to this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's undoubtably the start of an incredible legacy and great remaster, but oh my god is the original C&C campaign bad. Poorly programmed commando missions where your only unit takes damage from using its own attack, badly balanced missions where there's no real counters to what the enemy uses, it takes forever to get any money from halfway across the map, and one tank will run over all fifteen of your grenadiers, so the last ten minutes of waiting are wiped out in 2 seconds. That, or they'll blow themselves up because it's funny to be frustrated by games. It strikes me as old-school arcade design in that it's meant to be hard for the sake of making you restart, rather than being hard because of the mechanics Mods for some reason broke the game for me, making me unable to place any buildings. They just refused to deploy. It was only a zoom mod as well. I'm certain there's some fun to be had with Red Alert and some of the other stuff, but man does this horrendous GDI campaign sour the whole experience. And looking online, it seems that that has been the concensus for 25 years. A real shame that they didn't fix the glaring balancing and AI issues from the original game. Go play RA2 or Generals instead
"Sé que necesita más información, pero estamos contra las cuerdas. Las fuerzas de Nod han fortificado una cabeza de playa en X16-Y42" "Allá donde los romanos fracasaron, yo triunfaré" Esta colección trae 2 juegazos en 1 remasterizados: El Command & Conquer original y el primer Red Alert. El primer Command & Conquer trata sobre la guerra del tiberio, un mineral peligroso buscado por Kane, el líder de la hermandad de Nod, y el Red Alert nos muestra una sangrienta guerra fría entre los aliados y los soviéticos. En el C&C original podremos elegir entre el GDI con sus gigantescos tanques y su poderoso satélite, o la hermandad de Nod con sus tanques lanzallamas y su devastador misil nuclear, mientras que en Red Alert escogeremos entre los Aliados y su tecnología cronoesférica o la Unión Soviética con su invencible telón de acero. Ambos juegos son bastante antiguos, de los primeros juegos de estrategia, y se nota bastante: Si mandas a tus unidades a sitios muy lejanos, estos cogerán a veces los caminos cubiertos de niebla, y claro, eso es muy peligroso, además de que tu infantería puede ser aplastada fácilmente por los vehículos enemigos, mientras que muchas veces al intentar atropellar a la infantería enemiga, estos se libran con facilidad, sobre todo si tienes un vehículo pesado. Hay que tener cuidado con algunos grupos de infantería pues en masa son bastante letales hasta para nuestros mejores tanques y eso que no necesitan lanzacohetes ni granadas. Eso sí, se juega mejor que en el primer Warcraft. También hay que tener bastante cuidado al entrar en bases enemigas: Los fortines, obeliscos, y torres de Tesla freirán a todo nuestro ejército si no tenemos cuidado o no desactivamos la electricidad de la base. El primer C&C puede llegar a ser muy aburrido después de unas cuantas misiones, por la poca variedad de infantería y vehículos que hay (De hecho, no podremos fabricar unidades navales), el poco tiberio que hará saltar el mensaje de "Fondos insuficientes", y lo difícil que puede llegar a ser asaltar algunas bases enemigas. Sin embargo, lo mejor del juego son las escenas, que aunque por desgracia no están dobladas al español, son bastante impresionantes, con el carismático calvo de Kane como su protagonista principal, que nos animarán a continuar hasta el final. El Red Alert es una mejora del primer C&C en todos los aspectos: Con un ritmo más rápido que su predecesor, amasaremos tanques en escenarios helados mientras tendremos también una marina que tendrá que proteger nuestra costa, además de tener más variedad de misiones gracias a los barriles explosivos, un reloj de cuenta atrás en algunas misiones y los espías, que tendrán que evitar a los perros mientras se infiltran en una base. Además, las cinemáticas de los soviéticos tienen como protagonista al mismísimo Stalin, quién será nuestro jefe. Aquí no he llegado a aburrirme, me he terminado todo el Red Alert de carrera en 1 mes. Las expansiones no son nada de otro mundo, no son un Brood War ni un Yuri Revenge, sino misiones que tienen su propia historia y hasta sacados de consola, que antes no estaban en PC, lo cual es un gran acierto.. La música es bastante pegadiza. ¡Ese Hell march! Lo más interesante es la galería de imágenes, que se desbloquean con cada misión completada, que nos enseñan cómo se hicieron las escenas en su pantalla verde, con los errores de los actores y todo. La dificultad es bastante difícil, y eso que lo tenía puesto en normal. Tras 200 horas completando todas las misiones de ambos juegos, os aseguro que no volveré a tocarlo en difícil: Las oleadas del enemigo, cuya infantería puede llegar a ser un dolor de cabeza, y las bases tan fortificadas como Troya han hecho que dejase el juego en pausa durante casi 3 años, aunque volvía de vez en cuando. En resumen, son 2 juegos muy buenos, pero no son obras maestras de la estrategia, comparados con sus sucesores Tiberian Sun y Red Alert 2, que son lo mejor de la serie, tienen mejores gráficos y un arsenal más amplio. De hecho, me compré esta colección remasterizada hace 3 años cuando en Steam solo estaba disponible este y los C&C 3 y Red Alert 3, habiendo conocido la serie precisamente por estos y el Red Alert 2, que aún no estaba en Steam hasta hace 2 años. Sin embargo, entiendo la importancia que tuvieron en su época (Como dije son mejores juegos que el primer Warcraft), y sus escenas no han envejecido nada salvo sus propios gráficos. Recomendado.
A classic and fun RTS game, got on sale for 4.99, relived my childhood. Its dated, but its fun still. I miss when C&C was owned by Westwood.
Muito bom poder ter a chance de relembrar e ter o vislumbre do que esse jogo foi na minha infância.
I remember being 13 years old at my buddy's house, and him telling me he had to show me this cool new game. We'd played Dune 2 a lot, but this was next level. Even if some of the path AI is janky, it's incredibly fun and a great hit of nostalgia.
寻路太幽默了,控制也有点一言难尽
I bought this strictly for the dose of nostalgia. $5 sale price was worth it.
I love this game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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